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#1 |
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Emperor
Join Date: Mar 2004
Location: Ontario
Posts: 1,296
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Simultaneous Play by Email
I've been entertaining the idea of creating a utility which would allow play by email games to be played simultaneously (at least in certain circumstances) rather than requiring turns to be played in sequence.
The way the system would work is that each player would play their turn and submit their saved game. The program would then construct a new saved game, taking information for each civilization from the appropriate saved game. Would there be interest in using such a utility? Also, can someone please direct me to the most complete guide to hex editing? I'm currently using a document titled All common knowledge about HEX-EDITING SAVED GAMES and more Version 1.8 Last updated 16 April 2005 Finally, does anyone know how to change the current player in a hot seat game?
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"Where are we going?" asked Nermal. "We? We're not going anywhere," replied Garfield. "You, however, are taking a tour of scenic Abu Dhabi." Players wanted for Masters and Apprentices: A King Level Succession Game. |
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#2 |
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Chieftain
Join Date: Jul 2010
Posts: 83
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I think changing the current player could be done by saving the game as a .sav game and then using the cheat menu to change the current player.
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#3 | |
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Brutal Biscuivore
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Quote:
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Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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#4 |
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----Evertonian----
![]() Join Date: May 2005
Location: Cardiff
Posts: 1,031
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Sounds interesting. I know there is a way to play simultaneously with a LAN connection as I tried it a few years ago with a friend and I know others do it over the internet. I wonder how combat would work with the system you propose. Sounds interesting, especially to speed up the early parts of games (trading/building etc...).
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#5 | |||
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Emperor
Join Date: Mar 2004
Location: Ontario
Posts: 1,296
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Quote:
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It should be possible to get killed unit and captured city information from the saved game of the aggressor, but that could lead to potential anomalies and paradoxes. Imagine 2 cities connected by railroads, and each having 2 howitzers inside. This sort of arrangement could result in "dead" howitzers killing their killers and capturing a city. Quote:
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"Where are we going?" asked Nermal. "We? We're not going anywhere," replied Garfield. "You, however, are taking a tour of scenic Abu Dhabi." Players wanted for Masters and Apprentices: A King Level Succession Game. |
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