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#241 |
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Warlord
Join Date: Dec 2011
Posts: 155
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Great!
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#242 |
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Emperor
Join Date: Mar 2011
Posts: 1,973
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Woodstock
Here is a Wonder that I have not yet put on SVN, but I finally got around to creating it because the tech is available. This is Woodstock, and it is available at Counterculture. It will be one of two Counterculture Wonders - the other is Burning Man, which will also require Tourism. I want Burning Man to give +1 happy from all Culture buildings, but we need a mechanic to do that without having to write out every single one of them in the code.
Unfortunately, the building model for Woodstock that I found does not work with the Sevopedia, so this is currently model-free. Maybe somewhere down the line we can solve the problem, but that is way far down the priority list. By itself, Woodstock doesn't do much: +1 happy all cities, +1 happy from Hit Singles, +2 happy with Liberal, +15 culture, +2 GPP (Artist), +10 instability all cities. These are fairly generic effects. Attachment 328533Attachment 328534 The important thing you get out of Woodstock is the Summer of Love event. It provides a fairly large one-shot culture bonus in exchange for a temporary unhappiness penalty in all cities. Attachment 328535 What do you think of this one? Last edited by Vokarya; Sep 21, 2012 at 02:32 PM. |
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#243 |
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Emperor
Join Date: Mar 2011
Posts: 1,973
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A Skeleton Wonder: The Alamo
Here is another Wonder that I have built and is working, but I feel is incomplete.
The Alamo has a single major effect: when a unit you control is killed, it gives the unit's base strength as a one-time culture bonus to all cities. For example, if you lose a Rifleman unit, you get +26 culture (the Rifleman's Strength). Attachment 328536Attachment 328537 What I am not sure of is if this is enough for the Wonder. Should the culture from the Alamo scale in any way? Should it have a base line (+10 culture regardless of unit), a multiplier (base Strength x2, for example), or a scale factor (multiply by the percentage of turns over Normal speed)? Should the Alamo have another ability? Some things I considered are:
Let me know what you think would work best. Last edited by Vokarya; Sep 16, 2012 at 02:19 PM. |
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#244 |
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Chieftain
Join Date: Nov 2008
Posts: 83
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I would suggest making "Route 66" into "The Autobahn." Route 66, and the US highway system in general, is a greater engineering feat, but it has nowhere near the international fame. If anything, it's mostly associated with kitschy Americana. There's something of an excess of US-based wonders in the Modern Age as it stands.
... which makes it somewhat ironic that two I think are badly needed are the Hubble Space Telescope and the Panama Canal, both primarily American wonders. ![]() The Panama Canal is arguably the greatest engineering feat in history. It also has the potential to be a great gameplay wonder. If it's possible to create spaces passable for both ships and land units, and it seems to be, it would be a great way to link two oceans, just as it did IRL. If this IS possible, it might be nice to make the Suez Canal available as well, so this could be done in two different places. The Hubble Space Telescope has been an immense boon to science and is an iconic "object" for the space age. Seems like it would have obvious gameplay function as a major science booster. (The Mir space station is another possibility, but it's not as clear what its benefits should be and its fame has faded more with time.) Another great choice would be CERN's Large Hadron Collider. At least one of the great particle accelerators should get a named wonder, and this is the most famous of them. Moving away from modern wonders, I'd love to see the Walls of Jericho available as a late prehistoric wonder. They wouldn't be any better than the Walls you get with Masonry (aside from providing more culture), but would be available considerably earlier reflecting their status as the oldest city wall in the world.
__________________
Read my novel, The Fox Who Stole Hong Kong, available on Amazon kindle, PC and mobile device. Last edited by MoogleEmpMog; Aug 09, 2012 at 11:50 PM. |
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#245 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,554
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Quote:
![]() Isn't the Hubble Telescope already in C2C iirc there is a movie defined for it.
__________________
Dyslexia luRs Member of the C2C modding team. |
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#246 | ||
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Chieftain
Join Date: Nov 2008
Posts: 83
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Quote:
![]() In all seriousness, Mexico won the battle, but it's one of history's most obvious Pyrrhic victories and became a rallying cry that went a long way toward losing them the war. While it's yet another American wonder, it's not clustered in the same era as most of them and "Remember the Alamo" is one of the most famous historical rallying cries that's tied to a building. The effects listed seem pretty cool. (I'm not sure if they would involve an appreciable amount of slowdown, though, triggering whenever a player's unit is killed.) Quote:
-_- I don't understand the distinction between Wonders and Projects. As a physical object, why isn't the Hubble a Wonder?
__________________
Read my novel, The Fox Who Stole Hong Kong, available on Amazon kindle, PC and mobile device. |
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#247 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,554
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Quote:
I have never been sure. You can't speed up projects with Great Engineers, but everyone in the team get the benefit. On the other hand the types of benefits from a project are much smaller than for a wonder.
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Dyslexia luRs Member of the C2C modding team. |
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#248 |
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Deity
Join Date: Jun 2011
Posts: 3,039
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Many wonder effects also benefit the entire team.
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#249 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,334
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@Vokarya
I think your woodstock wonder is groovy but I think it should cause some air and/or water pollution. Possibly even disease. It was very messy and tons of trash was created. So ironic since many Hippies were pro-environment. Quote:
Last edited by Hydromancerx; Aug 10, 2012 at 03:24 AM. |
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#250 | |
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Chieftain
Join Date: Nov 2008
Posts: 83
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Quote:
If you do decide to make a separate Autobahn wonder at some point. Perhaps it could be a unique class of road with higher speed than the other modern roads (but still slower than the high-tech ones), since it's most famous for its lack of a speed limit. Of course, I've seen plenty of arguments it ends up stop-and-go anyway. ![]() One thing I've wondered, considering that most of the pre-Future wonders are unique events/buildings - why is the "International Dog Show" called that, rather than named for one of the specific great dog shows? Crufts (UK) is the largest and most famous.
__________________
Read my novel, The Fox Who Stole Hong Kong, available on Amazon kindle, PC and mobile device. |
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#251 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,334
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Quote:
On a side note, did you really write "The Fox Who Stole Hong Kong"?
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#252 | |
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Warlord
Join Date: Oct 2009
Location: Finland
Posts: 261
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#253 | |
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Vorlon
Join Date: Apr 2011
Posts: 6,745
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Quote:
Magino Line would be a good use for wonder-generated forts though (not a solid line, but every other tile), though it would probably be OP due to the huge, huge benefit from the ZoCs In regard to mega-canals we could have a new improvement that acts like a fort but without the defense or ZoC elements, which then COULD be planted coast-to-coast by wonder code. We don;t have any way to genetrate a good graphic however - sopmeone would just have to come up with something that could be plonked down as an improvement graphic that served the purpose, but because such graphics are indpeendent of the surrounding tiles it couldn't link uuop and actually draw something canal-like (a la great wall) unfortunately. |
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#254 | |
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Deity
Join Date: Jun 2011
Posts: 3,039
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#255 |
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Warlord
Join Date: Oct 2009
Location: Finland
Posts: 261
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Yeah I was just referring to them as an example of moving naval units through land being possible. It's a bit cheesy to use them that way too and I usually try and avoid them, but in my current game I just couldn't resist when building just 2 forts made a 40+ turn route (around most of the continent) doable in 2 turns.
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#256 |
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Emperor
Join Date: Mar 2011
Posts: 1,973
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It's the symbolic value that the Wonder is trying to represent. The original idea that I had for the Alamo was to give a unit defending alone +50% strength, but I couldn't seem to find a Python function that would work, so I settled for the Culture bonus and the "Remember the Alamo!" cry.
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#257 |
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Emperor
Join Date: Mar 2011
Posts: 1,973
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I always thought that projects are for single great inventions that aren't tied to a particular building. Hubble is an example because it's in orbit, not the city that it is built in. (I think Penicillin should probably be a Project as well, not a building.)
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#258 | ||
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Emperor
Join Date: Mar 2011
Posts: 1,973
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Quote:
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#259 |
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Emperor
Join Date: Mar 2011
Posts: 1,973
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I already did the Maginot Line way back - it provides a free Barricades in every city. I suppose it would be possible to have it add free Forts on the map, but I'd have issues with it putting Forts over improvements.
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#260 | |||||
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Chieftain
Join Date: Nov 2008
Posts: 83
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Quote:
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I'm thinking back to AND there, though - I haven't actually reached the modern era in a C2C game yet. ![]() Does Route 66 overwrite railroads with highways? If the former are better, this could end up being one of those wonders that actually hurts the player (or, more likely, the AI) to build. Quote:
![]() I recall modders trying to grapple with the great canals before and not being able to get them to work. Hopefully someday. Quote:
I'm a writer and game designer by trade. Tabletop game design, though, so when I see any code more complicated than HTML or basic JAVA my eyes tend to glaze over. In addition to The Fox Who Stole Hong Kong, you can see some of the roleplaying game books I wrote for Green Ronin Publishing and Mongoose Publishing on my Amazon author page. I also have a free online serial.
__________________
Read my novel, The Fox Who Stole Hong Kong, available on Amazon kindle, PC and mobile device. |
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