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Old Jul 05, 2012, 10:14 AM   #41
Txurce
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Originally Posted by jeespoks View Post
I don't agree completely, even though I think Korea and Mongolia are still the best civs (depending on the victory type). England is pretty good choice if you play a map with water. Russia's ok too because of extra resources and production.
It's pretty likely that he was making a veiled political statement.
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Old Jul 05, 2012, 11:08 PM   #42
snarzberry
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Originally Posted by JeanBaptiste View Post

Anyhow I suppose that Keshiks still in G&K makes all Pangea Deity games a breeze right?

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Originally Posted by Grendeldef View Post
I assume that keshiks still rock as horse archer do, too especially as soon as one of them has logistics -
G
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Originally Posted by Cel.erity View Post
Re: Keshiks, I wasn't able to have any success with them when I tried. They come way too slow now, and you have to forsake too much to get them. Perhaps on a map with 4 or fewer civs you could work it, but otherwise you're going to quickly find it impossible to take cities, and you'll be way behind in tech even if you have 4 civs worth of land.
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Originally Posted by merubhanot View Post
I'm quite certain that Keshiks are still phenomenal. They've been extremely overpowered for me in G+K as they were in Vanilla.

Hi guys, well I finally came back from a long holiday and picked up G&K - I've been missing all the fun!

I played two standard games on immortal to get into the swing of things, using two of the new civs (huns then celts), and won both via domination pretty easily. I was wondering how the new combat mechanics and tech tree would effect the keshiks also, so I rolled a Mongol game for my first deity try. Cheating, taking Genghis, I know - but give me a break I haven't played for weeks

It's definitely much slower going than vanila, but overall yeah the keshik is still a boss unit. I was only able to begin attacking a little after T100, on a standard pangaea - compared to usually about T80 in vanilla. The whole early game seems slowed down quite significantly.

It's one of those pangaea maps that is almost like two big continents with a little land bridge in the middle. I figured if I could clear up my side of the map with keshiks, before they become really weak in damage dealt, then I'd be in good shape to power through the tech tree and clear up with some air force in the late game.

It took quite a while to get even this far, game looks like this now...



Still haven't worked out how best to go about the first hundred turns with tech order, SPs, yadda yadaa but at the end of the day the keshik is still a 5 move point unit that can retreat after attacking. The general changes to the game have nerfed it's uber-effectiveness, I don't think we'll be laughing our way to perfunctory sub 200 wins any longer and that's a good thing. But you never know, I'm sure there are a few tricks to discover...
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Old Jul 06, 2012, 12:28 AM   #43
qrterlber
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Originally Posted by snarzberry View Post
Still haven't worked out how best to go about the first hundred turns with tech order, SPs, yadda yadaa but at the end of the day the keshik is still a 5 move point unit that can retreat after attacking. The general changes to the game have nerfed it's uber-effectiveness, I don't think we'll be laughing our way to perfunctory sub 200 wins any longer and that's a good thing. But you never know, I'm sure there are a few tricks to discover...
Dont worry the Huns have just become the new mongols. It is actually a lot easier with their UU's. The ram is ok but the horse archer is even better than the keshik.
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