Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions

Notices

Reply
 
Thread Tools
Old Jun 18, 2012, 10:27 AM   #401
MadDjinn
Deity
 
Join Date: Jan 2011
Posts: 3,051
Quote:
Originally Posted by MadDjinn View Post
Along with Oz's deleting the .wmv files (which, might have also helped SF rather than a full reinstall).
actually on this point:

If Oz or someone who deleted their .wmv files could check to see if their system can even run .wmv files, that would be great.

If you codecs are broken (not Civ related), your associations to the .wmv files are wrong (wrong codec/program being used for them) or you don't have the .wmv codecs at all (Win XP mainly) then fixing that will likely help more than deleting the .wmv files.
__________________
Visit my YouTube Channel
Now On Twitter: @MadDjinn
Blog Musings
MadDjinn is offline   Reply With Quote
Old Jun 18, 2012, 10:37 AM   #402
TheKingOfBigOz
Deity
 
TheKingOfBigOz's Avatar
 
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,125
Wouldn't that automatically mean that the game wouldn't be even ABLE to play the wmv files? Because Civ 5 has no problem with playing the files.

Winamp has no issue playing the wmv file.
__________________
July can't come soon enough.

Proud supporter of Shaka's loincloth.

Team Venice
Team Morocco
Team Pueblo
TheKingOfBigOz is online now   Reply With Quote
Old Jun 18, 2012, 10:45 AM   #403
hanginggardens
Chieftain
 
Join Date: Jun 2012
Posts: 4
Quote:
Originally Posted by Specialforces View Post
I didn't change anything with my config file. Left it alone and it seemed to work ok. All my mods and lot of my old files were gone that I had before so a new install seemed to help.

I am no saying it is perfect. The city screens are slow to respond but is playable. There are some game play gliches still with how the game plays but the speed is ok and hope the new fix will work...I think it is to be out today for us to use.

I have a dual core processor on a laptop and the laptop is a low end for the game. I usually play standard games with 6 to 8 civilizations including myself. So I don't tax the system with long games.

The units move more in sync and animation is ok. There is a gliche with the popup screens showing before the unit reaches the ruin or cs.

The technology tree will sometimes lad a bit when you select in advance for technologies. But just selecting one technology one at a time it works ok.

The re-install just seemed to get rid of some files that the computer or the patch didn't need and had some comflicts with.

I haven't tried changing the config file threading because didn't want to make to many changes until the next patch comes out today.
Ok, thanks for getting back to me. I guess I'll just wait for the hotfix then. Do we have confirmation from 2K that the fix is coming out today?
hanginggardens is offline   Reply With Quote
Old Jun 18, 2012, 10:53 AM   #404
TheKingOfBigOz
Deity
 
TheKingOfBigOz's Avatar
 
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,125
Nope.. 2k Greg stated he'll try to get the info on Monday.
__________________
July can't come soon enough.

Proud supporter of Shaka's loincloth.

Team Venice
Team Morocco
Team Pueblo
TheKingOfBigOz is online now   Reply With Quote
Old Jun 18, 2012, 11:52 AM   #405
Specialforces
Chieftain
 
Specialforces's Avatar
 
Join Date: Apr 2010
Location: P.E.I., Canada
Posts: 56
Here is another bug or gliche...When I was allied to a cs and they had coal and it was developed I was not receiving any of the resource from the cs.

I assume this is a gliche.
Specialforces is offline   Reply With Quote
Old Jun 18, 2012, 11:54 AM   #406
MadDjinn
Deity
 
Join Date: Jan 2011
Posts: 3,051
Quote:
Originally Posted by Specialforces View Post
Here is another bug or gliche...When I was allied to a cs and they had coal and it was developed I was not receiving any of the resource from the cs.

I assume this is a gliche.
was it on a hill that was mined before you got to see Coal on the map?

If the City State doesn't have the technology, they can't 'see' the coal to give it to you. So if there weren't enough AIs that had the tech, then the CSs won't get it.
__________________
Visit my YouTube Channel
Now On Twitter: @MadDjinn
Blog Musings
MadDjinn is offline   Reply With Quote
Old Jun 18, 2012, 11:58 AM   #407
Brimstone
Chieftain
 
Brimstone's Avatar
 
Join Date: Mar 2008
Location: Springfield, IL
Posts: 40
Yikes, 21 pages. No, I didn't read them all, just skipped around, but I didn't see anyone post my issue. I did this in another thread but its dead.

I have slow initial loading. The movie used to end when the old guys eyes shift to the door as his son walks in. I don't know where it would be now, cause if I hit escape, I get the new pictures. But wow, like a solid minute or more longer loading time. I thought the whole point of the pics was to speed up loading. Anyway, lots of performance issues listed here, so I'll move on.

Here is the important part. When a unit takes damage, the icon (big round icon of the unit as well as damage indicator) above that unit disappears. The icon doesn't come back until the unit is fully healed, and THEN moves.

It makes finding units hard, and it is really easy to miss damage enemy units, unless you play all zoomed up. What worse is it not easy to tell which units are yours and which are his in a big melee.

I didn't see anyone else mention this, but I also didn't plow through 21 pages. I fear its just me
Brimstone is offline   Reply With Quote
Old Jun 18, 2012, 11:59 AM   #408
Specialforces
Chieftain
 
Specialforces's Avatar
 
Join Date: Apr 2010
Location: P.E.I., Canada
Posts: 56
Quote:
Originally Posted by MadDjinn View Post
was it on a hill that was mined before you got to see Coal on the map?

If the City State doesn't have the technology, they can't 'see' the coal to give it to you. So if there weren't enough AIs that had the tech, then the CSs won't get it.
That is possible because I am playing as Korea and well ahead of most of the other civs because I am focusing on a science victory.

The hill was probably developed with a mine on it before i was able to see coal.
Specialforces is offline   Reply With Quote
Old Jun 18, 2012, 11:59 AM   #409
Specialforces
Chieftain
 
Specialforces's Avatar
 
Join Date: Apr 2010
Location: P.E.I., Canada
Posts: 56
Quote:
Originally Posted by Specialforces View Post
That is possible because I am playing as Korea and well ahead of most of the other civs because I am focusing on a science victory.

The hill was probably developed with a mine on it before i was able to see coal.
Might have to take the city and puppet it to see if coal suddenly appear for me.
Specialforces is offline   Reply With Quote
Old Jun 18, 2012, 12:54 PM   #410
beest
Chieftain
 
Join Date: Nov 2001
Posts: 51
Did something change about the AI's perception of a reasonable peace treaty?

It is just impossible to make peace with anyone. If you just defend, and kill the invaders the AI thinks he's winning and asks 2/3 of your income. Even if you grab a couple of cities (or even the capital!!) this does not or only slightly change..

...not sure if this is just post-patch or that I just recently started getting more annoyed.

Edit: It is reminds me of this monty python sketch: "oh just a scratch", "What? You lost your arm!"
beest is offline   Reply With Quote
Old Jun 18, 2012, 01:08 PM   #411
shivan
Chieftain
 
Join Date: May 2009
Posts: 25
Quote:
- Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
- Options menu now contains "Skip intro video."
Finally!
When i first played Civ 5 I could not believe the retardation of the programmers. This is BASIC LEVEL design which should be in order. How could it become worse from Civ 4??!
shivan is offline   Reply With Quote
Old Jun 18, 2012, 01:27 PM   #412
smallfish
Immortal
 
smallfish's Avatar
 
Join Date: Oct 2011
Posts: 2,968
Quote:
Originally Posted by beest View Post
Did something change about the AI's perception of a reasonable peace treaty?

It is just impossible to make peace with anyone. If you just defend, and kill the invaders the AI thinks he's winning and asks 2/3 of your income. Even if you grab a couple of cities (or even the capital!!) this does not or only slightly change..

...not sure if this is just post-patch or that I just recently started getting more annoyed.

Edit: It is reminds me of this monty python sketch: "oh just a scratch", "What? You lost your arm!"

Yes, go take his cities. In fact, since this is a low level like Prince, go for broke and take out his entire empire.

You'll see him singing a vastly different tune when you are marching at his capital's gates.
smallfish is offline   Reply With Quote
Old Jun 18, 2012, 05:46 PM   #413
dexters
Gods & Emperors
 
dexters's Avatar
 
Join Date: Apr 2003
Location: Canada
Posts: 2,522
Images: 3
Was there a hotfix? Came home and saw steam dl'd a 5mb download this morning.
dexters is offline   Reply With Quote
Old Jun 18, 2012, 06:24 PM   #414
binhthuy71
Emperor
 
binhthuy71's Avatar
 
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
Quote:
Originally Posted by smallfish View Post
Yes, go take his cities. In fact, since this is a low level like Prince, go for broke and take out his entire empire.

You'll see him singing a vastly different tune when you are marching at his capital's gates.
LOL! When I first started playing Civ 5 I took peace treaties as long as the terms weren't ruinous. It didn't take many games for me to grow weary of peace treaty > wait ten turns > DoWd again.

Now I take peace treaties all right. I take them just as soon as I've beaten the AI down to its crappiest little city and then only after I've finished pillaging every improvement within that city's cultural boundaries.

EDIT: And you're next, Gandhi!
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms.

Last edited by binhthuy71; Jun 18, 2012 at 06:28 PM.
binhthuy71 is offline   Reply With Quote
Old Jun 18, 2012, 06:44 PM   #415
Cicerosaurus
Prince
 
Cicerosaurus's Avatar
 
Join Date: Oct 2007
Location: Perth Australia
Posts: 592
Quote:
Originally Posted by Mozzington View Post
Can't be doing with all the lag problems so probably time I invested in a new PC. Can anybody tell me if this is any good?


General Information
Processor Intel Core i7-2600 (3.4 GHz, 2.0 DMI FSB, 8 MB L3 cache)
Operating System Genuine Windows 7 Home Premium 64
RAM 8GB, DDR3, 10600MHz
Graphics card NVIDIA GeForce GTX 550 Ti with PureVideo® HD technology
Hard drive 2 TB, 7200rpm, SATA 3G
Optical disk drive DVD writer SATA DVD RAM and Double Layer
Memory card reader 15-in-1 memory card reader
USB 10
Modem/Ethernet Integrated 10/100/1000 Gigabit Ethernet LAN
WiFi Wireless LAN 802.11 b/g/n
Audio interface 1 audio line in, 1 audio line out, 2 analog audio in, 4 analog audio out, 1 digital audio out
TV output 2 DVI (VGA via adapter); 1 HDMI
Expansion card slot 3 PCI-Express x1; 1 PCI-Express x16, 3 PCI-Express x1; 1 PCI-Express x16
Sound Onboard / Beats audio console, High Definition Audio 7.1
Mozzington, those specs are pretty similar to my machine and it works alright. I expected more from it though. I also have hsd to do the enable thread thing setting to 0.
Cicerosaurus is offline   Reply With Quote
Old Jun 18, 2012, 08:12 PM   #416
Cicerosaurus
Prince
 
Cicerosaurus's Avatar
 
Join Date: Oct 2007
Location: Perth Australia
Posts: 592
Question re threadcoring enabling.

What happens if I change the value to 4 (quadcore processor)?

Or doesn't it work like that?
Cicerosaurus is offline   Reply With Quote
Old Jun 18, 2012, 08:15 PM   #417
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,233
Images: 1
It'''s an on/off switch., not a numerical value.

i = on. 0 = off
AlanH is offline   Reply With Quote
Old Jun 18, 2012, 08:19 PM   #418
Cicerosaurus
Prince
 
Cicerosaurus's Avatar
 
Join Date: Oct 2007
Location: Perth Australia
Posts: 592
Thanks AlanH.

I tried it anyway. It didn't seem to make any difference from having it as 1.
Cicerosaurus is offline   Reply With Quote
Old Jun 18, 2012, 08:35 PM   #419
plokoon9619
Chieftain
 
Join Date: May 2012
Posts: 95
Quote:
Originally Posted by shivan View Post
Finally!
When i first played Civ 5 I could not believe the retardation of the programmers. This is BASIC LEVEL design which should be in order. How could it become worse from Civ 4??!
Animations are nice, but its better leaving them disabled until they give the option for turn based multiplayer, every time a animation plays it moves your camera to show it and by then you move back your opponent makes the first move. This screws with fast paced combat that multiplayer currently is when the camera shifts to show you a barbarian is attacking a unit from far away where the real action is.
plokoon9619 is offline   Reply With Quote
Old Jun 18, 2012, 08:48 PM   #420
binhthuy71
Emperor
 
binhthuy71's Avatar
 
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
I'd love to be able to turn off camera-yanking altogether. Having the camera zoom halfway across the map to show me some Barbarian getting slapped around when I'm, for instance, looking over inbound enemy troops is one of the most annoying aspects of the game. A flashing dot on the mini-map would be more than sufficient to get my attention. I've taken to making my moves and then switching to strategic view.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms.
binhthuy71 is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > 14th of June Patchnotes

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 11:09 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR