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#101 |
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Mac addict, php monkey
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Ez7z expands a mod file directly into the folder you choose. That is usually NOT what you need. The mod files all have to go into a single parent folder - which you need to create using he New folder button before you commit the Expand operation.
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#102 |
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Chieftain
Join Date: Jul 2006
Posts: 15
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Exactly - that's what I did the time it worked. The key was obviously creating a new folder to expand into, just as you say. Thanks for clarifying!
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#103 |
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Chieftain
Join Date: Mar 2012
Posts: 16
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sigh... l'incompetent needs help again.
I just activated G&K on v 1.0.1.674 of the AppStore version of Civ 5 (= Civ 5 Campaign Edition).
My package contents Home/assets/UI/FrontEnd/MainMenu.lua still was not altered by the ingame DLC activation, and so still reads (key line bolded): Spoiler:
And this change to the .lua was done using TextWrangler. But now the 'MODS' button does not display on the ingame main menu. I've correctly followed all the instructions on all thread related to Q11-Q14 of the FAQ. What is going wrong this time? |
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#104 |
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Mac addict, php monkey
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You have missed one of the posts that refers to a second MainMenu.lua file at:
Home/assets/DLC/Expansion/UI/FrontEnd/MainMenu.lua That copy also has to be modified. See my post here
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#105 | |
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Chieftain
Join Date: Jul 2012
Posts: 2
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Quote:
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#106 |
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Mac addict, php monkey
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Hi, welcome
![]() The Mac version doesn't download the mods from the Workshop. Blame Aspyr for not supporting mods. You have to find them in the Creation and Customization forum and download them from there - if the mod maker has posted the files - then expand them and put the resulting fonder in the Mods folder. There are various threads and posts around this forum describing all the hoops you have to jump through.
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods Last edited by AlanH; Jul 09, 2012 at 02:35 PM. Reason: typo |
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#107 |
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Chieftain
Join Date: Jul 2012
Posts: 2
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Hey well thanks for that AlanH. Let's hope aspyr fixes the support issue soon then. I think it's sad when the game is released for both pc and mac that there are issues for the mac version only and it cost the same as the pc version. cheers
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#108 |
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Chieftain
Join Date: Jul 2012
Posts: 4
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Ez7z not working
Hi, my MacBook Air (10.6) isn't working when trying to get mods. I have completed the step to make mods visible, but when I followed your other steps (making a Folder and trying to put the expansion in) ez7z says idle and the stuff is put into CivUp, then I put CivUp in my MODS folder and the mod doesn't exist. My MODS folder is in Users/NAME/Documents/Aspyr/Sid...V/MODS, does this make a difference?
Any help would be appreciated. ![]() P.S I run on steam+normal Civ5 Last edited by Jeromster; Jul 10, 2012 at 03:10 AM. |
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#109 | |
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Artillery Rocks
Join Date: Mar 2002
Location: Missouri
Posts: 272
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Quote:
And I agree, we should be charged less for the Mac version, since it's incomplete.
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--Mav |
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#110 | |
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Mac addict, php monkey
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Quote:
![]() If your MODS button is working but the mod isn't visible, you should also check the FAQ Question #13
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#111 |
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Chieftain
Join Date: Jul 2012
Posts: 4
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Thanks, but although I have followed the step, the mods aren't there.
P.S The only difference is at the top it says To enable mod.... then Options. Last edited by Jeromster; Jul 10, 2012 at 12:12 PM. |
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#112 |
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Mac addict, php monkey
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I don't understand your second sentence. Please confirm that the MODS menu button is displayed.
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#113 |
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Chieftain
Join Date: Jul 2012
Posts: 4
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Well the mods tab was there all along, but after I completed the FAQ 13 it still said No Installed Mods.
The only difference was at the top of the area IN the Mods section it said To enable mod.. then Options, Inside Options it said show DLC. |
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#114 |
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Chieftain
Join Date: Jul 2012
Posts: 4
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It has been days can you reply?
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#115 |
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Mac addict, php monkey
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I'm flattered that you think I, or we, have all the answers. Fact is, I don't know what's wrong with your system.
You have clearly done the .lua file edit that makes the Mods menu button appear, and you are able to open the Mods window. You say you have changed the InstalledPanel.xml file as stated in FAQ #13, and you say you have put your expanded mods in folders in ~/Documents/Aspyr/Sid Meier's Civilization 5/MODS. Those are the steps needed to make mods visible in the current Steam version of Civ5 Gods & Kings as far as I know. I only have Gods & Kings, so I can't check if there are any differences in the version without G&K expansion, but it would be surprising. If these steps don't work on your system, then are you sure you are running the current version?
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#116 |
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Chieftain
Join Date: Jul 2012
Posts: 1
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I seem to be having a problem with the commenting bit. I add the the '--' before the said line, but when I start up Civ V, no MOD button appears. It remains the be the general menu.
Any help will be much appreciated. I use the Steam version as well. |
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#117 |
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Mac addict, php monkey
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Hi, welcome
There are two mainmenu.lua files that you need to edit to get the Mods menu to show in Gods & Kings. See the posts above. And then you need to change a .xml file (FAQ question #13) for the mods to actually show up in the Mods window.
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#118 |
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Chieftain
Join Date: Jun 2012
Posts: 24
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If you think it's the mod, throw me a line with a link to it and I'll download it and test it out.
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#119 |
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Chieftain
Join Date: Aug 2012
Posts: 1
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Hallo all !!!
1st post, nice to meet you ! I've a little problem with downloaded mods. I've set MOD button in Menu, ok I've downloaded two mods and installed them (WW2 and A Civ of Ice and Fire), ok (they are in documents/aspyr/civ5/MODS folder) I see them when opening MOD button in main menu, ok I can select them and turn them on, ok when I try to play them.... WW2 simply doesnt work, it starts a normal game A Civ of Ice and Fire is bugged, I cannot display names of cities (appears something like "TXT..blablabla --TXTBLABLABLA" and so on) and seems gameplay is not modded (no different tech tree, no different units, ...) do you know how to solve this problem? I've gone searching for a list of compatible mods but couldnt find any. If there is one... TX
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#120 |
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Chieftain
Join Date: Nov 2001
Posts: 28
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Here's a very simple quick guide for getting mods working on the Steam version of Gods & Kings for Mac. Worked for me for Info Addict, at least. These notes assume you are a knowledgable Mac user who just doesn't know what Civ is doing.
1. Edit Library/Application Support/Steam/SteamApps/common/sid meier's civilization v/Civilization V.app/Contents/Home/assets/DLC/Expansion/UI/FrontEnd/MainMenu.lua. Comment out the line "Controls.ModsButton:SetHide( true );" by placing "-- " in front of it. This will enable the Mods button in the main menu. 2. Download a mod from somewhere and unpack it in Documents/Aspyr/Sid Meier's Civilization 5/MODS. Each mod should be in its own directory. 3. Launch the game, press the mods button, enable your mod. (Sorry if this is obvious; this forum and the FAQ are full of a lot of discussion and details at various levels of expertise and it's hard to quickl yget the full picture.) |
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