Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Macintosh

Notices

Reply
 
Thread Tools
Old Jul 07, 2012, 04:06 PM   #101
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,396
Images: 1
Ez7z expands a mod file directly into the folder you choose. That is usually NOT what you need. The mod files all have to go into a single parent folder - which you need to create using he New folder button before you commit the Expand operation.
AlanH is offline   Reply With Quote
Old Jul 07, 2012, 05:08 PM   #102
brahms
Chieftain
 
Join Date: Jul 2006
Posts: 15
Exactly - that's what I did the time it worked. The key was obviously creating a new folder to expand into, just as you say. Thanks for clarifying!
brahms is offline   Reply With Quote
Old Jul 07, 2012, 05:09 PM   #103
hiramarchibald
Chieftain
 
Join Date: Mar 2012
Posts: 16
sigh... l'incompetent needs help again.

I just activated G&K on v 1.0.1.674 of the AppStore version of Civ 5 (= Civ 5 Campaign Edition).

My package contents Home/assets/UI/FrontEnd/MainMenu.lua still was not altered by the ingame DLC activation, and so still reads (key line bolded):

Spoiler:
-------------------------------------------------
-- Main Menu
-------------------------------------------------

-------------------------------------------------
-- Script Body
-------------------------------------------------
local bHideUITest = true;
local bHideGridExamples = true;
local bHideLoadGame = true;
local bHidePreGame = true;
local fTime = 0;
-- MAC_PORT local i1, i2 = string.find( UI.GetVersionInfo(), " " );
-- MAC_PORT versionNumber = string.sub(UI.GetVersionInfo(), 1, i2-1);
versionNumber = UI.GetVersionInfo(); -- MAC_PORT
Controls.VersionNumber:SetText(versionNumber);


function ShowHideHandler( bIsHide, bIsInit )
if( not bIsHide ) then
Controls.Civ5Logo:SetTexture( "CivilzationV_Logo.dds" );

-- This is a catch all to ensure that mods are not activated at this point in the UI.
-- Also, since certain maps and settings will only be available in either the modding or multiplayer
-- screen, we want to ensure that "safe" settings are loaded that can be used for either SP, MP or Mods.
-- Activating the DLC (there doesn't have to be any) will make sure no mods are active and all the user's
-- purchased content is available
UIManager:SetUICursor( 1 );
Modding.ActivateDLC();
PreGame.LoadPreGameSettings();
UIManager:SetUICursor( 0 );
-- Look for any cached invite
UI:CheckForCommandLineInvitation();
else
Controls.Civ5Logo:UnloadTexture();
end
-- Controls.ModsButton:SetHide( true ); -- MAC_PORT - rickb Comment this line out to re-enable mods. Happy modding!
end
ContextPtr:SetShowHideHandler( ShowHideHandler );


And this change to the .lua was done using TextWrangler.

But now the 'MODS' button does not display on the ingame main menu. I've correctly followed all the instructions on all thread related to Q11-Q14 of the FAQ. What is going wrong this time?
hiramarchibald is offline   Reply With Quote
Old Jul 07, 2012, 05:16 PM   #104
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,396
Images: 1
You have missed one of the posts that refers to a second MainMenu.lua file at:


Home/assets/DLC/Expansion/UI/FrontEnd/MainMenu.lua That copy also has to be modified.

See my post here
AlanH is offline   Reply With Quote
Old Jul 08, 2012, 08:02 PM   #105
calrah
Chieftain
 
Join Date: Jul 2012
Posts: 2
Quote:
Originally Posted by AlanH View Post
You have missed one of the posts that refers to a second MainMenu.lua file at:


Home/assets/DLC/Expansion/UI/FrontEnd/MainMenu.lua That copy also has to be modified.

See my post here
Hey AlanH! I just got gods+s for OS X and I've tried downloading mods like perfectworld3 and R.E.D but when i subscribed nothing downloaded. I made the changes to the mainmenu.lua in both locations so that i can see the MOD on main menu now but still can't get the mods. Can you download them for me and give me a link or something? Is the a way to get mods to download for mac version of gods+s? or should i just give up?
calrah is offline   Reply With Quote
Old Jul 09, 2012, 03:09 AM   #106
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,396
Images: 1
Hi, welcome

The Mac version doesn't download the mods from the Workshop. Blame Aspyr for not supporting mods.

You have to find them in the Creation and Customization forum and download them from there - if the mod maker has posted the files - then expand them and put the resulting fonder in the Mods folder. There are various threads and posts around this forum describing all the hoops you have to jump through.

Last edited by AlanH; Jul 09, 2012 at 02:35 PM. Reason: typo
AlanH is offline   Reply With Quote
Old Jul 09, 2012, 12:52 PM   #107
calrah
Chieftain
 
Join Date: Jul 2012
Posts: 2
Hey well thanks for that AlanH. Let's hope aspyr fixes the support issue soon then. I think it's sad when the game is released for both pc and mac that there are issues for the mac version only and it cost the same as the pc version. cheers
calrah is offline   Reply With Quote
Old Jul 10, 2012, 02:58 AM   #108
Jeromster
Chieftain
 
Join Date: Jul 2012
Posts: 4
Ez7z not working

Hi, my MacBook Air (10.6) isn't working when trying to get mods. I have completed the step to make mods visible, but when I followed your other steps (making a Folder and trying to put the expansion in) ez7z says idle and the stuff is put into CivUp, then I put CivUp in my MODS folder and the mod doesn't exist. My MODS folder is in Users/NAME/Documents/Aspyr/Sid...V/MODS, does this make a difference?
Any help would be appreciated.
P.S I run on steam+normal Civ5

Last edited by Jeromster; Jul 10, 2012 at 03:10 AM.
Jeromster is offline   Reply With Quote
Old Jul 10, 2012, 06:13 AM   #109
Mavfin
Artillery Rocks
 
Mavfin's Avatar
 
Join Date: Mar 2002
Location: Missouri
Posts: 272
Quote:
Originally Posted by calrah View Post
Hey well thanks for that AlanH. Let's hope aspyr fixes the support issue soon then. I think it's sad when the game is released for both pc and mac that there are issues for the mac version only and it cost the same as the pc version. cheers
I wouldn't hold your breath on this. Aspyr hasn't supported mods for Mac in any way since Civ 3. I was ever hopeful this could change, but, alas, no news forthcoming. (and no purchase of G&K for me)

And I agree, we should be charged less for the Mac version, since it's incomplete.
__________________
--Mav
Mavfin is offline   Reply With Quote
Old Jul 10, 2012, 11:34 AM   #110
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,396
Images: 1
Quote:
Originally Posted by Jeromster View Post
Hi, my MacBook Air (10.6) isn't working when trying to get mods. I have completed the step to make mods visible, but when I followed your other steps (making a Folder and trying to put the expansion in) ez7z says idle and the stuff is put into CivUp, then I put CivUp in my MODS folder and the mod doesn't exist. My MODS folder is in Users/NAME/Documents/Aspyr/Sid...V/MODS, does this make a difference?
Any help would be appreciated.
P.S I run on steam+normal Civ5
Hi, welcome

If your MODS button is working but the mod isn't visible, you should also check the FAQ Question #13
AlanH is offline   Reply With Quote
Old Jul 10, 2012, 12:06 PM   #111
Jeromster
Chieftain
 
Join Date: Jul 2012
Posts: 4
Thanks, but although I have followed the step, the mods aren't there.
P.S The only difference is at the top it says To enable mod.... then Options.

Last edited by Jeromster; Jul 10, 2012 at 12:12 PM.
Jeromster is offline   Reply With Quote
Old Jul 10, 2012, 02:50 PM   #112
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,396
Images: 1
I don't understand your second sentence. Please confirm that the MODS menu button is displayed.
AlanH is offline   Reply With Quote
Old Jul 11, 2012, 01:29 AM   #113
Jeromster
Chieftain
 
Join Date: Jul 2012
Posts: 4
Well the mods tab was there all along, but after I completed the FAQ 13 it still said No Installed Mods.
The only difference was at the top of the area IN the Mods section it said To enable mod.. then Options, Inside Options it said show DLC.
Jeromster is offline   Reply With Quote
Old Jul 19, 2012, 12:59 PM   #114
Jeromster
Chieftain
 
Join Date: Jul 2012
Posts: 4
It has been days can you reply?
Jeromster is offline   Reply With Quote
Old Jul 19, 2012, 02:18 PM   #115
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,396
Images: 1
I'm flattered that you think I, or we, have all the answers. Fact is, I don't know what's wrong with your system.

You have clearly done the .lua file edit that makes the Mods menu button appear, and you are able to open the Mods window. You say you have changed the InstalledPanel.xml file as stated in FAQ #13, and you say you have put your expanded mods in folders in ~/Documents/Aspyr/Sid Meier's Civilization 5/MODS.

Those are the steps needed to make mods visible in the current Steam version of Civ5 Gods & Kings as far as I know. I only have Gods & Kings, so I can't check if there are any differences in the version without G&K expansion, but it would be surprising.

If these steps don't work on your system, then are you sure you are running the current version?
AlanH is offline   Reply With Quote
Old Jul 29, 2012, 07:38 AM   #116
Destimo
Chieftain
 
Join Date: Jul 2012
Posts: 1
I seem to be having a problem with the commenting bit. I add the the '--' before the said line, but when I start up Civ V, no MOD button appears. It remains the be the general menu.

Any help will be much appreciated.

I use the Steam version as well.
Destimo is offline   Reply With Quote
Old Jul 29, 2012, 09:04 AM   #117
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,396
Images: 1
Hi, welcome

There are two mainmenu.lua files that you need to edit to get the Mods menu to show in Gods & Kings. See the posts above. And then you need to change a .xml file (FAQ question #13) for the mods to actually show up in the Mods window.
AlanH is offline   Reply With Quote
Old Jul 29, 2012, 08:35 PM   #118
Iamgoofball
Chieftain
 
Join Date: Jun 2012
Posts: 24
If you think it's the mod, throw me a line with a link to it and I'll download it and test it out.
Iamgoofball is offline   Reply With Quote
Old Aug 03, 2012, 10:44 PM   #119
alphadraconis
Chieftain
 
Join Date: Aug 2012
Posts: 1
Hallo all !!!

1st post, nice to meet you !


I've a little problem with downloaded mods.

I've set MOD button in Menu, ok
I've downloaded two mods and installed them (WW2 and A Civ of Ice and Fire), ok
(they are in documents/aspyr/civ5/MODS folder)
I see them when opening MOD button in main menu, ok
I can select them and turn them on, ok

when I try to play them....
WW2 simply doesnt work, it starts a normal game
A Civ of Ice and Fire is bugged, I cannot display names of cities (appears something like "TXT..blablabla --TXTBLABLABLA" and so on) and seems gameplay is not modded (no different tech tree, no different units, ...)

do you know how to solve this problem?
I've gone searching for a list of compatible mods but couldnt find any. If there is one...

TX
alphadraconis is offline   Reply With Quote
Old Aug 05, 2012, 04:00 PM   #120
nelson@monkey.o
Chieftain
 
nelson@monkey.o's Avatar
 
Join Date: Nov 2001
Posts: 28
Here's a very simple quick guide for getting mods working on the Steam version of Gods & Kings for Mac. Worked for me for Info Addict, at least. These notes assume you are a knowledgable Mac user who just doesn't know what Civ is doing.

1. Edit Library/Application Support/Steam/SteamApps/common/sid meier's civilization v/Civilization V.app/Contents/Home/assets/DLC/Expansion/UI/FrontEnd/MainMenu.lua. Comment out the line "Controls.ModsButton:SetHide( true );" by placing "-- " in front of it. This will enable the Mods button in the main menu.
2. Download a mod from somewhere and unpack it in Documents/Aspyr/Sid Meier's Civilization 5/MODS. Each mod should be in its own directory.
3. Launch the game, press the mods button, enable your mod.

(Sorry if this is obvious; this forum and the FAQ are full of a lot of discussion and details at various levels of expertise and it's hard to quickl yget the full picture.)
nelson@monkey.o is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Macintosh > So... no MODS for Mac? NOT True!

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 07:53 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR