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#1 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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This was just made for a demonstration, but I'll post them any ways. I borrowed aaglo's walls for the demonstration, I made minor changes to them, but they are his genius.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; May 30, 2010 at 05:26 AM. |
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#2 |
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Not mIRC!!!
Join Date: Jun 2005
Location: Düsseldorf, ->Germany, E.U.
Posts: 15,825
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As I posted in the other thread, amazing.
Though probably few people will have an use for this file as it is, the fact that you succeeded in making this opens infinite possibilities. You are a pioneer, as always. Thanks a lot.
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--- Master Crossposter ---
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#3 |
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Prince
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Actually...
I might have a use for them... If I can just fix a few irritating bugs in the scenario....
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For Civ3: New Sea Cities, Mind Worms, Alpha Centauri Goodyhuts, Thermal Borehole Mine Replacement, AC Airfields and Radar replacement, Alpha Centauri C (map), Alpha Centauri Animation Veiwer For Civ4: Hunter Promotion My Rise from Erebus Modules - all found here He is an embittered mistheist, the sort of atheist who does not so much disbelieve in the gods and their agendas as personally dislike them. -- Interviewers notes penned on Carrow's Application for Citizenship. |
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#4 |
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A Quantum Waffle
Join Date: Aug 2007
Location: tunneling through your atoms
Posts: 1,473
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Those walls look cool!
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#5 |
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Dororo: Ninja Frog
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Is there a problem when they go over water? Perhaps if you used a series of flags with little mounds of earth under them - then they would look like islands if they went over water?
But it's great that you've figured out how to do it. Good work Pounder.
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cross post with Mirc |
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#6 |
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Wüstenfuchs
Join Date: Feb 2007
Location: Krefeld, Germany
Posts: 973
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The over water problem aside, these look beautiful. Maybe a smaller scale wall would be more fitting though, since it does overpower the city a bit at present. Other than that, awesome job.
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Works In Progress: Sei-i Taishōgun: Blade of Fury (active) Vaterland: Rise of the German Reich (currently inactive) My Unit Preview Thread |
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#7 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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@Gen.Rommel and Keroro
I have made shadows on some of the other borders I have made, which made it look like there was something under the water when the borders went over water. Now I would have to consider piles of rocks and such under the borders, now that they could be made to look half decent. Funny, one of the first things that popped into my head was someone trying to make laser beam borders for a sci-fi mod. Now we could make them with a nice post with a laser cannon or ray gun mounted on the pole. The laser beam would be the civ colours. Here is a preview with water, I loaded it into my current game, I think I will go back to my chainlink fence for now. ![]()
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#8 |
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Got u
Join Date: Oct 2006
Location: Awesome Land
Posts: 6,244
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Pounder you have by far the most edited graphics I have seen.
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''FriendlyFire, I must say that your interest in American current events is impressive. It's impressive because of the fact that you don't live here, and as far as I know, you're not an American citizen. ''Pleghmak ''When you are a mouse stuck living with an elephant ,you learn to watch its every movement. ''Oda nobanuga |
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#9 |
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Lighting the way...
Join Date: Jul 2004
Location: Stickin it to the man
Posts: 4,588
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Kickass, man! So many possibilities...
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Fragile Balance - My Band, Post-Acoustic Music
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#10 |
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Steamin' Monkey
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excellent job Pounder - looks really nice.
Pounder - do you take requests?
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WIP: A spot of Steampunk with your Civ3 Scenarios Escape From Zombie Island 2: The Remake The Super Civ Scenario Last edited by KingArthur; Aug 07, 2007 at 04:06 AM. |
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#11 |
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Asteroid = Doomsday
Join Date: Dec 2003
Location: Dimension called Elsewhere
Posts: 7,678
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Very nice! Perfect for land maps as an imitation great wall.
Yeah, the old water issue. The blasted hard coding always keeping us down...
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"The only Civilized people are the ones who play Civilization." -- Some Civ Addict Play the Playground Mod! I mean, it's got Ninjas, WWII Infantry, Jedi, Zombies, and even Giant Death Robots! Seriously, what can go wrong when you've got Giant Death Robots? ![]() Ok. This is where I got my avatar from. You can clearly tell it is not a boat, or a UFO! ![]() Join AstroEmpires! Conquering a galaxy near you! |
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#12 | |
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King
Join Date: Jun 2005
Location: UTC−6
Posts: 801
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Quote:
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The Oddities of Civ: AI and Happiness (And Production), AI Artillery & Blitz, Ghost Resource Bug Mods; Wolf's Civ III, Lovely Graphics; Futuristic Title Screen, Middle Eastern Cities, Black Flags Foreign Mystery, 27 Modern Static Flag LHs, Freedom Tower/Sept 11 Memorial, Burj Khalifa, Taipei 101, Petronas Towers, Las Vegas Strip, Spring Temple Buddha, Sydney Opera House , Barbarian Camp
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#13 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
I'm thinking of maybe making another set of borders, may look okay in the water as well since they are heads and such mounted on posts. This preview may look repetative because I have only done one head on a post. I'll mix it up with eight different warnings. I will be a little more creative in the hills as they don't show up at sea, but for the flat terrain (including the sea) I will stick to things mounted on posts. I would like ideas/suggestions.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#14 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Here is another preview with flags and towers added.
I was thinking of holding a lottery to make some custom borders for someone, then a came to the realization that no one has made a single request yet and that a lottery would probably be an imbarrassment if I didn't get any entries. Am I the only one who cares about the borders, or is everyone happy with what they've got. I think I'll take a break.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#15 |
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Wüstenfuchs
Join Date: Feb 2007
Location: Krefeld, Germany
Posts: 973
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No, no, Pounder! You should definitely continue your work! We all appreciate everything you do, especially your work towards offering as many different border graphics as possible. I think that's just it though...you throw so many new and varying designs at us that no one is able to think up anything that you haven't already.
But you know what? I'd advise you to hold the lottery anyway. I know I would definitely participate in it. By the way, the piked-skull border graphic looks really good. It would be perfect for an Meso-American or Polynesian mod. Hopefully some will find use for it.
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Works In Progress: Sei-i Taishōgun: Blade of Fury (active) Vaterland: Rise of the German Reich (currently inactive) My Unit Preview Thread |
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#16 |
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Cannelloni
Join Date: Jul 2006
Location: Dresden, Altstadt
Posts: 262
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They look amazing Pounder. The water issue is a bummer tho.
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#17 | |
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Multi units...
Join Date: Aug 2007
Location: It makes me happy
Posts: 265
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Quote:
(Wow, that last sentence has kinda bad grammar.) |
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#18 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Rocks
I through these together quickly, could be reshaped, and fit better, maybe could be shaped more reef like, then would look good in water and land. Just wanted to show another element that could be used, maybe combined with the walls, maybe just keep the walls for the hils and mountains. Flags, skulls on polls, banners and such could be added to the rocks, to supply the civ colours.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#19 |
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Wüstenfuchs
Join Date: Feb 2007
Location: Krefeld, Germany
Posts: 973
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Those look pretty good and also appease those wishing for a more identifiable border (as stated by some above). I think this may look good in a post-apocalyptic scenario as a make-shift defense system using various rubble accumulated in the cities.
By the way, where can I get that Asian looking village graphic two squares south of Thebes?
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Works In Progress: Sei-i Taishōgun: Blade of Fury (active) Vaterland: Rise of the German Reich (currently inactive) My Unit Preview Thread |
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#20 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
Here I've added some vertical flags or banners.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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