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#1 |
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Warlord
Join Date: May 2011
Location: Canada
Posts: 127
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1. Do you necessarily need to convert to Gif87a? I noticed that my terrain2.gif wasn't in that format but still worked fine.
2. How exactly do you change the index of a colour in a palette? The problem is that I know that the last three colours of the palette are transparent in game, but whenever I apply the 256 colour palette onto an image with grey in it the background transparent grey is always defined as the "135, 135, 135" grey at index 16 instead of 256. I solved this by changing the colour at index 16, but I'm afraid that made the other grey areas in the image transparent. 3. This question is more for Catfish; I was trying to convert the cities in your ToT graphics pack to MGE; did I do it properly? |
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#2 | ||
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Brutal Biscuivore
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Quote:
Quote:
Any issues would be minor. You're already aware of the 'holes' in some of the icons caused by the problem above. Check the positions of the flags and city size boxes in the game. Flag height markers are not read by ToT, so they're absent in my ToT file. The city size position markers may use a different palette index to the one you're using (I'm too lazy to check).
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Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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#3 |
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Warlord
Join Date: May 2011
Location: Canada
Posts: 127
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Well I'm using the default flags, since your ToT flags don't convert well to 256 colours.
What do you mean by city size boxes and city size position markers? EDIT: This is what I came up with. Last edited by KevinLancaster; Jun 28, 2012 at 10:22 PM. |
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#4 | |
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Brutal Biscuivore
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Quote:
If it works and you're happy with it...
__________________
Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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