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Old Jun 23, 2012, 08:52 PM   #301
Spoonwood
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Old Jun 24, 2012, 08:47 PM   #302
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Old Jun 25, 2012, 09:41 AM   #303
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1150-26,167.

1160-26,537.
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Old Jun 26, 2012, 03:57 PM   #304
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1170-26,906.

1180-27,273.
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Old Jun 28, 2012, 09:55 PM   #305
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1190-27,641.

1200-28,009.
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Old Jun 30, 2012, 02:31 PM   #306
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1210-28,375.

1220-28,742.

1230-29,107.
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Old Jul 01, 2012, 03:01 PM   #307
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Do you already get useful score predictions with Datescorecalc?
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Old Jul 02, 2012, 05:45 PM   #308
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I haven't tried it. I've actually made it to 1260 now, I've just learned Combustion, and I don't think I'll post anymore updates until I've finished.
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Old Jul 02, 2012, 06:22 PM   #309
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good luck... that you do not lose interest in that stage! t_x
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Old Jul 03, 2012, 05:46 AM   #310
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Quote:
Originally Posted by templar_x View Post
good luck... that you do not lose interest in that stage! t_x
I've felt the stage since the end of the Russian war as the worst. Basically all I do consists of buying settlers, cycling through my cities to check and see how I want my citizens set, save the game several times a turn to check to see how many tiles I sit away from the domination limit before expansions, check to see how many tiles I'll pick up upon a cultural expansion (I always overestimate), and so on. It has gotten progressively better. Once I have mass transit systems in, I basically have very little to do. I only need to clean pollution really. Turns go very quickly at the end.
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Old Jul 14, 2012, 06:41 AM   #311
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1300 AD-I've just learned Motorized Transportation. I have 4 turn research going on Atomic Theory, having Atomic Theory, Electronics, and Flight left to research to get to the modern era. Score of 33,509.
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Old Jul 16, 2012, 09:46 AM   #312
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1320-34,959. I've just learned Atomic Theory. I have Electronics and Flight before I can start research on Ecology.
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Old Jul 17, 2012, 09:54 AM   #313
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1340-36,399. I've just learned Electronics, and have started a 4 turn run on Flight. I recently setup a few 1 turn worker pumps, where I buy the workers every turn and have enough food for the city to grow in 1 turn, to help a little with growth overall. A cultural expansion happened this turn that I felt quite happy with:

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Old Jul 18, 2012, 09:43 AM   #314
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1360-37,814. I've just entered the modern era. If I don't have too much pollution, I'll just manage to research Ecology in 4 turns.
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Old Jul 19, 2012, 08:06 PM   #315
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1380-39,210. I've learned Ecology and swapped dozens upon dozens of specialists from scientists to civil engineers to build mass transit systems. Computers reads 50 turns, but as I get some mass transit systems, that almost surely will get much better.
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Old Jul 23, 2012, 09:30 AM   #316
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1440-I've learned Computers. I've started a 4 turn run on Ironclads. I have no real use for Cure for Cancer, though I'll build it just in case I mess up war happiness or something. I can get an extra future tech or two if I pick up those cheaper, non-required industrial age technologies now. I turned off all my worker pumps, just letting those cities grow, a few turns ago. I turned a few of those cities back on as worker pumps a few turns later as I realized I underestimated how much growth I had left in a few spots. I have a score of 43,295. I sit 8 tiles under the domination limit, I plan to make no further changes, and unless I've missed something I don't have any more sea squares I can grab through cultural expansions.

The Babylonians, Russians, and Hittites have all thrown units toward my borders every few turns or so. The Byzantines, except for one time, I think, when I first set their prison up, haven't thrown anything at my borders. The only cause I've thought comes as that I have the 18/18 army down near them. But, that doesn't make much sense since it only sits on one side of their city. I kept 20 captured artillery units (upgraded from something else). The only armies I have left stand around the tundra prisons. These towns look as follows:







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Old Jul 23, 2012, 12:56 PM   #317
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If you need a population infusion, and if you still have slaves you can think about joining some of those whose Civ is out of the game. Like that Iroquois worker.
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Old Jul 23, 2012, 08:06 PM   #318
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Quote:
Originally Posted by Lord Emsworth View Post
If you need a population infusion, and if you still have slaves you can think about joining some of those whose Civ is out of the game. Like that Iroquois worker.
In principle, yes. I've saved those slaves to clean pollution though, and added in most of my native work force for population growth. I thought about adding in slaves, but I don't want to accidently add in slaves of the wrong nationality.
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Old Jul 25, 2012, 06:38 PM   #319
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1490-Score of 46,525. I've added in a few slaves into some cities. Other than 1 food growth, I have none left, and only a few mass transit systems left to finish. It's basically run out the clock time.
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Old Jul 26, 2012, 06:55 AM   #320
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I've checked Moonsinger's scores a fair bit using MapFinder. During the early 1000s her per turn score increases were greater than mine (she even had some 400 point increases along the way). She did sit behind me in score, though. I started checking in the 1600s a few turns to compare our score increases. For example:

Moonsinger:
1680 56,982
1685 57,225

Me:
1680 57,130
1685 57,375

So, while she had a 243 point increase here, I had a 245 point increase. I have 4511 tiles under my control, while she has 4561 tiles under control! I can only guess that I have a few more sea squares in use. If so, major kudos to EMan and all the players that have emphasized this over the years! I might just stay ahead of her the whole way even with a lower domination limit (though, of course, and I say this only to make things clear, I won't catch Drazek).
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