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#41 |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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It's pretty likely that he was making a veiled political statement.
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#42 | ||||
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Emperor
Join Date: May 2010
Location: New Zealander in Brisbane Australia
Posts: 1,225
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Hi guys, well I finally came back from a long holiday and picked up G&K - I've been missing all the fun! I played two standard games on immortal to get into the swing of things, using two of the new civs (huns then celts), and won both via domination pretty easily. I was wondering how the new combat mechanics and tech tree would effect the keshiks also, so I rolled a Mongol game for my first deity try. Cheating, taking Genghis, I know - but give me a break I haven't played for weeks ![]() It's definitely much slower going than vanila, but overall yeah the keshik is still a boss unit. I was only able to begin attacking a little after T100, on a standard pangaea - compared to usually about T80 in vanilla. The whole early game seems slowed down quite significantly. It's one of those pangaea maps that is almost like two big continents with a little land bridge in the middle. I figured if I could clear up my side of the map with keshiks, before they become really weak in damage dealt, then I'd be in good shape to power through the tech tree and clear up with some air force in the late game. It took quite a while to get even this far, game looks like this now... Still haven't worked out how best to go about the first hundred turns with tech order, SPs, yadda yadaa but at the end of the day the keshik is still a 5 move point unit that can retreat after attacking. The general changes to the game have nerfed it's uber-effectiveness, I don't think we'll be laughing our way to perfunctory sub 200 wins any longer and that's a good thing. But you never know, I'm sure there are a few tricks to discover... |
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#43 | |
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Chieftain
Join Date: Oct 2010
Posts: 16
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It is actually a lot easier with their UU's. The ram is ok but the horse archer is even better than the keshik.
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