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#181 | ||
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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Great.
![]() Quote:
if a mod undergoes as many changes as Religion and Revolution currently does. ![]() Thus I always delete caches, when I am testing a new revision ... Quote:
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#182 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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No, I have still the same problem. Nothing has changed.
One notice: My cache ist not in this folder %appdata% (...\AppData\Local\My Games\Colonization\cache) It is in the folder C:\Dokumente und Einstellungen\Christian\Lokale Einstellungen\Anwendungsdaten\My Games\Sid Meier's Civilization IV Colonization\cache...
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Modder and Member of the Religion and Revolution Team |
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#183 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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I think the reason of my error is founded in the latest changes of the graphic files. I started an older SVN version (how can I check which svn it is?) which I had saved on an external harddisk - and it worked well.
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Modder and Member of the Religion and Revolution Team |
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#184 | |
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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Quote:
I suggest you go back in steps of 20 revisions until the mod starts again for you. Then you go forward in 10 revisions, until the mod does not start any more again. Then you go back in single revisions until it does start again. Then we will have identified the revision that causes your problems and can analyse in SVN-log, which changes had been done. If you want to, we can have a call this evening to discuss this in detail. Last edited by raystuttgart; Jul 05, 2012 at 02:35 AM. |
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#185 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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That sounds good. I need some input how to load old revisions without destroying my folder structure... :-)
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Modder and Member of the Religion and Revolution Team |
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#186 |
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Storm God. Yarr!
Join Date: Nov 2001
Posts: 1,206
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Can you generate a dump file from the crash? I think if Ray has a debug DLL for the mod, you can use this to load the dump file and see the exact error that caused the crash.
in Civ4Config in colonization folder, set: ; Create a dump file if the application crashes GenerateCrashDumps = 1
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Colonization: 2071 Religion and Revolution mod team 200 New Terrains for Civ4 Modding : Arctic, Barren, Fertile, and many more |
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#187 | |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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Quote:
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Modder and Member of the Religion and Revolution Team |
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#188 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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Ok, I have checked the old svn versions.
Version 352 is the last playable version (with errors (textfiles I think) when I start the game, but no crash, if I place a unit in the city screen). Version 353 is the first version which leads to the crash, if I place a unit inside the city screen. Between version 352 and 353 have been a lot of changes. All other versions after this lead to the crash.
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Modder and Member of the Religion and Revolution Team |
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#189 |
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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@Schmiddie:
Please try revision 355. Revision 353 is no complete revision ... There were to many changes for MYCP and in order to identify /check all single changes in SVN-log I had uploaded the feature in 3 commits. (With revision 355 the feature was completely uploaded.) |
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#190 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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355 does not work. As I said, all versions after 352 lead to the crash to desktop... ( I have tried 355).
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Modder and Member of the Religion and Revolution Team Last edited by Schmiddie; Jul 06, 2012 at 05:01 AM. |
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#191 |
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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@Schmiddie:
As I told you, I am currently struggling with real life ... ![]() But as soon as I get things straightened out again, I will take a look. Now that I know where to start, I am quite confident, that I will eventually solve the problem. |
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#192 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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Perfekt! I wish I could help, but I'm only well versed with graphics...
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Modder and Member of the Religion and Revolution Team |
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#193 |
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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@Schmiddie:
I have uploaded a new DLL with improvements considering MYCP. Please get the current revision and let me know, if the bug still exists. Also it would be great, if you could test, if the MYCP professions work for you. (Hunter, Seals Hunter, Butcher, Dyer) Last edited by raystuttgart; Jul 06, 2012 at 01:34 PM. |
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#194 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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I will test it tomorrow evening, thank you!
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Modder and Member of the Religion and Revolution Team |
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#195 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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The current version works!...no more crashes.
![]() ![]() ![]() by the way: What means "MYCP"?
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Modder and Member of the Religion and Revolution Team Last edited by Schmiddie; Jul 08, 2012 at 12:27 PM. |
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#196 |
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Storm God. Yarr!
Join Date: Nov 2001
Posts: 1,206
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Great!
![]() (it's Multiple Yields Produced/Consumed .. as in new Professions like Hunter.)
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Colonization: 2071 Religion and Revolution mod team 200 New Terrains for Civ4 Modding : Arctic, Barren, Fertile, and many more |
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#197 |
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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FANTASTIC !!!
![]() I am really relieved. (If my code changes would not have solved the bug I would really not have known what else to try ...) Thanks for analysing so well which revision caused the problem. MYCP means "Multiple Yields Consumed / Produced"
Last edited by raystuttgart; Jul 08, 2012 at 01:29 PM. |
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#198 |
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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Hi guys,
it would really be great if everybody currently testing could do the following: 1. create some nice screenshots (in this thread) 2. give feedback after playing more than 100 rounds (here in this thread) 3. attach save games after playing more than 100 rounds (here in this thread) Last edited by raystuttgart; Jul 14, 2012 at 01:10 AM. |
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#199 |
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Civ4Col Modder
Join Date: Jan 2011
Location: Stuttgart, Germany
Posts: 3,176
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@Robert:
1.) In Colopedia for Units the list of required yields for a ship is too long for the tile it is displayed in. Thus the last yield (Hammers) comes out of the tile which does not look very nice. Would it be possible to shift the whole list (beginning with STRENGTH) a little bit upwards ? 2.) In Colopedia for Buildings the list of Yields and Bonusses is too long for the tile in some cases. The scrollbar looks pretty ugly. Would it be possible to also shift that list a little bit up and also decrease the fontsize so everything fits into the tile again ? 3.) In Colopedia for Terrains the list of available yields is in some cases too long for the tile it is displayed in. The scrollbar looks pretty ugly. Would it be possible to also shift that list a little bit up and also decrease the fontsize so everything fits into the tile again ? 4.) In Colopedia for Yields, the list of buildings and bonus according to that yield is in some cases too long for the tile it is displayed in. The scrollbar looks pretty ugly. Would it be possible to also shift that list a little bit up and also decrease the fontsize so everything fits into the tile again ? 5.) In Colopedia for Resources, the names of the yields are often pretty long and the text often gets over the right corner of the tile. Would it be possible to decrease the fontsize so everything fits into the tile again ? ---- Could you please take care of these beauty corrections ? ![]() It is probably pretty easy for you to adjust the Colopedia screens. Last edited by raystuttgart; Jul 14, 2012 at 01:54 AM. |
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#200 |
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King
Join Date: Feb 2012
Location: Germany
Posts: 612
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I have started a test game on the map "gigantic".
It is currently very unstable. The screen freezes all 5 - 10 rounds. It is not reproduceable and happens at different actions - sometimes already if you scroll the map. Here are the logs:
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Modder and Member of the Religion and Revolution Team |
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