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Old Jul 09, 2012, 07:55 AM   #1
vladinsky
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Goody Huts

I have noticed you have a score modifier for Barbs, but none for Goody Huts.
Shouldnt a game without Huts be worth more points, than one with them?
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Old Jul 09, 2012, 11:23 AM   #2
vladinsky
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no comment from anyone?
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Old Jul 09, 2012, 01:38 PM   #3
cas
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not sure how you would adjust the score for huts, since huts make prince- easier, monarch/emporer can go either way, and immortal+ harder as a general rule.

there are specific setups where raging barbs can make things easier, but vast majority of games barbs make things harder.

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Old Jul 09, 2012, 07:33 PM   #4
Ozbenno
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I can see your point but it is mainly a random thing, on some games you can actually be disadvantaged by having huts, others it is an advantage.
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Old Jul 12, 2012, 06:21 AM   #5
vladinsky
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I can see your point but it is mainly a random thing, on some games you can actually be disadvantaged by having huts, others it is an advantage.
I really dont think that games with disadvantage will be posted. You gotta have a somehow brilliant start.

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huts make prince- easier, monarch/emporer can go either way, and immortal+ harder as a general rule
Thats very true in general. But as said before, you dont have general starts. If you get a disadvantage from huts, you can regenerate.

I know this applies mostly to earliest finishing dates and maybe scores. But I rather would loose to someone playing without huts, than anyone who found rifling

Last edited by vladinsky; Jul 12, 2012 at 06:24 AM.
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Old Jul 12, 2012, 07:13 AM   #6
Bugio
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It's hard to say when huts are a disadvantage (i.e. AI popping a tech), what you are 100% sure is that on higher levels AIs will pop 90% of them since they start with more units. When i first started playing HOF games i too considered huts a problem, feeling that they were too luck based. Now i have to reconsider this, on a general game huts makes little difference, start position matters a LOT more and winning battles at low odds matters even more.
Of all the game i played the one that really are hut based are the very low level ones, where you could actually pop settlers/workers; the occasional tech, while nice of course, isn't really gamebreaking as it is fairly easy to delay some tile improvements after alpha. The only one truly important tech you could pop is AH+HBR in a conquest/domination game, but then again i'd rather have a perfect map position.
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Old Jul 12, 2012, 07:33 AM   #7
vladinsky
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The only one truly important tech you could pop is AH+HBR in a conquest/domination game, but then again i'd rather have a perfect map position.
The only question is: when are huts disadvantage? I cant find a HoF-Game scenario. You tech AH+HBR, but consider finding one of them.
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Old Jul 12, 2012, 08:52 AM   #8
Bugio
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Originally Posted by vladinsky View Post
The only question is: when are huts disadvantage? I cant find a HoF-Game scenario. You tech AH+HBR, but consider finding one of them.
Imagine AI getting it.
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Old Jul 12, 2012, 12:50 PM   #9
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AI getting archery would be worse.

In my opinion, the only time huts are bad is on higher levels when pursuing a conquest or domination victory. For space colony the AI's having gold/tech mainly just speeds up your own tech. For UN or cultural I could see specific bad situations, but I think on the whole it follows space colony. And for religious victory, it's almost always irrelevant what the AI gets from huts.

I think there's a curious symmetry regarding barbarians here. There are certain victory types where barbarians have a huge effect, religious victory more than the rest I think. Then there are some, like domination and conquest, where they hardly even matter except on Deity or maybe raging barbarians on Immortal.
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Old Jul 12, 2012, 01:09 PM   #10
vladinsky
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AI getting archery would be worse
not if you are going for religious victory
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