| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Nov 2006
Posts: 9
|
Gifting units to city states broken
I was gifting the City States units throughout the game with no problem. But when I moved deeper into the tech tree, the gifting of units to City States was not working.
I do not know when it exactly occurred but I was gifting battleships and other advance units and the CIV STATES receiving of gifts stop functioning. As a matter of fact, on one occasion that I was aware of, the turn I clicked to gift a City State a unit, 'poof' one of its units diappeared!! This happened over two dozen times (I am kiiling the AI so that I can experiment with late game techs) so there is no way I am mistaken in my observation. BTW, Future Tech sucks. I thought it was going to do something cool, it just gives you points. BTW (2) You cannot achieve a SpaceShip Victory if you win with United Nations and keep playing. The last piece of the SpachShip (engine) just sits in your capital. So I never got to see what a Space Victory looked like. |
|
|
|
|
|
#2 | |
|
Warlord
Join Date: Jul 2012
Location: England
Posts: 141
|
Quote:
2. You've already won. You don't get to see any other victory conditions. YOU'VE WON |
|
|
|
|
|
|
#3 |
|
Emperor
Join Date: Dec 2006
Posts: 1,496
|
In civ4, each future tech gives you score, happiness and health. Since civ5 done away health, I think it should give excess happiness in addition to score.
__________________
[6.21 Analects] The wise take joy in water; the humane take joy in mountains. The wise are active; the humane are tranquil. The wise enjoy; the humane endure. |
|
|
|
|
|
#4 | |
|
King
Join Date: Aug 2011
Location: Wisconsin
Posts: 91
|
Quote:
__________________
"Well I'm screwed." -Everyone at some point playing Civ |
|
|
|
|
|
|
#5 |
|
Emperor
Join Date: Oct 2010
Posts: 1,632
|
i'm not totally sure, but i would imagine city states have military upkeep just like civs, and if they spend all their money, they have to disband units.
|
|
|
|
|
|
#6 | |
|
Warlord
Join Date: Jul 2010
Location: Lyon, France
Posts: 148
|
Quote:
On the other hand, I also scored my very first victory on Civ V on the diplomatic front as I didn't plan well enough for anything else but pumping lots of gold to buy all the city-states. |
|
|
|
|
|
|
#7 |
|
Bareback Shuttle Rider
Join Date: Jul 2012
Location: the Pale Blue Dot
Posts: 8,070
|
If you gift through the diplomatic screen, then don't gift more than 3 units at a time and wait for them to appear before you gift more. They take a few turns to appear in a CS, and anything more than 3/turn tend to dissappear forever. It's really dumb and I think it's a bug but there it is.
__________________
¡Viva la México!
~Silver Medal Winner, Mexican-American War~ |
|
|
|
|
|
#8 | |
|
Chieftain
Join Date: Jan 2012
Posts: 77
|
Quote:
Fix one bug, other bugs arises. Neverending. I loved gifting CS and now this side of the game is lame boring and frustrating to me. Firaxis, fix this ..... |
|
|
|
|
|
|
#9 | |
|
Bareback Shuttle Rider
Join Date: Jul 2012
Location: the Pale Blue Dot
Posts: 8,070
|
Quote:
__________________
¡Viva la México!
~Silver Medal Winner, Mexican-American War~ |
|
|
|
|
|
|
#10 | |
|
Warlord
Join Date: May 2012
Posts: 235
|
Quote:
The CS was able to turn the tide with my military units, but they certainly didn't use them very well.... Once they started beating on the nearby Mongol cities, they would move the units...including modern armour, into position, then let them be destroyed within a few turns.... I was trying to get them to take out the Mongol cities and then raze them, but they kept screwing up....so I eventually went down there and did the job myself... ![]() In another game I gifted Janissary units to a CS...it seemed to help, and it was interesting to watch my units fighting some far-off proxy war...
|
|
|
|
|
|
|
#11 |
|
Bareback Shuttle Rider
Join Date: Jul 2012
Location: the Pale Blue Dot
Posts: 8,070
|
I actually don't mind when you gift units to a CS and then watch it fail to use them correctly. It strikes me as highly realistic - think of all the military hardware we gave to South Vietnam only to have the state collapse 2 years after we pulled out. There is alot of gifted war material from the USSR and US floating around the world, fueling proxy/civil wars...and just because one of the superpowers picked a side and dumped material on it doesn't mean it always worked. Often the 'gifts' just added to the casualties and made things worse without one side ever winning.
OT, I know... But the whole proxy war thing falls apart when you can't gift units because they just dissappear. As i've said before, it's not always practical or possible to send units across the globe to gift directly. I wish someone would add this to the bug report.
__________________
¡Viva la México!
~Silver Medal Winner, Mexican-American War~ |
|
|
|
|
|
#12 | |
|
Warlord
Join Date: May 2012
Posts: 235
|
Quote:
Maybe, in my little "war', the CS just wanted the Mongols to go away and stop bothering them...
|
|
|
|
|
|
|
#13 | |
|
Bareback Shuttle Rider
Join Date: Jul 2012
Location: the Pale Blue Dot
Posts: 8,070
|
Quote:
. Lol Why be the superpower if you can't use your superpowered weaponry??
__________________
¡Viva la México!
~Silver Medal Winner, Mexican-American War~ |
|
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Jan 2002
Location: Seattle, USA
Posts: 85
|
Also one new feature in G+K: if you gift a unit by *moving* it into the CS's territory, and then gift it using the "present" icon in their command panel, it immediately become's the CS's unit. (I'm pretty sure in vanilla Civ5 it would disappear and then reapear 3 turns later, just as it does now in G+K if you gift via the CS diplomacy screen.) Very handy for getting units to CS's fast, and they don't seem to disband them in this case. Doesn't work for aircraft though (which I've never seen a CS accept).
|
|
|
|
|
|
#15 | |
|
Bareback Shuttle Rider
Join Date: Jul 2012
Location: the Pale Blue Dot
Posts: 8,070
|
Quote:
__________________
¡Viva la México!
~Silver Medal Winner, Mexican-American War~ |
|
|
|
|
|
|
#16 |
|
Chieftain
Join Date: Sep 2008
Posts: 30
|
|
|
|
|
|
|
#17 | |
|
Chieftain
Join Date: Jan 2012
Posts: 77
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Couch-potato (fortified)
Join Date: Jan 2002
Location: Australia
Posts: 4,091
|
It takes a gifted unit to "arrive" 3-4 turns, if you see a Civ going for your fav CS, gift now! Not later.
__________________
Fuzzy-Wuzzy |
|
|
|
|
|
#19 |
|
Chieftain
Join Date: Jan 2002
Location: Seattle, USA
Posts: 85
|
You can gift aircraft from the CS diplomacy screen by clicking on one of your cities where an aircraft is based. (You have to move land units out of the city first, else they will be gifted instead.) But the CS never seems to use gifted aircraft.
|
|
|
|
|
|
#20 | |
|
Bareback Shuttle Rider
Join Date: Jul 2012
Location: the Pale Blue Dot
Posts: 8,070
|
Quote:
.There isn't an equivalent to gift units diplomatically for full AIs is there? I'm trying to prop up an ally with advanced tech weaponry, but I really dont want to have to build a carrier to gift planes. Based on how he's (not) using the two battlewagons I gifted, he wouldn't know what to do with a carrier.
__________________
¡Viva la México!
~Silver Medal Winner, Mexican-American War~ |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|