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Old Feb 28, 2013, 12:44 PM   #1
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Exclamation End of CivWorld

This just posted by the Civilization World fan page on Facebook:

Quote:
Originally Posted by Civilization World
Rulers of great civilizations, repent! The world is coming to an end! CivWorld will shortly cease operations and flow into the ethers, forever a fond memory of great triumphs. The last day for players to get more CivBucks using Facebook Credits will be April 2nd, 2013. The last day Civ World will be accessible is May 29th, 2013. We thank you for the time you spent with CivWorld, and beseech you to stay civilized on the other side.
Seems CivWorld is going with the trend of many other Facebook games. Zynga has been making cuts to its games as well. I've never played CivWorld, but I hate to see this happen to a Civilization title, even if it's an offshoot.

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Old Feb 28, 2013, 05:28 PM   #2
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I won't be sad about this. To me, the game was absolutely terrible and had nothing at all to do with the game we know as civilization.
I am not surprised it ended up this way.
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Old Feb 28, 2013, 11:57 PM   #3
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Yeah the game is finally coming to an end. Glad that I didn't spend anything on civbucks
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Old Mar 02, 2013, 04:37 AM   #4
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Farewell to Sid's vanity project.

Had it not diverted much needed resources from the development of Civ 5, I might be a little bit sad.

But worry not, as we speak, Sid has plans to divert funds from Civ 6 for his iOS vanity project.
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Last edited by krasny; Mar 02, 2013 at 04:38 AM. Reason: Adding more bile.
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Old Mar 02, 2013, 03:38 PM   #5
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Yay! Death to all mobile / social network games (aka games with all strategy, story, or any thinking removed). People thinking games like this are games is hurting the industry.
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Old Mar 02, 2013, 03:48 PM   #6
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Facebook games are fine.

Facebook pastimes and other fluff which pose as games, which siphon resources away from proper Civ are beyond the pale and beneath contempt.

Sid should be ashamed of himself.
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Old Mar 02, 2013, 04:05 PM   #7
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I tried to play CivWorld, but the whole social aspect ruined it. I'm hoping Firaxis learns from this mistake in gaming and produces something amazing next, perhaps another Sid Meier's Pirates!
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Old Mar 02, 2013, 04:09 PM   #8
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Is anyone seriously surprised by this?
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Old Mar 02, 2013, 05:05 PM   #9
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Tbh, I had almost completely forgotten about CivWorld.
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Old Mar 02, 2013, 05:57 PM   #10
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Quote:
Originally Posted by Antilogic View Post
Is anyone seriously surprised by this?
A minor one; I thought there wasn't much cost in them keeping it up. (And so at some point there just wouldn't be any more updates [like those playing say SMAC(X), there's been no updates for years but you can still play it.]) Maybe facebook is charges more games on their site than I thought.
(Zygna likes to have frequent limited time things in all their games, so it wasn't surprising that they pulled their less popular games.)
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Old Mar 02, 2013, 06:43 PM   #11
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I did play couple of games there (and became highest ranking player once). Massively multiplayer aspect of the game was very fun -- for the first time a player could experience internal rivalries and tension INSIDE his empire -- very realistic aspect totally missed by franchise so far. Mini-games were silly for strategy players, though. This idea should be further polished and developed, not shut down. Sad.
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Old Mar 02, 2013, 07:21 PM   #12
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I think Sid Meier cancelled Civ World because the designers portrayed Sid Meier with gray beard on the title box, this must have been a huge insult to a creative man like that.

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Old Mar 03, 2013, 03:20 AM   #13
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Good riddance.
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Old Mar 03, 2013, 05:03 AM   #14
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Good to learn about this. The game was really bad, and could not be simply 'revised' for improvements. It should have been shut down long ago.
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Old Mar 03, 2013, 09:51 AM   #15
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They could make this as a browser based TBS, on it's own website, not on Facebook. And you should be able to have your own civilization. This way, it could be much more interesting. And instead of having the civs from PC version, you should just give what name you want to your civ and choose some benefits, at the beginning. Custom Civs.

You know... managing your cities like in Civ 5, doing battles like in Civ World, researching, etc. Could be interesting. I'd play that !
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Old Mar 03, 2013, 09:52 AM   #16
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I never like to see a game go down, but a Facebook game. Eh. Not so sure it's a bad thing.

What they need to do is make a high quality mobile Civ.
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Old Mar 03, 2013, 08:59 PM   #17
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Quote:
Originally Posted by krasny View Post
Farewell to Sid's vanity project.

Had it not diverted much needed resources from the development of Civ 5, I might be a little bit sad.

But worry not, as we speak, Sid has plans to divert funds from Civ 6 for his iOS vanity project.
well......... you might be my exact equal twin, except i don't like commas. Go ciVI!!!
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Old Mar 03, 2013, 11:37 PM   #18
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Tried it ... didn't like it. If I want multi-player, I have PBEM ... in 9 current games now!!

Also ...

Civ 4 BTS - The End - everything after that was bad - Civ 4: Colonisation, Civ:Rev, Civ 5, Civ:World ... I hear Civ 7 will be a version of Tic-Tac-toe using hexes ... what an innovation that will be.
http://forums.civfanatics.com/showthread.php?t=400676
and its expansion pack
http://forums.civfanatics.com/showpo...9&postcount=11
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Old Mar 04, 2013, 12:21 AM   #19
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Personally, I liked the direction that Civ 5 was going. I just don't think they got there. A good game should not overwhelm the players with options. The 1 unit per tile went in that direction, but the combat didn't quite work out as well as could be hoped.
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Old Mar 04, 2013, 02:22 AM   #20
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Civ needs innovation on the military side--the economic side of the game has developed well since the first two iterations. Some kind of gradually-expanding OOB system would be perfect for the turn-based nature of the game.
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