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#21 |
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Emperor
Join Date: Dec 2008
Location: garlicpalace
Posts: 1,063
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though kyriakos made a huge progress in attempting to represent a city, i would suggest him to make a small castle - as a sort of citadel - just use the buildings you have - a citadel in the corner of the city - and right to it the cathedral....that would do
ps kyriakos, keep the good work going on, i have followed your way for years now, and each time you changed your style i was impressed by the amount of new approaches you could bring in |
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#22 |
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Long Live Palestine!
Join Date: Jan 2008
Posts: 1,993
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It's looking very good, Kyriakos! Very glad to here you are going to vary the style for different civilizations. I think the gate in the wall is a bit big. The walls are a bit too white too perhaps?
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#23 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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Well the lighting in Blender cycles is hard to figure out. This is what i managed to produce by now:
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#24 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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Also it would be great if anyone could tell me how to increase sharpness of the render
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#25 |
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Prince
Join Date: Nov 2010
Posts: 390
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add more samples to path tracing
The best what you can do is link here a print screen with settings from Cycles. I can't look at mine because I have no graphic card which support OpenGl and this cause Blender crash. Last edited by stico; Jul 09, 2012 at 03:13 PM. |
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#26 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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Ok, i will do so at one point
![]() What do you think of this as the size #2?
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#27 |
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Still modding Civ3
Join Date: Aug 2003
Location: Here
Posts: 5,193
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Visually it looks very good, although I dont know about the authenticity of some of the features, like the gate.
Will non-walled cities also be on a hill? |
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#28 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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I think so. For the time being i just aim to finish this set though, will think of other cultures later
![]() What about the colors/textures, the lighting and the overall texture of the pixels? (in Bryce the render was always more contrasted)
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#29 |
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Still modding Civ3
Join Date: Aug 2003
Location: Here
Posts: 5,193
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I dont know about the lighting, I think I would have to see it in game next to units and everything.
The texture is good, not noisy. |
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#30 |
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Emperor
Join Date: Dec 2008
Location: garlicpalace
Posts: 1,063
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if one would ask me i would create the whole castle cocnsisting of only 4 tower and a large square keep somewhere in a corner of the city....next to it the cathedral and than a sea of houses surrounded be walls.....the present castle is to big, smaller walls and towers, somwhere in a corner
here you are two examples aigues mortes Spoiler:
and carcassone Spoiler:
both are examples from the middle ages where one can see - at aigues mortes a keep somewhere at a corner of the city walls and then carcassone with the citadel in a corner of the city fortification, the church location varies but one might add the church near the citadel or a square somewhere in the city, i think those images should help similar ways are found in the middle east at damascus, jerusalem etc.... Last edited by Jerry'sGoldfish; Jul 10, 2012 at 09:46 AM. |
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#31 | |
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Long Live Palestine!
Join Date: Jan 2008
Posts: 1,993
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Quote:
Having said that I'll use it either way and cities in civ 3 are usually more symbolic of a city than historically realistic. |
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#32 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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This is more like a game-card/diorama approach. A possible early version of an english medieval size #1:
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
Last edited by Kyriakos; Jul 11, 2012 at 11:27 AM. |
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#33 |
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Metal Slug
Join Date: Aug 2004
Location: Mission 1: Complete!
Posts: 1,875
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Very nice preview, the new sets should be like nothing else before
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An Ode to the Civ Modder by Balthazar! Get my custom unit_32 files for Sandris' units here ! Updated 10/17/2011 I'm proud to be a part of Kinboat's Unit Artist Library. Rest in peace Stormrage. |
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#34 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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![]() Easy to make tech icons, wonder splashes and buildings, and era change gfx
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#35 |
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Still modding Civ3
Join Date: Aug 2003
Location: Here
Posts: 5,193
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It would be nice to have all of those
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#36 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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Changed the trees to a better (although really low-poly, but possibly has a retro 3d feel?) model i found online for free:
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#37 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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I might be tempted to make a terrain set to go with them
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#38 |
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Chieftain
Join Date: Jun 2012
Location: Scotland/Bulgaria
Posts: 75
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Don't like the borders on this one.
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This member is:
Economic Left/Right: 0.75 Social Libertarian/Authoritarian: -6.10 Agnostic: Believes in the possibility of divine model, but not in divine beings. |
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#39 |
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Still modding Civ3
Join Date: Aug 2003
Location: Here
Posts: 5,193
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I dont think they blend as well as your older set did.
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#40 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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Don't bring gloom
![]() It is just that they are better renders of the existant graphics, so they need better terrain too ![]()
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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