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#1 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
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G-Major 105
While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.(*) Please read the >> HOF rules << BEFORE playing! Settings:
The earliest finish date wins, with score as a tiebreaker. Last edited by Ozbenno; Jun 11, 2012 at 06:03 PM. |
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#2 |
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Tokyo Kid Brother
Join Date: Feb 2010
Location: Cantaloupe Island
Posts: 1,381
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Might be an interesting read for anyone unfamiliar with the Renaissance start, quick speed.
Renaissance start, especially in multiplayer teamer, from Fastmoves library. Yup, multiplayer oriented so some things may be to dismiss (considerations about religion). Quick speed and advanced start, though. Tells many things. If you spend some time at Fastmoves, there's a Fastmoves Challenge, called Smart Ragnar, that deals with Quick speed Renaissance start (build as many muskets asap). There is also a video solution to the challenge. Personnal status : Many Civs are appealing. Undecided about the maptype. Settings are definitely cool. |
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#3 |
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Deity
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Any idea how to fix this? I'm still getting it after reinstalling buffy and its been happening since I moved over to playing the Steam version:
![]() I cant run the steam version as administrator for some reason. It says 'this game is already running' if I try and set it to run as administrator. Last edited by bhavv; Jun 17, 2012 at 03:50 AM. |
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#4 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,070
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do you use BULL dll by any chance? if so, you have to use the original one
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#5 | |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,571
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Quote:
http://hof.civfanatics.net/civ4/mod.php?show=vista You might also set the Steam executable to "run as administrator". I know that fixed some other games. Ultimately, I think the issue is probably related to the fact that the steam version files/folders are stored in another location but still affected by UAC like everything else.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#6 |
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Deity
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I had to force the mod to run on startup through CivIVconfig, steam wont let me load any mods if I run the game as an admin.
Bah, and now my 'assets are different from a standard install', I probably messed something up while making my own mod. Wait, but it should be loading the assets from the Buffy mod, which I just reinstalled like 5 times trying to get it to work again :x Last edited by bhavv; Jun 17, 2012 at 07:50 AM. |
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#7 | |
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That does not compute...
![]() ![]() Join Date: Nov 2003
Location: Dallas
Posts: 9,440
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Quote:
Steam is a little strange, you should have a vanilla folder in the beyond the sword path. Just do the frist two fixes on the Win7/Vista fixes. Do it in the context of the beyond the sword steam folder. Install BUFFY in the mods folder there as well. You may want to revert to the base install by deleting the BTS folder and redownloading from steam. clean up your my games folder as well. If that don't work, send your assetchecker file to hof.civfanatics.gmail.com rather cluttering up the gauntlet thread.
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Civ III Hall of Fame | Civ IV Hall of Fame | Civ IV HOF Mod | BUFFY| Civ V Hall of Fame |
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#8 |
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Warlord
Join Date: Sep 2008
Posts: 177
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I'm trying this, cause it looks a fun play. Playing izzy for conquistadores and imba siege, plus spiritual really helps on quick.
I want to lib MT, and hopefully trade for gunpowder but to compete against immortal AIs in tech you need to careful farm great people: the idea is to farm 2 sci and 1 GA, first sci goes in an academy (in buro cap of course), second sci finish eduction (switching to research nationalism once enough beakers, about 450, are in edu), the artist bulb nat hopefully finishing it or at least being close. Then tech lib. It all looks nice and dandy but lib goes on turn 33-35, while i need around 38-40 turns to pull this off. This might be impossible on immortal, unless i get some crazy map rolls. Another possible way is to completely ignore edu, research PP, and farm as many artists as possible to bulb NAT and MT, i doubt it would be faster though. How do you guys are playing this? i'm not familiar with renaissance starts and high level, so all of this might be for nothing and i'm wasting my time since AI may get to rifle too quickly anyway. Last edited by Bugio; Jun 28, 2012 at 08:26 AM. Reason: typo |
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#9 |
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Tokyo Kid Brother
Join Date: Feb 2010
Location: Cantaloupe Island
Posts: 1,381
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I drew the first blood under these settings :
Pangaea, high sea (sure ; read about a "nano-map" since then, need to check Toroidal and have some luck) Asoka (Org is nice for Conquest ; F Worker is at its strongest on Quick speed) Iron & Horses in first 2 cities (maybe even in Delhi) : go go build Knights. Had to build around 150. Date can still be beaten pretty easily by at least 5 turns. Prolly more like 10 or even 15 with the right AIs. Conquistadores are an awesome Renaissance unit but... do you really need to research a single tech for fastest Conquest? Last edited by BornInCantaloup; Jun 28, 2012 at 09:02 AM. |
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#10 |
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Warlord
Join Date: Sep 2008
Posts: 177
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Not sure, ai start with engeneering, i guess i was worried about pikes+castles and some going straight for gunpowder, also conquistadores are quite close with bulbs and lib and are pretty much unstoppable.
I may try your strategy, but defenetely going with justinian for it. 12 str knight plus imperialistic and spiritual. |
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#11 |
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Tokyo Kid Brother
Join Date: Feb 2010
Location: Cantaloupe Island
Posts: 1,381
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Justinian definitely has something going for him.
A Charismatic leader might be interesting as well. |
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#12 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
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I was thinking Justinian for this one as well...
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#13 |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,982
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Decided to try this one. Played the first iron/horse map I drew, turned out it was pretty crappy. My 2nd city site was terrible, and I started way out on a peninsula. Long way to reach the next closest AI, very long way to most of them. Decided to play it out to get a feel for the game, finished 1892. Cataphracts were a blast, what a fun romp
.Now it's time to try again with a better start. Hopefully something in the middle of the continent.
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Personal High Score: 2,699,550 |
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#14 |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,982
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Second try got down to 1856, middle of the pack. I bolloxed up my wars, ended up having units going back and forth across the continent due to sending insufficient stacks in the initial attacks.
Seems to me that a critical decision is early workers. I whipped/chopped 3 additional workers to start so I could improve quickly and then start roading. Now I am wondering if that is enough. Maybe build 5 for a total of 6, or is that overkill?
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Personal High Score: 2,699,550 |
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#15 |
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Warlord
Join Date: Sep 2008
Posts: 177
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I only built 2 extra if i recall correctly, 1 first thing in second city, the other just before attacking in buro capital. I did used serfdom as civic for quite a while though, chops are overpowered in late eras with so many forests to use and math+buro+forge+OR already that makes little sense to whip, i switched to slavery once capital was out of forests.
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#16 |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,982
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Serfdom is a really good idea, I didn't think of it. Will help get the initial improvements done quickly, certainly a good alternative to building extra workers.
I've been running vassalage instead of bureau, but now I'm thinking start bureau just to get a barracks and stable up, then switch to vassalage to get the experience points. After the wars have started, I've found bureau to be unnecessary... once I have the HE, I can turn out Catiphracts in 1 turn without bureau (may need to settle the first GE to make that work). Without HE, but with Bureau, they are taking two turns. I think the investment in HE is worthwhile.
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Personal High Score: 2,699,550 |
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#17 |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,982
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Got a good start and capitalized on it. Capital was able to build one cataphract per turn without Bureau so I could run Vassalage and Theo, giving me 9 XP Catas. Managed my wars better, at one point, fighting on three fronts.
Started with HR, Bureau, Serf, Merc and OR, switched to Vassalage and Theo as soon as my few buildings were built. Then switched to slavery once I started taking AI cities so I could convert starving unhappy citizens into MP LBs. Start locations had no happy resources, so I decided to build Hippos in my first two cities so I could get enough hammers to build 1 Cata per turn in the capital and 1 every 2 turns in city 2. Other than that, capital built Rax, stable, and HE. 2nd city built Rax and stable. I believe I built 4 workers to start. Seemed about right, I as able to improve my food tiles first, then hook up the iron and horses as I built the Rax's and Stables. Later I built two more workers in an emergency when a spy unhooked my iron putting me out of the Cata business. Other than the first two cities, no other buildings anywhere. I would build one LB in each captured city, then all Catas. Research was 0 from the beginning, allowing me to build a bankroll so I could keep more captured cities. Chopped and whipped in all captured cities. First GE was settled in a captured city, 2nd was used for a late GA when I was in a large commerce deficit. 115 Catas built, 33 lost. Finish date: 1785 (turn 60).
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Personal High Score: 2,699,550 |
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#18 |
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Warlord
Join Date: Sep 2008
Posts: 177
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Argh you got me. I had a 1805AD finish in the lead. I knew it was possible to beat that though, and i wasn't motivated enough to try again. I think turn 50 is possible, with a bit of luck and good exploitation of cap mechanism (which i really don't get sometimes). Will try again and see if i can beat you.
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#19 |
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King
Join Date: Feb 2011
Posts: 737
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I have a 1890 AD submission and the 5th place
with Napoleon. Musketeers are really awesome, but the need to research a single tech puts me faaar behind the Justinian approach. The AI got to at least 4-5 cities by the time I was ready to attack. I am trying Justinian now, but finishing in 60 turns is probably beyond my skills. (we'll see ... ).
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#20 |
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Warlord
Join Date: Sep 2008
Posts: 177
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All right, i think i nailed this. 1730AD, turn 49. What a game, perfect map, position on the map and best neighbours. I could have probably won 2-3 turns earlier if i had invested in espionage on freddy, my last opponent, so i could have revolted his capital and conquer it with few troops, but since in a previous game i ended up striking i didn't touch the slider this time. Unfortunately freddy decided to go all out pikes and trenched behind a castle, so i had to wait for reinforcements, and had to took his border cities to make him cap.
Quick speed is really map dependant, AI can really explode with the right resources in his territory, i had a game where freddy had rifles (no, they weren't muskets) by turn 40. Had to roll quite a few maps to get the perfect one. I'm not gonna try again, so if anyone beat me congrats in advance
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