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#1 |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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GOTM 135 Spoiler
I decided to go chronologically (despite all the enthusiasm about the endless war) and start on #135 instead. The endless was will be on my agenda next week.
I'm not done now, and I'm not sure I will be able to win this one. It's a tough challenge, but maybe not the way Ali intended. ![]() First part of my log: initial thoughts: -could use a little less competition on our small island, so clear northern rivals and found on 4-special-location 99,45 -4000 pop hut: horse! Sweet, what I need to go on with the initial plan -3900 discover Berlin with horse, deny peace, Berlin razed (1g), Germans destroyed -3850 discover Babylon with settler, deny peace -3800 raze Babylon (3g), Babylonians destroyed -3650 meet celtic warrior, sign peace -3600 London founded at 99,45 (4 specials: wheat, silk, banana, whale(still black)), work silk for size-1-settler -3550 Researching alph -3450 Discover Tenochtitlan, deny peace, demand tribute, get Alph! Sweet! (Aztecs tell me they have writing) -3400 Researching Laws -3350 Meet American warrior, sign peace, trade Alph for Burial (they have Masonry), sign peace with Aztecs -2950 settler built->Warrior -2800 sign alliance with Celts -2750 Laws -> Mon. -2650 Somebody else is working my terrain already... settler settles back into London for size 3 -2500 hail America, trade for Bronze Working so I can start on a wonder (colossus), alliance with America -2150 Barbs attacking Aztecs -1750 Mon.->Curr. -1700 London size 4, revolution -1650 Monarchy established -1600 Ask for american gift, get writing -1150 celtic gift: Mysticism -1000 American settlers walking around, oviously searching for a spot to settle Stats at -1000 city size: 5; techs: 8, gold: 78, Trade routes: 0, buildings: - Celts: Enth, allied Zulu: No contact France: No contact Aztecs: Enth, peace America: Enth, allied Mongols: No contact Germany, Babylon eliminated plan: Usual OCC-stuff (wonders, city improvements, trade routes) -825 Currency -> Trade -725 Colossus built (>settler), american gift: Literacy -600 settler > Market -400 Trade -> Philo -325 Market -> Van -150 raise luxuries to trigger celebrations -125 copper (d) >Washington 112g -100 philo -> Medicine -> Mapmak. Beads (u) -> New York 42g Stats at 1 AD city size: 6; techs: 12, gold: 112, Trade routes: 2, buildings: Colossus, Market Unit: 1 settler, 3 army, 2 vans Celts: Enth, allied Zulu: No contact France: No contact Aztecs: Enth, peace America: Enth, allied Mongols: No contact Germany, Babylon eliminated plan: Build Marco, Shakespeare, Copernicus |
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#2 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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Ad1
Hello,
I am at a similar stage of the game now - enough to read the spoiler now but still with a lot of the game to go. I have a similar position at AD1, and similar concern about the Mongols' great strength. I settled London in the starting square after getting a military unit from the hut. I thought I would leave whoever was the northern island civs in the hope they might do some buffering. But I did guess it would be good to send someone off to settle the southern continent before too long, and for no reason other than they were in the wrong place at the wrong time that was the Celts. In 325BC and 25BC I got a message the Mongols eliminated their successors (and there was no re-spawn from the latter) so maybe they didn't go south. Barbarians took the Aztecs out in 1750BC. So my game got the same number of close neighbours as Major_Advantage's game. I allied with all of them, giving techs away a lot and hoping there will be recognition of a common enemy. But the Germans keep fighting the others. The Babylonians and Germans built replacement cities for the Celt and Aztec ones, but put them inland overlapping my city radius. Given the pirates I can understand that but it is less than ideal. I didn't do any caravans before 1 AD and the summary is: Status: size: 6, techs: 14, gold: 14. Colossus. Temple, Marketplace, Library. 1 settler, 2 army. I am building caravans for wonders, and hope to get MPE and Copernicus. |
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#3 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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To 1000
Should have mentioned in previous post that Mongols built HG in Karakorum before 1AD.
300- Karakorum builds Lighthouse. 420- We complete MPE. We are still moderate, and have 15 techs. Before any talking: Babylonians (5): Enthusiastic, Allied, 241g, 2 city, 16 techs Germans (4): Enthusiastic, Allied, 219g, 2 cities, 14 techs Spanish (1): Icy, 162g, 4 cities, 5 techs Americans (2): Enthusiastic, Allied, 216, 1 city, 15 techs Mongols (6): Neutral, 1269g, 15 cities, 18 techs We have continued to give techs to our three allies, so we all have Trade, Maths and Astronomy that Mongols don't have. They have Iron Working, Polytheism, Pottery, Warrior Code, Wheel. Also they have Literacy which Babyls have and we don't. Give Bronze, Construction, Horseback Riding and CoL to Spanish. This is the most without giving something Mongols don't have. Get maps. They are in south, but have lost Madrid to Barbs, and a Mongol legion is near already. 540- Babylonian caravan from Ur arrives - it generates +5. 560- Complete Copernicus. 600- Mongols acquire Engineering. Mongols land. Germans go to war with them. We decline explorer's demand for 250g so they declare war. Babs also go to war with them. Our chariot deals with the explorer. 620- We discover Philosophy --> Republic --> University. Revolution - become republic. 660- Power table: Mongols/Spanish/Americans/Germans/Babylonians/English. Dye caravan to Washington for 92g. 800- Kabul builds KRC. 840- London become top city (it is size 11.) Next four of top five are Mongol. 980- Ormuz completes Sun Tzu. Stats 1000 197g. Inadequate (and spotless.) Republic. 1 settler, 2 warriors, 1 NON chariot, 1 dip. 2 routes. We have 24 techs. Colossus, MPE, Copernicus. Mongols have HG, Lighthouse, Sun Tzu, KRC. Babylonians (4): Enthusiastic, Allied, 447g, 2 city, 21 techs Germans (3): Enthusiastic, Allied, 280g, 2 cities, 19 techs Spanish (5): Enthusiastic, Peace, 164g, 7 cities, 13 techs Americans (1): Enthusiastic, Allied, 343g, 2 cities 19 techs Mongols (6): Enraged, War, 1352g, 21 cities, 23 techs Top 5 cities: London, Karakorum, Kabul, Ormuz, Samarkand. Plans: press on with tech discoveries, continuing to share with allies and Spanish. Get some more trade going. |
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#4 |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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Just got it done. It's been a very close game in the end. Compared to Inkerman's, I think mine was "boosted" big time by my erly eliminations. Zulus respawned on the southern continent and had it all to themselves, so they could expand and prosper rapidly.
I was shocked when they built Copernicus in 200 AD, but couldn't do anything about that. 1AD - 1000AD: (Zulu start Copernicus, bad news) 120 Marco Polo completed, hail Zulu, they demand gold. Get republic from America, mapmaking from Mongols, alliance with Mongols Plan: Lower treasury, get Astro from Zulu 140 ouch, forgot to revolt 200 Ulundi builds Copernicus! This will be a tough one... revolution 220 Republic est., wine(d) 144g, get seafaring from Zulu 240 Banking from America 260 Researching HBR, get HBR from Mongols, Math from Zulu 280 Researching University 360 get Construction from Aztecs (France destroyed by Mongols) 400 Shakespeare built 460 aqaeduct 480 Astro from vikings, 150g from Mongols 500 Zulus gift Monotheism, those cheapskates, 25g from America Stats at 500 AD city size: 11; techs: 21, gold: 194, Trade routes: 3, buildings: Colossus, Marco, Shakepeare; Market, Aqaeduct Units: 1 settler, 1 army Celts: Enth, allied, 2 cities, 17 techs Zulu: Enth, allied, 28 cities, 22 techs; Pyr, HG, Michelangelo, Copernicus Vikings: Cooperative, peace, 1 city, 15 techs Aztecs: Enth, peace, 1 city, 14 techs America: Enth, allied, 2 cities, 20 techs Mongols: Enth, allied, 17 cities, 18 techs; LH Germany, Babylon, France eliminated plan: Grow, get Nav, start intercontinental trading 580 Uni -> Nav 680 University built 700 Engineering from Zulu 720 Zulu gift IW 760 Nav -> Sanitation, 100g from Mongols 800 Caravelle sails north with 2 vans, 50g from America 900 Sanitation -> Bridge, copper(d)->Karakorum 436g 920 Why do I keep asking for Zulu gifts? They give Wheel! Sewer built 960 Harbor 980 Bridge -> Physics 1000 Road through silk didn't find critical path to New York, delay coal delivery for a little longer since I want my old trade routes to be sticky Stats at 1000 AD city size: 16; techs: 29, gold: 325, Trade routes: 3, buildings: Colossus, Marco, Shakepeare; Market, Library, Aqaeduct, Uni, sewer, harbour Units: 1 settler, 1 army, 3 vans, 1 boat Celts: Enth, allied, 2 cities, 21 techs Zulu: Enth, allied, 31 cities, 32 techs; Pyr, HG, Michelangelo, Copernicus, KRC, Leonardo Vikings: Cooperative, peace, 3 cities, 18 techs Aztecs: Enth, peace, 1 city, 28 techs (keycivving) America: Enth, allied, 2 cities, 30 techs Mongols: Enth, allied, 18 cities, 26 techs; LH, Sun Tzu Germany, Babylon, France eliminated plan: keep on missing Copernicus |
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#5 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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I've just finished too, not successfully, losing to a rival spaceship.
The following comment relates to the final few turns: Spoiler:
My congratulations to Major_Advantage on doing better than me. I would try at least one thing differently if I were tackling this one again (I think I will wait until after the deadline before discussing in this forum.) In retrospect this game might have been a better use for the special go-back-to-the-beginning rule that is being used in GotM 136 - as it is shorter and has some quite special characteristics. Last edited by Inkerman; Jul 05, 2012 at 06:49 AM. Reason: add comment about learning from experience of this unique setup |
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#6 |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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![]() Spoiler:
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#7 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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To 1500
The focus through this period was on techs, and sharing with our three neighbours on the Pentagon. The Spanish further establish themselves on the southern continent, and build GL - well at least that doesn't go to the Mongols. Perhaps The Spanish do not grow in quite the same way as the Zulus will have done in the Major's game e.g. none of their eight cities are on the coast.
A curious point: I had MPE and thought the white civ was gone but that was not the case... Valuable techs we have: Uni, ToG, Medicine (nobody else). Babs have Monotheism. Mongols do not have Philosophy. They do have Engineering, Feudalism, Iron Working, Pottery, Seafaring and the Wheel. 1020- Mongols complete Leonardo. Build University. 1060- Spanish complete Great Library. 1140- Germans have founded Hamburg on the southern land. 1160- Discover Chemistry --> Pottery. Swap University to Spanish for Pottery. Give University to Babylonians. Give University and Pottery to Germans. 1180- Start on Seafaring. 1260- Mongols take Madrid and Republic from Americans. Discover Seafaring, Spanish get it from GL. Start on Navigation. We swap it to Babyls for Banking, Spanish get Banking from GL. Give Banking to Americans. 1300- Give Seafaring to Americans. 1340- Germans develop Feudalism - Spanish get it from GL. London builds bank, citizens celebrate - we cut lux rate from 20% to 10%. 1360- Mongols build Pyramids. Discover Navigation --> Physics. 1380- Build caravel which sets off with Wine and Gems. 1400- Mongols become a Republic 1460- Give Banking to Germans. 1480- Discover Physics --> Atomic Theory. 1500- Babs develop Economics. Spanish and Russians go to war. (Russians are not on my foreign minister list.) Swap Navigation to Spanish for Wheel. Swap Navigation to Babs for Economics - Spanish get from GL. Spanish map shows a white phalanx. Russians have military but no settlers, I'm not sure their prospects are so good. Stats 1500 187g. Inadequate (and spotless.) Republic. London = size 12. 1 settler, 2 warriors, 1 NON chariot, 1 dip, 1 caravel, 7 vans. 2 routes. We have 32 techs. Wonders: Colossus, MPE, Copernicus. Spanish: GL Mongols: Pyramids, HG, Lighthouse, SunTzu, KRC, Leonardo Babylonians (4): Enthusiastic, Allied, 599g, 2 cities, 27 techs Germans (3): Enthusiastic, Allied, 296g, 3 cities, 25 techs Spanish (5): Enthusiastic, Peace, 259g, 8 cities, 26 techs Americans (1): Enthusiastic, Allied, 320g, 1 city, 25 techs Mongols (6): Enraged, War, 2006g, 24 cities, 26 techs |
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#8 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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To 1750
In fact 1752 - a time in which tech advances again figure prominently, and we start building and storing caravans.
1510- Spanish acquire Masonry. 1530- Mongols develop Bridge Building. 1550- Build Stock Exchange. 1560- Germans get Bridge Building from Mongols (and Spanish get it from GL). Mongols get Monotheism in return. Germans get Invention from Mongols (as do Spanish) for Banking. We swap Physics to Spanish for Bridge Building. 1570- Mongols get Philosophy from Germans in return for Seafaring. Americans capture Kazan from Mongols, learning Invention. 1580- Americans get Iron Working from Mongols (and Spanish get it from GL). Mongols get University in return. They sign peace treaty. They swap wheel for trade (and Spanish get it from GL.) Discover Atomic Theory --> Iron Working. We swap Navigation to Americans for Iron Working. 1590- Babs get Invention from Americans for Economics. We start on Magnetism. 1600- Mongols develop Gunpowder. Spanish start on Mike's - they move capital to Valladolid. We try an emissary to the Mongols - they want 400g which we won't give. 1610- War between Mongols and Germans. 1630- Mongols build Mike's. We swap Chemistry to Spanish for Invention. 1650- Discover Magnetism --> Gunpowder. Van, London-Seville, Wine, for 760g. 1660- Babyls develop Physics. Babyls attack Mongols on the pentagon. Spanish and Mongols make peace. Americans get Bridge building from Germans for Navigation. Americans get Feudalism from Germans for Iron Working. We give Physics to Americans. 1670- Americans go to war with Mongols. Discover Gunpowder (Spanish get it from GL) --> Metallurgy Van, London-Valladolid, Gems(undemanded), for 350g. 1680- Mongols build Oracle. Give Iron Working, Bridge Building and Gunpowder to Babyls. Give Gunpowder to Americans. 1690- Mongols develop Metallurgy, start Great Wall and become a republic. We complete a musketeers (still no city walls.) 1700- Americans get Engineering from Mongols. Mongols get Navigation and they make peace. Americans get Metallurgy for Physics. Americans get Chivalry for Economics. Spanish get Engineering, Metallurgy and Chivalry from GL. We get Metallurgy and Engineering from Spanish for Writing and Magnetism. We pay 82g to change a Barb legion to a NON one for us. 1710- We start on Sanitation. 1720- Discover Sanitation --> Electricity. Disband warrior into new sewer construction and RB. 1730- Germans get Economics from Babyls for Feudalism. London builds sewers, city starts celebrating. Start City Walls. 1740- Mongols develop Democracy. Pirates sink one of their vessels. London grows to 13, cannot grow more without more building. Babyls and Germans are worshipful. Americans and Spanish enthusiastic. 1750- Spanish Valladolid builds Adam Smith. London builds City Walls, celebrations stop. We pay 82g to bribe wounded Barb crusaders outside Babylon. Diplomatic positions have not changed. We use 6 vans on Shakespeare's. 1752- Mongol government overthrown. Germans develop Theology. London builds Shakespeare's Theatre. Stats 1752 821g. Weak (and spotless.) Republic. London = size 13. 1 warrior, 1 musketeer, 1 NON chariot, 1 NON legion, 1 NON crusader. 1 dip, 1 caravel, 7 vans. 4 routes (Ur, Washington, Seville showing). We have 41 techs. Wonders: Colossus, MPE, Copernicus, Shakespeare's. Mongols; Pyramids, HG, Lighthouse, Oracle, Sun Tzu, KRC, Mike's, Leonardo. Spanish: GL, Adam Smith. Babylonians (4): Worshipful, Allied, 1061g, 2 cities, 33 techs Germans (3): Worshipful, Allied, 449g, 3 cities, 32 techs Spanish (5): Enthusiastic, Peace, 670g, 10 cities, 39 techs Americans (2): Enthusiastic, Allied, 544g, 2 cities, 37 techs Mongols (6): Enraged, War, 2114g, 25 cities, 38 techs |
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#9 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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To 1850
More log data. Fighting gets more serious.
Power: Mongols/Spanish/Germans/Americans/English/Babylonians. 1754- Spanish start Magellan. Discover Electricity --> Democracy. Grow to size 14. 1756- Germans get Gunpowder from Americans for Theology. Russians destroyed by Barbs. London size 15. 1758- Mongols develop Conscription, and start Magellan. Americans develop Democracy. We swap Sanitation to Americans for Democracy. Pile all remaining vans into Newton. 1760- Mongols nearly completed Magellan. London builds Isaac Newton's College. Start on Explosives. 1762- Shangtu completes Magellan - Spanish abandon. Germans send an ambassador: we give Sanitation for Theology. 1764- Mongols nearly done SoL. Babyls develop Democracy. Mongols make peace with Babs and Germans. Discover Explosives--> Refrigeration. We have maxed out for now at 19. 1766- Ormuz builds SoL. Spanish develop Steam Engine. We are up to moderate. 1768- Mongols develop Steam Engine and overthrow their government. Babyls steal sanitation from us - we do not cancel alliance. 1770- Mongols change to Fundamentalism. Discover Refrigeration --> Conscription. We swap explosives to Spanish for Steam Engine. Revolution! 1772- Build harbour, become Democracy. Sell Colosseum. Disband caravel (it travelled back after delivery of vans to Spanish) into engineers and RB. 1774- Ambassador from Americans. We give Steam Engine for Chivalry. Engineer starts improving our farms. 1776- Mongols start Eiffel Tower. 1778- Mongols develop Magnetism. Babyls get Theology from Germans, Germans get Democracy in return. London loves the president. Give Steam Engine to Babs, Germans. Give Magnetism to Americans. 1780- London builds Supermarket. Discover Conscription --> Leadership. London back to 19. Start Barracks and disband warrior into them (will allow 2 turn build with no rush.). Give conscription to Babyls. 1782- Mongols nearly done Eiffel Tower. London size 20. 1784- Cremona builds Eiffel Tower. London builds Barracks and maxes at 21 (food limit.) 1786- Babyls go to war with Mongols. Discover Leadership --> Tactics. We ask, Germans say they have no contact with Mongols. We swap Conscription to Americans for Feudalism. Americans want 900g to fight Mongols - we decline. 1788- Americans report they are at war with Mongols. 1790- Mongols develop Fundamentalism. Germans report they are at war with Mongols. 1792- Babylonian govt overthrown. Discover Tactics --> Railroad. Our crusaders destroy two Mongol units (one cannon) outside Babylon. 1794- Big Mongol seaborne attacks on Babylon. Babyls develop Magnetism. They become a democracy. We are Strong. 1796- Mongols start Great Wall. We complete an Alpine Unit. 1798- Mongols bribe Kazan from Americans, and take Sanitation. Discover Railroad --> Industrialization. 1800- Two Mongol cities near Great Wall completion, but also get abandons message. They have strength to spare. Disband musketeers into caravan. 1802- Mongols develop ToG. 1804- Discover Industrialization --> Corporation. 1806- Mongols land next to London. Alpine unit kills stack of 2, just. RB factory. 1808- Mongol riflemen destroy farmland - Babylonian crusader cleans them out. Spanish say they have no contact with Mongols. Advanced: English/Mongols/Americans/Spanish/Babylonians/Germans. 1810- Babyls become republic. Germans develop Chivalry. Spanish develop railroad and start Darwin. Discover Corporation --> Electronics. We get pollution. Give railroad and tactics to Babyls. Give railroad to Germans. 1812- We complete a cavalry unit. 1814- Mongols develop railroad, and start Darwin. 1816- Discover Electronics --> Steel. 1818- Germans lose caravel and passengers and ironclad to Mongol attacks. Americans discover leadership. RB Hydro plant. 1820- Mongols nearly done Darwin (x2). London builds Hydro Plant, and starts coastal fortress. Pollution much lower. 1822- Basra completes Darwin, for Industrialization (starting Suffrage) and Communism - cancelling MPE. 1824- Veii grants Women's Suffrage, and another city changes to UN. Discover Steel --> Machine Tools. Complete Coastal Fortress. 1826- Aleppo builds UN. Give Industrialization to Babs, Germans. 1828- Babyls develop Chivalry. Americans get Industrialization from Germans - Germans get Conscription. A cruiser sets out to maybe help the Babyls. Give Tactics to Germans. Give Explosives to Babyls. Give Railroad to Americans. 1832- London builds an Oil caravan. Discover Machine Tools --> Miniaturization. London is 21 - engineer has been railroading, but could get one more citizen - will adjust lux. 1834- Celebrations. 1836- Americans get Tactics from Germans, in return for Physics. Cruiser sinks pirates and becomes veteran, and then sinks Mongol ship - 3 units destroyed. 1838- Mongols are fighting Spanish. Mongols kill our engineer. Germans kill one of the invading dragoons. Cruiser sinks the transport they came from. Cavalry kills dragoons. Give explosives to Germans and Americans, engineering to Babylonians. 1840- More Mongol attacks and ironclads appear. Discover Miniaturization --> Refining We complete an artillery. Cruiser sinks one ironclad. 1842- London grows to 23. 1844- Give Miniaturization to Babyls. 1846- Germans get Engineering from Spanish and make peace. Americans get Miniaturization from Babyls in return for Leadership. We build engineers. 1848- Discover Refining --> Combustion. 1850- Our two cruisers sink two Mongol frigates and an ironclad. Give Tactics to Spanish. Stats 1850 728g. Inadequate (and spotless.) Democracy. 1 alpine, 1 cavalry, 1 artillery. 1 NON chariot, 1 NON legion, 1 NON crusader. 2 cruisers. 1 dip, 7 caravans. 4 freights. 4 routes. We have 60 techs. Wonders: Colossus, MPE, Copernicus, Shakespeare's, Newton. Mongols; Pyramids, HG, Lighthouse, Oracle, Sun Tzu, KRC, Mike's, Magellan, Leo's, Darwin, SoL, Eiffel, Suffrage, UN. Spanish: GL, Adam Smith. |
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#10 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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1851 - End
I presume it is OK to mention dates as this was not a successful challenge.
Spoiler:
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#11 |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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So you have been at war with the Mongols for the whole game (after first contact)? I am impressed you managed to stay alive.
Log from 1000 Ad -> Apollo: 1040 gift from Zulu: Gunpowder 1100 Demo from America 1120 Physics -> Steam 1140 ARGS!!! Finally improved trade routes to New York and now Karakorum is out of coal demand... deliver anyway, 276g 1160 Dye(d) 492g 1180 Demo establ.; wasted a food caravan to unblock dye, got cloth instead 1200 Steam -> Gravity 1220 get metallurgy from Zulu 1240 cloth -> New York 78g 1300 Gravity -> Railroad(888) 1340 Leadership + 50g from Mongols 1380 drop off vans in mongolia, they want me join their war with america, refuse, pay 50g to maintain alliance, ask for gift, get conscr. 1400 Railroad -> Economics(960); after industry, communism will follow soon, and we should have UN 1420 coal 184g 1440 Newton college built 1460 Econ. -> Industr., demanded gold for 500g Stats at 1500 AD city size: 21; techs: 39, gold: 1547, Trade routes: 3, buildings: Colossus, Marco, Shakepeare, Newton; Market, Bank, Library, Aqaeduct, Uni, sewer, harbour Units: 1 settler, 1 army, 3 vans, 1 boat Celts: Enth, allied, 2 cities, 21 techs Zulu: Enth, allied, 31 cities, 39 techs Vikings: Cooperative, peace, 3 cities, 18 techs Aztecs: Enth, peace, 1 city, 28 techs America: Enth, allied, 2 cities, 30 techs Mongols: Enth, allied, 19 cities, 38 techs Germany, Babylon, France eliminated plan: railroad trade routes, upgrade boat, grow city, build UN, hope Zulus won't build spaceship 1510 Industr. -> Corporation 1530 Barb leader 100g 1540 Corp. -> Magnetism 1550 As expected, Zulus are doing communism 1570 Magn. ->Electr.(1056) 1580 coal(u) 248g 1610 Electr. -> Refrig., London is now size 24 1630 trade routes to New York now are at 22 with railroads 1650 Refrig. -> Electronics 1660 Gems(d) 752g 1670 Electr. -> Steel, Stock Exchange built, oil(u) 252g, spend 1200g on UN 1680 UN built, 50g from Mongols; trade routes down to 11? There is an Aztec settler in the way... ? 1690 Aztec settler moved away, routes back to 22 1700 get explosives from Zulu 1710 Steel -> Chem; get chem from Mongols & 50g 1720 research refining 1730 For some reason, everybody is at war on our island (except for us) 1750 Refining -> Combustion(1248); oil(u) 282g Stats at 1752 AD city size: 23; techs: 50(21 white), gold: 2206, Trade routes: 3, buildings: Colossus, Marco, Shakepeare, Newton, UN; Market, Bank, Stock Exchange, Library, Uni, Aqaeduct, sewer, harbour Units: 1 settler, 1 engineer, 1 army, 5 vans, 1 boat Celts: Neutral, allied, 1 city, ? techs Zulu: Enth, allied, 35 cities, 51 techs Vikings: Enraged, peace, 5 cities, ? techs Aztecs: Enth, peace, 1 city, ? techs America: Enth, allied, 2 cities, ? techs Mongols: Cordial, allied, 23 cities, 46 techs Germany, Babylon, France eliminated plan: hunt through techs and build sapceship 1756 Comb. -> Automobile(1272); gems (d) 762g 1760 Automobil -> Mass Prod. 1762 Superhighways 1768 Mass Prod. -> Atom. Theory; oil(u)441 1772 Machine Tools & 50g from Mongols 1774 Atom -> Mini(1368), Mass transit 1776 Celts destroyed by Mongols 1780 Mini -> Computers 1786 Comp. -> Flight 1788 Science Lab 1792 Flight ->Radio(1440), 100g Barb leader 1798 Radio -> Adv. Flight(1464), gold(d) 976 1800 Missed Adv. flight due to trade route decrease (Mongols step on New York's wine) ![]() 1802 Adv Fl. -> Nucl Fission 1808 Nucl. Fiss -> Power(1512), oil(d) 1008 1810 Nucl. Power -> Rocket 1812 Factory 1814 Nuclear Plant 1816 Rocket -> Space spend food van for wonder bread -> 3 comodities available 1822 Space flight -> plastics 1824 Apollo built, get pottery from Aztecs (allowing granaries for iprbing ss-structurals) Last edited by Major Advantage; Jul 07, 2012 at 02:27 PM. |
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#12 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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Hi Major,
Thanks for posting the log. I think it makes an interesting contrast with the game I played, and despite the significant differences there are some common learning points. Yes I was fighting the Mongols throughout the game, but it really wasn't a big problem. It was almost entirely a naval war. The navy took some resources but mostly it was when my production was between 40 and 49 shields, so cruisers (and later the two battleships) were easy builds, and certainly felt better than freights. We had a tech edge at sea as well, so whilst that lasted, sinking ironclads, frigates and especially transports was an efficient use of resources. I kept swapping maps to try for intelligence on Mongol ship locations. But the Mongols had excess production, and so it was rather like the video game Space Invaders: attackers in waves that kept coming no matter how many we destroyed. And mostly when they did get through the attackers dashed themselves against Babylon and Berlin, so I didn't feel much risk of losing through being conquered. The big problem, to my mind, was the tech race. Once the Mongols got the techs to launch they did so. I think it was harder for you in that you managed successfully against the Mongols and it was the upstart Zulus on the southern continent that won the race instead. You were quicker than me, but also your AI was quicker. It looks to me as if Space Flight was your 64th tech, whereas for me it was my 76th. As a result you were into the space race much sooner. If there any small changes to slightly speed our tech advance, or to slow the AI's, maybe that holds the key? For example maybe it is worth building SETI rather than a Lab once computers are discovered, so as to deny it to the AI? One thing on the tech race if I was playing again: I would settle immediately and try and keep all five neighbours on the Pentagon as long as possible - despite their best efforts to grab each other by the throat and defend inadequately against pirates, let alone their continual misjudgement of the Mongols. Settlements on the other continents seems, based on experience, just a way of helping the AI get techs quicker, rather than becoming something of a counterweight to the extreme Mongol power, as I had initially hoped. It may be a couple of weeks, if then, before anyone else comes along to show us how to do it. Mandated OCC does not tend to get a lot of people taking part, and particularly with #136 starting near the same time and looking a big game with a big fun war to win it will take the spotlight from this game. GotM 114 was the last OCC-only game for which results are out and only Ali and haleewud submitted files: still I think they like OCC and know what they're doing, so they may come by here in due course. regards, Inkerman |
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#13 |
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Warlord
Join Date: Feb 2010
Posts: 218
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I started playing GOTM 135 last week after finishing GOTM 134. I chose to pop the hut before settling and got a NON horseman. I used the horse to explore the pentagon, but did not destroy any civilizations.
I encountered the Celts first and the Babylonians second and probably could have eliminated both of them, although I am not sure about the Babs. I wanted to keep all five pentagon civs as buffers and I also wasn't sure if having them relocate to the south continent would be a good idea. I played for quite a long time but at around 900AD, I made a decision that prevented me from completing Leo's before the Mongols built it at around 1000AD. So at that point I gave up and reloaded (to make a different choice). In this scenario, especially the way I played it, I think the Mongols are just too strong. They have the whole north continent to expand on, while the remaining 6 civilizations are all basically playing OCC. The only civilization that moved off the pentagon was the Americans and they didn't move off until just before Washington was captured by the Mongols. One turn I noticed that Washington was purple, so I thought the Americans were destroyed even though I didn't get any message. A few turns later, I was looking at the diplomacy window and saw the Americans were still there. So I contacted them and gifted a few techs before sharing maps. New York was a size 1 city on the south continent. The other thing that I will say is the AI cheats. Before they built the Statue of Liberty and moved to Fundamentalism, the Mongols were in Republic or Democracy for a significant period of time. Even when they were in Democracy, whenever a diplomatic meeting would happen, they would always demand tribute (although later they would call it 'reparations'). These demands actually helped lead me to my bad decision. At around 900AD, I was trying to build Newton's college. I had already lost out on the Colossus and Copernicus' Observatory. I also needed to contact the Mongols to trade for some techs. I had over 1200 gold at the time and didn't want to give any to the Mongols, so I spent most of the gold rush building Newton's. Of course a few turns later when I was trying to build Leo's, I didn't have enough gold or caravans to complete it before the Mongols. When I reloaded, I used the 1200 gold to rush build caravans every turn. I still had the warrior slot and was producing 10 shields, so I could buy the 40 shields for 100g. I think I also contacted the Mongols once or twice during the time and had to pay them 300 gold. I was able to use the vans to build both Newton's and Leo's (I think I got the Mongols' almost completed warning on Leo's on the turn I built it). I have kept on playing even though I knew I couldn't legally win. I have just started researching Space Flight. Once I build Apollo, it will take 24 turns to build the optimum 15-3-3-1-1-1 spaceship. I think I have enough gold and trucks to complete 1 spaceship part each turn. If the Mongols develop or acquire Space Flight (and the other 2 techs) before I launch, I know I will lose. My next post will detail an even bigger AI cheat. Last edited by haleewud; Jul 10, 2012 at 09:06 PM. |
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#14 |
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Warlord
Join Date: Feb 2010
Posts: 218
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I will get to what I think is more AI cheating, but first here is the end of my log.
Spoiler:
Last edited by haleewud; Jul 10, 2012 at 09:08 PM. |
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#15 |
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Warlord
Join Date: Nov 2010
Location: Michigan, USA
Posts: 178
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I'm nearly to the point where I need the Americans to stop working tiles in my city radius, and I can't remember how to reclaim those white squares. Any ideas? If there is a reliable method, it should probably be added to Ali's OCC guide.
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#16 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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Rival Cities with overlapping zones
I had that in this game, in my case because the replacement for the destroyed Cardiff and Tenochtitlan were rebuilt inland. I think...
A non-allied unit in a land square prevents a City working that square. Units of a Civ with which you are allied, and your units in relation to their zones, have no effect. So, if you want to work a square and it is currently worked by another Civ, you move a unit to that square one turn and start to work it the next (and you mustn't be allied.) Of course if you are at peace you will be asked to withdraw, but by that time you will be working the square. If you are very lucky an ally, probably hostile to the other Civ, will do the job for you (occasionally.) Again in my GotM 135, my neighbours fought each other quite a lot, and this did happen once. |
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#17 | ||
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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Quote:
SETI would might have been a good idea. In fact, I read the advice somewhere to generally build SETI instead of science lab, so the AI won't have it and you would prolong your tech lead. I was reluctant to do so since I had already spent a lot of resources on UN. Maybe I'll pick the game up again at that point for another try. Quote:
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#18 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 162
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Wonders
I have learnt that in Civ2 there is often more than one way to achieve something, but I must admit I would have been somewhat downhearted in any OCC, let alone a very difficult one such as this, to find the AI building Copernicus before I could. And if I couldn't have that wonder, then I would certainly want Colossus - so lots of sympathy to haleewud who got neither.
The other wonders I took were MPE, Shakespeare's, and finally Newton's. I don't think I see Leonardo or UN as so important, not even to deny the AI as per this thread's discussion about SETI (but then if the AI "cheats" its tech advances maybe that won't make much difference.) It seems in fact that I had it easy: I got all of Colossus, Copernicus, MPE, Shakespeare's, and Newton's, and it wasn't the Mongols that got GL, but rather a Civ that re-spawned on the southern continent. So, thinking I can play better (but probably with the same result!), I have been re-playing this rather than tackling the big #136 yet. It won't count of course, but a re-start (from the beginnning) has gone differently from my first attempt. I mention this mainly to say I think I am managing quite well without MPE, which I lost the race for this time, although it is requiring more record-keeping. And on the denial line of thought I have chosen, and been able, to take Magellan this time. |
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#19 |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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I built UN for two reasons:
1. Without Copernicus, I was even more dependent on the AI's research (having only 21 white techs out of 50 in 1752), so there was an urgent need to replace the embassies asap after somebody discovered communism. Shipping diplomats to the north and the south would require a lot of time and cost 2 production turns per dip. Discovering espionage before would take too long. 2. In the end, I would want UN anyway. Two super-powers in the north and the south, me in between, that feels like a mouse (that cannot move) between two dancing elephants. I don't really see the point in building Leo's though. Unless one has tons of stockpiled caravans and two NONE-settlers. And why Magellan? Sure it helps, but I don't think it is worth 400 shields. |
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#20 |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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