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#401 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,051
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Quote:
If Oz or someone who deleted their .wmv files could check to see if their system can even run .wmv files, that would be great. If you codecs are broken (not Civ related), your associations to the .wmv files are wrong (wrong codec/program being used for them) or you don't have the .wmv codecs at all (Win XP mainly) then fixing that will likely help more than deleting the .wmv files. |
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#402 |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,125
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Wouldn't that automatically mean that the game wouldn't be even ABLE to play the wmv files? Because Civ 5 has no problem with playing the files.
Winamp has no issue playing the wmv file.
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July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#403 | |
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Chieftain
Join Date: Jun 2012
Posts: 4
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Quote:
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#404 |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,125
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Nope.. 2k Greg stated he'll try to get the info on Monday.
__________________
July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#405 |
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Chieftain
Join Date: Apr 2010
Location: P.E.I., Canada
Posts: 56
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Here is another bug or gliche...When I was allied to a cs and they had coal and it was developed I was not receiving any of the resource from the cs.
I assume this is a gliche. |
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#406 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,051
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Quote:
If the City State doesn't have the technology, they can't 'see' the coal to give it to you. So if there weren't enough AIs that had the tech, then the CSs won't get it. |
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#407 |
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Chieftain
Join Date: Mar 2008
Location: Springfield, IL
Posts: 40
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Yikes, 21 pages. No, I didn't read them all, just skipped around, but I didn't see anyone post my issue. I did this in another thread but its dead.
I have slow initial loading. The movie used to end when the old guys eyes shift to the door as his son walks in. I don't know where it would be now, cause if I hit escape, I get the new pictures. But wow, like a solid minute or more longer loading time. I thought the whole point of the pics was to speed up loading. Anyway, lots of performance issues listed here, so I'll move on. Here is the important part. When a unit takes damage, the icon (big round icon of the unit as well as damage indicator) above that unit disappears. The icon doesn't come back until the unit is fully healed, and THEN moves. It makes finding units hard, and it is really easy to miss damage enemy units, unless you play all zoomed up. What worse is it not easy to tell which units are yours and which are his in a big melee. I didn't see anyone else mention this, but I also didn't plow through 21 pages. I fear its just me
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#408 | |
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Chieftain
Join Date: Apr 2010
Location: P.E.I., Canada
Posts: 56
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Quote:
The hill was probably developed with a mine on it before i was able to see coal. |
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#409 |
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Chieftain
Join Date: Apr 2010
Location: P.E.I., Canada
Posts: 56
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Might have to take the city and puppet it to see if coal suddenly appear for me.
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#410 |
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Chieftain
Join Date: Nov 2001
Posts: 51
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Did something change about the AI's perception of a reasonable peace treaty?
It is just impossible to make peace with anyone. If you just defend, and kill the invaders the AI thinks he's winning and asks 2/3 of your income. Even if you grab a couple of cities (or even the capital!!) this does not or only slightly change.. ...not sure if this is just post-patch or that I just recently started getting more annoyed. Edit: It is reminds me of this monty python sketch: "oh just a scratch", "What? You lost your arm!" |
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#411 | |
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Chieftain
Join Date: May 2009
Posts: 25
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Quote:
When i first played Civ 5 I could not believe the retardation of the programmers. This is BASIC LEVEL design which should be in order. How could it become worse from Civ 4??! |
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#412 | |
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Immortal
Join Date: Oct 2011
Posts: 2,968
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Quote:
Yes, go take his cities. In fact, since this is a low level like Prince, go for broke and take out his entire empire. You'll see him singing a vastly different tune when you are marching at his capital's gates. |
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#413 |
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Gods & Emperors
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Was there a hotfix? Came home and saw steam dl'd a 5mb download this morning.
__________________
![]() ![]() ![]() Machiavellian Doctrine: Managing The World | Mod Epic (Game) Mod |
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#414 | |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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Quote:
Now I take peace treaties all right. I take them just as soon as I've beaten the AI down to its crappiest little city and then only after I've finished pillaging every improvement within that city's cultural boundaries. EDIT: And you're next, Gandhi!
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. Last edited by binhthuy71; Jun 18, 2012 at 06:28 PM. |
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#415 | |
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Prince
Join Date: Oct 2007
Location: Perth Australia
Posts: 592
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Quote:
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#416 |
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Prince
Join Date: Oct 2007
Location: Perth Australia
Posts: 592
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Question re threadcoring enabling.
What happens if I change the value to 4 (quadcore processor)? Or doesn't it work like that? |
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#417 |
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Mac addict, php monkey
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It'''s an on/off switch., not a numerical value.
i = on. 0 = off
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#418 |
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Prince
Join Date: Oct 2007
Location: Perth Australia
Posts: 592
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Thanks AlanH.
I tried it anyway. It didn't seem to make any difference from having it as 1. |
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#419 |
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Chieftain
Join Date: May 2012
Posts: 95
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Animations are nice, but its better leaving them disabled until they give the option for turn based multiplayer, every time a animation plays it moves your camera to show it and by then you move back your opponent makes the first move. This screws with fast paced combat that multiplayer currently is when the camera shifts to show you a barbarian is attacking a unit from far away where the real action is.
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#420 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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I'd love to be able to turn off camera-yanking altogether. Having the camera zoom halfway across the map to show me some Barbarian getting slapped around when I'm, for instance, looking over inbound enemy troops is one of the most annoying aspects of the game. A flashing dot on the mini-map would be more than sufficient to get my attention. I've taken to making my moves and then switching to strategic view.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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