BlackArchon
Warlord
This is our first patch which will break savegames.
Changes for Patch D (also contains all previous fixes):
Civilizations
Balseraph
- Courtesans and Nojah: When they defeat a stronger unit and copy their opponent's strength, the game now considers also promotions like strong or heroic attack/defense (Assets\Python\Wildmana\Expansion.py)
Infernals
- Hyborem may get a Balor after building the Infernal Grimoire (Assets\Python\CvEventManager.py)
Misc
- New art files by tesb
- Updated Aristrakh civilization by tesb
- The calculation of a unit's strength got incorrect if it hits 0 or even below - fixed (DLL, breaks save games!)
(Before you could have weird effects like a 'Cult of Esus Enforcer' with Crown of the Martyr - the result was -1 base strength for the unit. Now the strength of a unit can never be lower than 0, and it also calculates correctly effects like Black Fire on low base strength units like skeletons.)
- Fixed a possible crash (CTD) when two players are forming a permanent alliance
- The great person progress bar is fixed
- The spell research progress bar is fixed
- Removed some more obsolete game mechanics
- Fixed the tooltip for units which have a chance to pass an effect to their enemies after combat
Link to patch C (and older) thread: http://forums.civfanatics.com/showthread.php?t=469490
Please see also http://www.masterofmana.com/phpBB3/viewtopic.php?f=8&t=2815.
Changes for Patch D (also contains all previous fixes):
Civilizations
Balseraph
- Courtesans and Nojah: When they defeat a stronger unit and copy their opponent's strength, the game now considers also promotions like strong or heroic attack/defense (Assets\Python\Wildmana\Expansion.py)
Infernals
- Hyborem may get a Balor after building the Infernal Grimoire (Assets\Python\CvEventManager.py)
Misc
- New art files by tesb
- Updated Aristrakh civilization by tesb
- The calculation of a unit's strength got incorrect if it hits 0 or even below - fixed (DLL, breaks save games!)
(Before you could have weird effects like a 'Cult of Esus Enforcer' with Crown of the Martyr - the result was -1 base strength for the unit. Now the strength of a unit can never be lower than 0, and it also calculates correctly effects like Black Fire on low base strength units like skeletons.)
- Fixed a possible crash (CTD) when two players are forming a permanent alliance
- The great person progress bar is fixed
- The spell research progress bar is fixed
- Removed some more obsolete game mechanics
- Fixed the tooltip for units which have a chance to pass an effect to their enemies after combat
Link to patch C (and older) thread: http://forums.civfanatics.com/showthread.php?t=469490
Please see also http://www.masterofmana.com/phpBB3/viewtopic.php?f=8&t=2815.