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#1 |
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Chieftain
Join Date: Oct 2009
Location: Hapan, where the YKGOQA roam free
Posts: 12
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Barb Farming
Hey all,
I've read a few threads which touch on this topic but still had questions about how to best utilize it. My goal is to get as many None-supported units as possible, have them garrison in my cities under Monarchy so I can build more attacking units and not trip up the 3-free units limit. Either that or have the None-supported units provide border patrol duties under Democracy without pissing off the masses. I usually just play on Chieftain, Raging Hordes, 7 civs, large continental map with a good friend of mine as we go comp-stomping for fun. From what I gather, I would: -Build a city far away from my other cities -Build a barracks in "barb farm" city to produce Vet units -Build a warrior in "barb farm" city to protect the city from other non-barb civs -Bring a few diplomats and warriors (Supported by other cities) to bribe "barb farm" city units -Wait for barbs to come and conquer "barb farm" city Questions: -Does it matter if you build a city with a settler for "barb farm" city or can you do the same with a city inherited from an Advanced Tribe? -How long does it take for barbarians to come to that city? -Does leaving it undefended increase the chances for barbs to show up? -Will building a city near an area where the barbs keep showing up increase the chances? -If other civs make a bee-line for the "barb farm" city, can't I also bribe opposing civ units and have them be None-supported as well? -Would building a road from my core cities to "barb farm" city be okay? I want to be able to bring back my None-supported units faster. While waiting for the barbs, I thought a good use of this city would be to either: -Keep building infrastructure (buildings) and selling them off for gold. -Building Caravans and helping my other cities build Wonders. (Building roads would help the slow Caravans). -Building a couple of Settlers to help develop land around my other core cities. I would re-home them to one of the core cities once the barbs show up so as not to lose them. -Building military units or diplomats and re-homing them at the core cities so core cities can concentrate on building other stuff. What do you think? |
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#2 |
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Chieftain
Join Date: Oct 2009
Location: Hapan, where the YKGOQA roam free
Posts: 12
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One other option I just thought of while waiting for the barbs to show up is to actually use the Settlers from "Barb Farm" city to build other cities as well (not too close to "Barb Farm" city of course.
or build other "Barb Farm" cities too. Man, my mind is racing with the possibilities.
__________________
Yes, I love saying "Barb Farm City".
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#3 |
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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A barb farm city is useful if it comes from an advaned tribe in strategically unimportant areas. But sending a settler far away to build one is counter productive as settlers are too valuable a resource to spend many turns simply walking away.
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#4 | ||
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Emperor
Join Date: Mar 2004
Location: Ontario
Posts: 1,296
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Quote:
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I don't think a barb farm is something that people usually plan to have. If an out of the way city gets captured, it might be worth leaving as a farm, but building a city with the hope that barbs will show up to capture it is not really worth your time and effort. In my opinion, it is a technique you should know about in case an opportunity arises, but it isn't really something to work into a larger strategy. Keep in mind that a barracks will not matter if Leonardo's Workshop will be upgrading the bribed units anyway.
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"Where are we going?" asked Nermal. "We? We're not going anywhere," replied Garfield. "You, however, are taking a tour of scenic Abu Dhabi." Players wanted for Masters and Apprentices: A King Level Succession Game. |
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#5 | ||||
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Chieftain
Join Date: Oct 2009
Location: Hapan, where the YKGOQA roam free
Posts: 12
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Quote:
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This is a really good point.
__________________
Yes, I love saying "Barb Farm City".
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#6 |
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Prince
Join Date: Jun 2012
Posts: 401
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If you convert their units are they without support cost?
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#7 |
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Chieftain
Join Date: Oct 2009
Location: Hapan, where the YKGOQA roam free
Posts: 12
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If by convert, you mean bribe, they will be NONE-supported if the closest city to where the bribe is happening is not one of your cities.
__________________
Yes, I love saying "Barb Farm City".
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