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#1 |
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Chieftain
Join Date: Jul 2012
Posts: 12
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how to achive domination on immortal or diety
i need help,i can achive every victory exept domination i just dont know how to do that.What civs are best,what strategy,what tips moves,what path should i pass to victory???
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#2 |
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Warlord
Join Date: Jul 2012
Posts: 181
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An easy way to get domination is to rush for the capitals of the other civs. If ou think that you can take all civs capital about the same time you can win without allowing the civs any chance for a counter attack. Also attacking early may give you much land and make the later game easier.
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#3 |
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Chieftain
Join Date: Jul 2012
Posts: 12
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i realize that i need to rush attacks but unhappines becomes high,my cities dont give me much gold and other civ instantly declare war on me alone
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#4 |
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Chieftain
Join Date: Feb 2011
Posts: 81
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That's what your policies and religion are for. If you're annexing a lot, pagoda's can be very helpful. If you're puppetting stick to beliefs like Goddess of Love (Pantheon), Ceremonial Burial (Founder), or even Asceticism/Peace Gardens (Followers) on the off chance that your puppet produces one of those. That being said you don't have to take all of them or even any of them, but if you don't you need to be on the ball with your CS allies, trades (if anyone likes you still) and happiness buildings/wonders. As for gold, Tithe (Founder) can do wonders for your output if you make sure to spread your religion.
Policy-wise there's some key ones that can really help out: Tradition: Aristocracy provides +1 happiness for every 10 citizens in a city, while Monarcy reduces unhappiness by 1 for every 2 citizens in the capital. Liberty: Meritocracy is huge. +1 happiness for every city with a trade route and -5% unhappiness from citizens in every non-occupied city. Honor: Militrary caste increases happiness by 1 for every city with a garrison. Professional Army increases happiness by 1 for every defensive building in a city. Patronage: Cultural Diplomacy increases resource gifts by 100% and increases gifted resource happiness by 50% Commerce: Protectionism is huge. +2 happiness from every luxury resource. Rationalism: Humanism is huge. +1 happiness from every university/observatory/public school. Freedom: Democracy makes specialists produce half their normal unhappiness. Autocracy: Police State allows you to annex more without a big happiness hit as courthouses now provide +3 happiness as well. Order: Opener is huge. Provides +1 happiness for every city. Last edited by Khadroth; Jul 09, 2012 at 10:58 AM. |
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#5 |
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Chieftain
Join Date: Oct 2011
Posts: 60
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Here is how I do it:
In the beginning, keep it slow. Do not wipe out the first AIs you fight. Try to be DoWed, and leave them a city. They will hate you, the others wont care. The trick is to keep warring but try to avoid all but one war if possible. Never do anything that annoys the AI in the first 100 turns. But build up your forces. Favor ranged units with a few melee, later add siege. Total domination has to happen later in the game. Initially, the AI is too strong but aside from that, you need to have your happiness fixed. So you play catchup. Fight the wars the AI brings to you, train troops, try not to lose any. Fix your science first, money will come from your first puppets. Invest some hammers into culture and let hell break loose lategame. The AI can only use one unit properly: atomic bomb. Once artillery is there, your moment has come. The AI cannot stop you until it has bombs, maybe flight. So pound them. Go for the happiness wonder cities. Once your empire gets larger with puppets, take the happiness policies. Long story short: Play defensive until industrial, then use the fact that you know how to fight with you units, while the AI is clueless. Last edited by Resonance; Jul 10, 2012 at 02:12 AM. |
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#6 |
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Chieftain
Join Date: Jul 2012
Posts: 12
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thanks,i played with celts yesterday defensive until industrial and then wiped inca who were the strongest civ in the game
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#7 | ||
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Immortal
Join Date: Oct 2011
Posts: 2,968
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Quote:
Tubes are nice, but they just don't pack enough firepower like Bombers and Battleships. Or nukes. Quote:
Last edited by smallfish; Jul 10, 2012 at 04:28 AM. |
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#8 | ||
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Chieftain
Join Date: Oct 2011
Posts: 60
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Quote:
![]() Tubes have firepower against cities. You do not kill units with them. 4-5 Artillery + a lancer will take most industrial cities in a few turns. All you need is a path for your lancer. Unit killing is done by your upgraded ranged units in this scenario. Of course, as always there are exceptions, like the great wall AI on hilly terrain or lots of rivers to cross. I find unit killing easy enough, especially with the help of GG bombs, which also mitigate the effect of choke points. Taking 100 defense cities can be a pain even with rifles, but artillery + a lancer do it easily and without losses. Quote:
Classical rushes as a strat were you initiate the conflict and fight the war you wanted are a rarity on deity in my opinion. You will have your war anyway, at least most of the time due to aggressive neighbours. So usually, at least for me "rushing" is equivalent to staying alive as you get swarmed by one or two AIs turn 40. Once you beat their units, you start the counter offensive, true. But that is not the same as domination right? I do not see how you would beat 7 civilizations in classical/medieval times. You do not have the infrastructure necessary to support your domination. Neither units nor happiness will be developed enough. Of course, I dont start warring in industrial, but for me it is the first time where I will get both the momentum and happiness going to conquer lots of cities. Up until then, I will probably have defeated 2 or maybe 3 AIs, but more? How? |
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#9 | |||
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Immortal
Join Date: Oct 2011
Posts: 2,968
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Quote:
I've seen like AI stacks of 32 aircrafts getting wasted by a single nuke, because it didn't have a bomb shelter. Placing all his eggs in that border city might not have been a wise move lol Quote:
Quote:
I'd figure playing as the Huns and Mongols would help a lot, especially those Huns with their rams and double razing speed. |
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#10 |
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Warlord
Join Date: Sep 2010
Location: Zürich, Switzerland
Posts: 172
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I found it easier on naval maps. Get Iron. Beeline/steal to navigation. Get left side of Honor and commerce. Pound them into submission with range 3-Frigates.
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#11 |
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Warlord
Join Date: Jul 2008
Posts: 220
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battleships are the answer for archipelago, and obviously carriers+bombers. I did domination as carthage with that. Carthage on archipelago is pretty beast
![]() haven't really gotten a hang on the G&K yet, still wondering what to do with each civ, social policy strategy, and religion strategy etc... I might try a celts game and maybe try rush buying units with religion if I get up to there. |
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#12 |
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King
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1. Choose Marathon for a distinct advantage.
2. Choose a civilization with a strong, early UU 3. Rush the AI's very early before they can build up. If you focus on military you can take several of them out before they can put up a meaningful defense. Mainly concentrate on military technologies, though Writing is surprisingly helpful (lets you set up embassies so you know where to attack). |
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#13 | |
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Chieftain
Join Date: Feb 2011
Posts: 81
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I personally don't find early (ancient/classical) warmongering worth it anymore, that is unless your civ is geared towards that (alex/atilla/etc). Seems to just take too long and be inefficient at taking cities. I've had much more success sitting back for 2 eras, improving my tech rate and heading for steel to get longswords, which by then seem to still roll over cities with minimal dmg.
Quote:
Last edited by Khadroth; Jul 10, 2012 at 02:48 PM. |
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#14 |
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Chieftain
Join Date: Oct 2011
Posts: 53
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With the added bonus that they lose half their army off the bat to the one archer you have stationed there while your real forces are held in reserve to rollup and do housecleaning.
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