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#1 |
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Chieftain
Join Date: Mar 2006
Location: Aix, France
Posts: 52
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Succubus (updated : complete)
He he I've been a studious padawan and have read all the tutorials of the Jedi Master in unit editing, Rabbit White. Now time has come for me to post my first creation. Lady and gents ... (drum rolls) ... let me show you my succubus :
![]() Wings are Rabbit's ones, and the katana has been taken in seZereth's cultist. And those of you who know the french heroic fantasy strip named "Les Chroniques de la Lune Noire" will easily recognize where the succubus model comes from ![]() Anyway I have to admit I'm not satisfied with this unit, but as I spent quite a time on it (the "learning curve" ...), I wanted to give a preview. First of all, I'd like to get her a dress instead of trousers, longer hair, and remove these useless bagback and glasses. Then I have a problem with animation, as "military unit" animations don't work with spies models ... too bad 'cause I'd really like to see my succubus in the middle of battles ![]() Anyway if you're interested in having a look at the files, here they are : http://www.civfanatics.net/uploads11/succube.zip Any comments welcome (but don't forget it's my first unit )EDIT : Also available another version, based on female settler, that's working fine (see post #16) ![]() http://www.civfanatics.net/uploads11/succubus.zip Last edited by Azatoth; Apr 05, 2006 at 10:29 AM. |
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#2 |
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Emperor
Join Date: Nov 2005
Location: Australia
Posts: 1,007
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nice start, cant wait to see you final version
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I'm Back!! YEAH BABY!! My civs: Romanian civ Getai Civ Thracian Civ Baktrian Civ Dorian Greece Seleukid civ Australian Civ Batavii Civ Galatian Civ Pahlava Civ Lusitani Civ Casse Civ Pontos Civ Sauromatae Civ Makedoni Civ Epeiros Civ Leaderheads: Diodotus I Burebista Teres I Leonidas Amphianax Seleucus I Aigimios Thulsa Doom Julius Civilis Croesus Spadines Units: Grivpanvar Tarabostes Komatai Pantodapoi Zrahakir Netadzik Skuda Uaezdaettae Thorakitai Agematos Basilikou Hypaspistai Classical Swordsman Chaeonion Agema Trmmis Roman General Kluddargos Arjos Ionut's Civs All my civs in one place. EBCIV is back man YEAH!! |
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#3 |
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academic precarity
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
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Hey I wanted to do that first, haha! Unfortunately you won't be able to remove her glasses and backpack unless you have something like 3DMax or blender that means and know how to use that. But the backpack is maybe not so big a problem to skin like a part of her wings.
Another idea is try to build up a succubus from the female settler model. She will be less sexy probably but can use combatanimations, and who would dare then to notice?
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#4 |
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aka 2late2die
Join Date: Dec 2005
Location: Toronto
Posts: 1,836
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Great start Azatoth
you certainly put a lot of work into the front part of the texture
__________________
The presence of those seeking the truth is infinitely to be preferred to those who think they've found it. -- From Monstrous Regiment by Terry Pratchett My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide. TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3 MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders |
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#5 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Very nicely done. I also can't wait for the finished product.
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#6 | |
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Chieftain
Join Date: Mar 2006
Location: Aix, France
Posts: 52
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Thanks for encouragements guys
Quote:
![]() There's one thing I miss with this 3DS ... is there a way to "import" a Civ unit in it and then modify it ? Didn't find out how for now ... 'cause if I have to start from scratch as stated in the docs, I'd better forget about it and focus on the NIF Viewer. |
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#7 |
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aka 2late2die
Join Date: Dec 2005
Location: Toronto
Posts: 1,836
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Currently, there's no way to import civ units into max. I think there is an importer for Blender, which then might export the file into some format that max can import, but the whole process is unreliable and you loose tons of information on the way (unless I'm totally off the mark you can forget about bones and the animations for sure, and probably texture mapping too).
__________________
The presence of those seeking the truth is infinitely to be preferred to those who think they've found it. -- From Monstrous Regiment by Terry Pratchett My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide. TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3 MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders |
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#8 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Her glasses don't bother me...who's looking there?
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#9 | |
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academic precarity
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
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Quote:
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#11 |
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aka 2late2die
Join Date: Dec 2005
Location: Toronto
Posts: 1,836
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If you're willing to give up team color you could remove the glasses by simply making them invisible. And if later you add various succubus-themed items (just off the top of my head - semi-transparent or ripped skirt/dress, a whip, some handcu... um, nevermind
... anyway, you could have them carry the team color.
__________________
The presence of those seeking the truth is infinitely to be preferred to those who think they've found it. -- From Monstrous Regiment by Terry Pratchett My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide. TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3 MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders |
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#12 | |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Quote:
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#14 |
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Chieftain
Join Date: Mar 2006
Posts: 33
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This makes me happy. Now I sing a little song:
"Azatoth, Azatoth, Azatoth the King Ruler of the Universe, insanity he brings!" |
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#15 |
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Chieftain
Join Date: Mar 2006
Location: Aix, France
Posts: 52
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(double post, sorry)
Last edited by Azatoth; Apr 05, 2006 at 10:26 AM. |
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#16 |
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Chieftain
Join Date: Mar 2006
Location: Aix, France
Posts: 52
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OK, time for an update on the succubus !
After several attemps to have my spy-based succubus animated with "military unit" animation, which all happened to fail, I've made another version of the succubus from the female settler. First thing to say : damn, she's not as sexy ... too bad for a succubus. Anyway this time it's working pretty fine with warrior animation. Anyway, even if I prefer the appearance of the first version, I can have with this one in the game ...A screenshot : ![]() And here's the file : http://www.civfanatics.net/uploads11/succubus.zip There's a last bug, but I don't understand where it comes from : the Civilopedia page for the unit is blank, and it doesn't appear in the bottom left corner when you select it But everything else is working fine !I hope that one day I'll be able to come back on the first version and have it worked. Who knows ?
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#17 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
The reason it doesn't appear correctly in the pedia is that if you reference a kfm file, there MUST be a nif file in the directory with the same name. Since you were using warrior.kfm file you need a warrior.nif file. You could just drop a default warrior.nif in there (the file isn't used for anything) but I got around it by just renaming female_settler.nif to warrior.nif and referencing it by that name.
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#18 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Wow Kael. 15 months late!
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#19 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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