| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#201 | |
|
Emperor
Join Date: Oct 2003
Location: UK
Posts: 1,966
|
Quote:
I do agree with the concept of making even the advanced units different but not better in every way; for example Waywatchers were originally the sniper-esque units that were suggested in this thread recently, but the others decided they work better as an upgrade for regular Archers; same with Shadow Warriors. The Waywatchers in fact did have an HP penalty (As would have the Shadow Warriors), so it actually became worth it to still build Elf Archers late in the game rather than pumping out squillions of these so-called rare units. Another idea I wanted to implement was the idea of giving Phoenix and Black Guard units a movement of just one, but a defence of 7, making them finer defenders than human Pikemen, and also representing the fact that these are defenders who mostly languish in the city and if you want them to accompany your troops on invasions, they'll slow you down (Plus they'll never run away from a fight like units with movement two). Again, I was outvoted and (Unless there's a lack of Iron) you'll never see High Elf Spearmen in the modern age. With earlier versions of the mod I did include a second "WH-balanced" version, which had changes like Troll-sized creatures being weaker on defence, so that they wouldn't be the only unit built by several races quite late into the game, instead having to be supported by regular troops to defend. Another major change was Wizards being at -1HP (They are only Wizards after all!) so there wasn't a huge reason to build loads of them, as the AI occasionally does. But there were so many patches that needed to be put together I couldn't edit a new version every time, so I stopped. And I think everyone's happy playing the current version, so we'll just have to wait for a Civ 4 mod for true unit balance
|
|
|
|
|
|
|
#202 | |||
|
Chieftain
Join Date: Mar 2007
Location: Loc
Posts: 90
|
Quote:
Quote:
.Quote:
.
|
|||
|
|
|
|
|
#203 |
|
Emperor
Join Date: Oct 2003
Location: UK
Posts: 1,966
|
Well I think you'll find that any unit that is of a high enough quality will already have been absorbed into the modpack... most human units were not custom-made for example, and some other fantasy units came about from other projects, such as the Final Fantasy mod. Trust us, where it came to adding units, we're way ahead of you
![]() And yeah, Civ 4 has already taken me, which is why I've barely played version 2.5, sadly, and probably won't make or ask for any more changes... |
|
|
|
|
|
#204 |
|
Biohazard
Join Date: May 2005
Location: The North
Posts: 3,080
|
I fell to the dark side of civ4 however I am back now
(although I do have exams comming up )
__________________
My Map Thread
|
|
|
|
|
|
#205 |
|
Not an Orange
Join Date: Feb 2007
Location: In a tree
Posts: 544
|
The science advisor says "Felling bad? Good!" when I check the Lords of Decay Icon, shouldn't it be feeling? Also when I checked out the Vermin Lords it called them powerful demons...I thought it was daemons?? This version is awesome and I am happy with it
Last edited by Kumquat; Apr 19, 2007 at 07:05 PM. Reason: Wonky internet |
|
|
|
|
|
#206 |
|
Biohazard
Join Date: May 2005
Location: The North
Posts: 3,080
|
I didnt know that the Vermine lord was a Demon, but I am pretty sure its spelt without the "a" in warhammer.
__________________
My Map Thread
|
|
|
|
|
|
#207 |
|
Chieftain
Join Date: Apr 2007
Posts: 14
|
|
|
|
|
|
|
#208 |
|
Back In Green!
Join Date: Nov 2004
Location: Adelaide, South Australia
Posts: 3,626
|
I think most demons and/or daemons are refered to as 'daemons'. "Daemonic Units" is part of the Hordes of Chaos miniture range...
__________________
My units My graphics library Da Klan Projekt WH40K Workshop RIP Stormrage, you will be greatly missed |
|
|
|
|
|
#209 |
|
Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
|
Wait.. I thought it was like that "color"/"colour" thing..
So daemons are Chaos demons, but there are other demons without an "a"? I`m confused. |
|
|
|
|
|
#210 | |
|
Chieftain
Join Date: Mar 2007
Location: Loc
Posts: 90
|
Quote:
|
|
|
|
|
|
|
#211 | |
|
The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
|
Quote:
__________________
Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team A Guy Can Dream... ![]() UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape! It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics |
|
|
|
|
|
|
#212 |
|
Not an Orange
Join Date: Feb 2007
Location: In a tree
Posts: 544
|
The Skaven are great
|
|
|
|
|
|
#213 |
|
Prince
Join Date: Jan 2004
Posts: 355
|
You're the kind of guy who keeps running even after the race is won, right?
__________________
"If money does not bring you happiness, then you are not spending it in the right places" -Thomas Jefferson |
|
|
|
|
|
#214 |
|
Caliph
|
haha <3 drzoidberg
there will be a small patch soon, however, but mostly to address a couple issues like some missing unit abilities.
__________________
Sengoku-mod - Feudal Japan mod preview/test The Sword of Islam: RFC Medieval Middle East - Caliphates, Byzantium, Crusades, Turkic & Mongol Invasions, Rajputs & Mughals and moar! Now with its own subforum! Medieval Reskin Shop | Buildings & Stuff | RFC Epic/Marathon | Warhammer Fantasy Mod | Medieval European Mod II
|
|
|
|
|
|
#215 |
|
Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
|
I too am still running, but mostly with my own copy of the mod
I`m just flavorising it to my likeness, and updating some unit gfx.
|
|
|
|
|
|
#216 |
|
Furioso!
|
yeah, I'd guess stormrage is pretty happy we won't be updating much - there were so many things he wanted otherwise
__________________
R.I.P. Stormrage, my partner in Green Warhammer Fantasy mod 2.5 for Civ3Conquests - HistoriCanada - Civ3-mod about canadian history My Civ3-units**My all other Civ3-graphics**Things for me to do. It's not an optical illusion - it only looks like it... |
|
|
|
|
|
#217 |
|
Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
|
I still want a whole bunch of stuff, I just don`t care anymore if anyone else has access to it
![]() I would like to see just one one absolutely needed WH unit from you, aaglo.. something to replace the "poke in the eye" Uruk-Hai.. |
|
|
|
|
|
#218 |
|
Chieftain
Join Date: Mar 2007
Location: Loc
Posts: 90
|
|
|
|
|
|
|
#219 |
|
Not an Orange
Join Date: Feb 2007
Location: In a tree
Posts: 544
|
The Expansionist trait really gets the short end of the stick
Maybe there settlers could cost less or they could get 2 of them at the start?
|
|
|
|
|
|
#220 | |
|
Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
|
Quote:
With the Exp. trait there you won`t run into any barbarians, you`ll just find gold, cities, settlers and of course - techs... Sounds good enough to me..
|
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Warhammer Fantasy Battles Mod Brainstorm Thread | Psychic_Llamas | Civ4 - Warhammer Fantasy Battles | 332 | Oct 30, 2007 03:32 AM |
| Warhammer Fantasy Mod 2.0 | embryodead | Civ3 - Completed Modpacks | 2565 | Jun 09, 2007 08:15 AM |
| Warhammer Fantasy 2.5 mod | gimmeadog | Civ3 - Macintosh | 5 | Apr 06, 2007 06:32 PM |
| Warhammer Fantasy Mod 2.1 | Mr. Do | Civ3 - Completed Modpacks | 1483 | Dec 20, 2006 09:13 AM |
| Scenario for Warhammer Fantasy Mod Pack | Aeon221 | Civ3 - Completed Scenarios | 7 | Aug 11, 2005 07:35 PM |