| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Jul 2011
Posts: 14
|
Edward's Economy Revision
I have been hoping to make a mod for Civ V since last summer, but the project got stuck in a drawer for over half a year. However, I finally managed to finish something that I dare to publish and here it is.
Edward's Economy Revision Edward's Economy Revision is a mod that seeks to give the player more financial options as well as add buildings and game mechanics that help the player make more out of the resources they have in their hands. As this is my first mod and I'm just learning how to modify stuff, the things I mod will be quite simple for starters, but hopefully in the future I'll learn how to mod in those more interesting things I've got planned ![]() Changelog
Availability Currently available in the in-game Mod Browser under the name "Edwards Economy Revision" Hopefully soon available also as a download from the CivFanatics File Database. Known bugs/issues
EER is currently a pure XML mod, so it should not conflict with any other mod. However, if both mods modify same buildings results could be interesting. Special thanks Derek "Kael" Paxton - for the Fall from Heaven II -mod that made me want to mod Civilization and for the Civ V Modder's Guide, that allowed me to do so Valkrionn - for the Economy mod, that has partially served as an inspiration for this mod as well as any other modders whose works here in CivFanatics have inspired mechanics in this mod. Informe me if it seems I've used your ideas, and I'll list you ![]() All feedback, constructive criticism and bug reports greatly appreciated. Hope you enjoy the mod
Last edited by EdwardB; Mar 22, 2012 at 12:27 PM. |
|
|
|
|
|
#2 |
|
Chieftain
Join Date: Jul 2011
Posts: 14
|
[ Reserved post ]
|
|
|
|
|
|
#3 |
|
King
Join Date: Oct 2007
Posts: 962
|
Will you be updating this for the G&K expansion?
Also, you should put this on the Steam Workshop for Civ5.
__________________
But if we don't kill nature, how do we build our houses? |
|
|
|
|
|
#4 |
|
King
Join Date: Oct 2007
Posts: 962
|
Well, I went and made an update to this mod for G&K.
[URL REMOVED] Since I don't know how to properly package and create regular mod files, and I didn't want to put this up on the workshop since I didn't create it, people will have to install it manually. To install, place it in your \My Documents\My Games\Sid Meyer's Civilization 5\MODS\ folder and extract it there. It should then show up in your mods selection ingame. UPDATE: I've uploaded a fixed version to the Steam Workshop that's notably more stable than that one. http://steamcommunity.com/sharedfile.../?id=104382139
__________________
But if we don't kill nature, how do we build our houses? Last edited by Xenomorph; Oct 23, 2012 at 11:18 PM. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|