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#1 |
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Chieftain
Join Date: Jul 2008
Posts: 4
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A few questions for you guys.
Hey. Im on vacation right now and im getting back on Saturday, so i haven't had a chance to play Civ Rev yet besides the demo, and i have a few questions for you guys who own it.
1. Spain starts with knowledge of Navigation, and the bonus for discoverng Navigation is a galleon if i remember correctly. Does that mean Spain starts out with a galleon? 2. Are there always or very often islands in the random generated maps that are suitable/worth while to settle? 3. Which civilizations would fit me best? I am not a terribly aggressive player and try to stay out of military conflicts with other players, but if an opportunity in which i am in a position to significantly weaken my enemy presents itself i would take it. I like to have a lot of cities and expand. I think i would probably go for either an economy or tech victory in most games unless i got lucky and was in a good position for a military victory. I like the prospect of settling islands quickly if it is worth it in the random generated maps which i have no idea about. If it is I think i will use Spain the most, if not I dont know what I will use. I know it is worth it for the artifacts, but is there much land to settle in the form of islands in most random maps? |
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#2 | |
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Warlord
Join Date: Jun 2008
Location: Connecticut
Posts: 264
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Quote:
1) No 2) There are always islands but the map is randomly generated, so sometimes you can fine a good ones, sometimes not. 3) In MP most of the time you need to be ready for a fight. Try Spain/England/Rome/Japan But again, forget about to find a peaceful game in MP. |
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#3 |
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Chieftain
Join Date: Jul 2008
Posts: 4
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do most people specialize their cities like in civ 4? Like is it best to have one city for producing one for technology etc.
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#4 |
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Chieftain
Join Date: Jul 2008
Posts: 4
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More questions:
1. can you explain how interest works? Like what exactly does the +2% gold interest for americans do? 2. How much faster does the zulus medieval perk make cities grow? 3. Which is better overall in mutliplayer, china or egypt? |
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#5 | |
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Chieftain
Join Date: Jul 2008
Posts: 36
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Quote:
3. Japan and Greece might be good choices, too, since they both get harbor perks (Japan gets it sooner, though) which means water tiles produce food. Spain's galleon is great for finding artifacts and covering a lot of ocean very early on, and access to whale resources because you have navigation is a huge help. I haven't played multiplayer yet either, but my strategy is sort of the same as yours. Balancing tech and culture with military strength is good overall, and should allow you to defend yourself pretty successfully. This theory comes from playing against the idiot AI, though, so I might get schooled when I try MP for the first time. |
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#6 |
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Chieftain
Join Date: Jul 2008
Posts: 4
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I still need answers for my second two posts guys. If you can answer them i would really appreciate it.
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#7 |
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Warlord
Join Date: Jun 2008
Location: Connecticut
Posts: 264
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#8 |
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Chieftain
Join Date: Jul 2008
Location: Santa Monica
Posts: 11
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1. I'm pretty sure they don't start out with a galleon. Navigation also allows you to build a harbor which can increase food production.
2. There are islands but usually they are not good places to put a civ. Most islands only have grass and water squares, which means actually building anything can be difficult. |
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#9 | |
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Chieftain
Join Date: Jul 2008
Posts: 36
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Quote:
2. I think it's like the aqueduct bonus, which makes the population increase only take half as long. Like if you have 10 turns to go before your pop increases by one, this bonus would make it happen in 5 turns. A great bonus early on when you're trying to settle more cities without leaving your established ones with no workers. 3. Never played multiplayer, but I would guess China, since the Communism bonus will really ramp up production. Too bad you'd only be pumping out warriors since science production is pretty much halted. Egypt's bonuses for desert squares are nice, but not if you start off in a forest. If you can't count on it, it's not worthwhile. All cities producing science contribute towards tech discovery, so you won't necessarily have just one city doing that. I usually have five or six cities, and have 3 or 4 producing science and two on gold. The cities that will stand out as far as producing units will be those surrounded by resource tiles and mountains, so they'll be the obvious workhorses. Each city will start to display what it's good at early on, so the specialization will probably come naturally. |
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#10 |
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Apostasy Enthusiast
Join Date: Jun 2007
Location: Seattle
Posts: 32
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I've played several multiplayer games with Egypt and a couple with China, and I think China is more consistently strong. The population bonus is very good, and early access to spies is more useful than I originally thought. Egypt is more of a gamble -- the initial wonder is random and you don't always have access to desert land. However, when you get the Colossus as the bonus wonder and you have some desert surrounding your initial city, you'll be glad you picked Egypt. When you get the Oracle and start in a forested area, not so much.
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#11 | |
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Chieftain
Join Date: Jul 2008
Posts: 16
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Quote:
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#12 |
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Chieftain
Join Date: Jul 2008
Posts: 36
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Yeah, but if you have 10,000 gold, then you probably have a ton of cities producing 500+ pieces per turn, so 200 is a drop in the bucket. Compared to the perk that increases gold production by 50%, 2% is kind of a joke.
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#13 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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Yeah I agree that the 2% interest is a weaker bonus, but it's usually accompanied by other strong bonuses. Like for the Arabs, by the time you get to the modern era and the 2% interest comes into play, you should be nearing a domination victory.
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The only constant is change. |
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