Round 11: 1340 AD to 1525 AD (37 turns) - Part 1, in which one of the neighbours gets a nasty surprise
First off, a reply to slobberinbear's query: yes, I noticed Police State's production boost to military units, and it was significant and very helpful in going from having a virtually non-existent military to having one capable of capturing enemy cities.
Now, on to this round. I took the deal, managing to swap the offered techs (Paper instead of Drama).
Then something interesting happened. Even though the other two civs are separated from me by ocean, by getting Zara's map, I gained instant contact with them. First off, the guy who wiped out the Egyptians:
No, that wasn't a very even tech trade, but it enabled the Hagia Sophia which I'd captured in Aksum (so no need to switch into Serfdom in this game), and it earned me several diplomatic points with Monty, so he should be willing to trade resources when the time comes (I don't expect him to research any techs ahead of me--he's pathetic in that regard).
And I also met the guy who's been hogging the lion's share of the religions:
Ah-HA! I suspected that it was a Financial civ, and I was right. Guilds for Philosophy may seem generous, but I had a Great Scientist due in Gaul in about five turns, and this meant I could use him to lightbulb most of Education.
Here's a look at the other continents, courtesy of Zara's map:
I suspect that I may be able to win my domination just by conquering my continent, but we'll see. Now, does anyone have an explanation for how I suddenly had contact with psycho-boy and bowl-head?
I also made a tech trade with Roosevelt:
I also squeezed him for another 250 gold or or so in tribute--which put a 10-turn peace treaty in place, but my units needed a few turns to heal and move into position anyway. I may as well get everything I can from Roosevelt before I kill him, right?
And I kept going--I was a tech-tradin' fiend early in the round, because I have some catching up to do.
Heck, I figured I may as well trade off older techs for some spare change before someone else beats me to it.
However, I was careful in some regards. I didn't trade Gunpowder to anyone, for example.
As I mentioned, my next Great Person appeared, a Great Scientist in my GP farm of Gaul:
As you can see, I used him as I intended, to lightbulb Education, which was then completed on the next turn. I decided to go after Economics next. I hadn't won too many other of the game's "mini-prizes" for a while, so I thought I'd pursue that one. The gold from the trade mission would allow me to catch up a little more in research (which I figured was a more important goal than switching to US and doing some rush-buying).
Around this time I was able to switch into Mercantilism as some of you suggested.
I had to wait a few turns because I'd switched civics near the end of the previous round. The change made sense since Sury had switched to it as well and at this point I didn't have Astronomy for intercontinental trade routes. I was raking in a grand total of around 8 GPT from Zara on my trade routes; I knew I could do better just with a few free merchant specialists.
I also started to get around to founding some of those other secondary cities we'd discussed much earlier in the game.
And then it was finally time to declare war. I decided to go after Roosevelt first, then Sury later.
I had my stack in position near New York. It moved next to the city right away, then captured it on the very next turn.
I love being able to pounce on an enemy city like that right away. It deals a good-sized blow to my opponent.
Another day, another tech sold for a few bucks.
It isn't that dangerous--remember none of us have religions yet. In spite of that, as one of you noticed, Sury did build the University of Sankore. Go figure. I suppose there's the benefit of denying it to others, but still--that's a lot of hammers to divert for very little benefit.
Pacal researched Astronomy before me, so I made some trade deals with him. Turns out he didn't have copper, which allowed me to get a very sweet deal.
I got some information regarding how advanced everyone is. No surprises.
And I managed to beat everyone else to Economics, including Suryavarman, who was breathing down my neck, as you can see below. Yay me.
At this point the GM would have lightbulbed Printing Press, which is not a high-priority tech when you're running a SE; as I mentioned above, I thought a trade mission would give me the most benefit. So I built a Caravel and loaded John Stuart Mill onto it and sent him to the Aztec city of Thebes, which was going to give me the best trade mission deal (2850 gold or thereabouts).
I didn't change civics to Free Market; Sury was running Mercantilism, I was at war with Roosevelt, Zara's cities offered meagre trade route income, and I lacked Astronomy for intercontinental trade. So I stuck with Mercantilism for a while.
I finally got some religions spreading to me, not that the one I got was going to do me any good.
I managed to get Taoism in one city before Pacal switched to Mercantilism and the trade routes disappeared. Unfortunately the city it spread to is Basra, which is new and small and not exactly a production powerhouse yet.
Aksum also generated my next Great Person, a Great Prophet:
I considered settling him there along with several other prophets, but I decided to hold off and use him for a Golden Age (he'd lightbulb part of Divine Right at this point--not exactly a high priority tech for me). I want to wait until I've captured Washington and the Mausoleum of Maussollos before starting a GA, however--in fact, I wanted to wait until the war is over and all the formerly American cities I owned came out of revolt so I could get maximum benefit from the Mausoleum-extended GA.
I got another random event, one I actually haven't encountered before.
The other prizes were some gold our a couple of Pikemen. This seemed like the best benefit. I anticipate converting Medina into my Ironworks city, so having a Military Instructor there is very nice and well worth the investment, in my estimation.
To be continued...