UGO
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions

Reply
 
Thread Tools
Old Sep 07, 2001, 05:47 PM   #1
growthudemocracy
Warlord
 
Join Date: Jan 2001
Location: Tn,U.S.A.
Posts: 113
Red face Special unitz.....

I can see it now.......me as the Chinesse plenty o' horses, plenty o' iron, ahead in tech, only the greeks will survive my heavy calvary......the babs, persians, nad egyptians "special" units trampled under our hoofs as my great leader (?Hannible?) leads us to glory..........to me these unitz seem unbalanced.............
growthudemocracy is offline   Reply With Quote
Old Sep 07, 2001, 05:52 PM   #2
Juize
Guest
 
Posts: n/a
Post

It's too early to say so now! Remember the Mongols... Oh, yeah... But its still too early.

------------------
<IMG SRC="http://www.virtuallandmedia.com/flags4/europe/FIN.GIF" border=0> &lt;-- THIS COUNTRY IS ON AMNESTYS DARK LIST OF HUMAN RIGHTS!
  Reply With Quote
Old Sep 07, 2001, 06:10 PM   #3
kittenOFchaos
Deity
 
kittenOFchaos's Avatar
 
Join Date: Jan 2001
Location: England
Posts: 6,621
LOL

...the British/English man-of-war will mean all your sea belong to us!
kittenOFchaos is offline   Reply With Quote
Old Sep 07, 2001, 06:31 PM   #4
Hammanu
Chieftain
 
Join Date: Aug 2001
Posts: 86

I think the chineese rider will come along much later... anyway, I see it as a mostly defensive "patrol" unit, good because it can both be fortified effectively and can venture from a city, kill a foe and return. It would be great for a republic, I think, as it wont spend much time outside the city and cause unhappiness. But for an effective atack 4 is too weak, I think, against pikemen.
Hammanu is offline   Reply With Quote
Old Sep 07, 2001, 06:35 PM   #5
growthudemocracy
Warlord
 
Join Date: Jan 2001
Location: Tn,U.S.A.
Posts: 113

good to hear feed back..... yeah i'm sure sid and those guys made it ti balance out
growthudemocracy is offline   Reply With Quote
Old Sep 08, 2001, 05:23 PM   #6
History_Buff
Guest
 
Posts: n/a
Post

The Chinese unit will be formidible, especially if you lack your special unit early.
  Reply With Quote
Old Sep 08, 2001, 10:57 PM   #7
rdwendt
Chieftain
 
Join Date: Sep 2001
Location: Urbana, IL, USA
Posts: 14
Post

What's all the fuss about? I'm not that impressed with the Chinese unit; at least, that is, in comparision to other special units.
In practice, the slight advantage that these special units give will not unbalance a particular game unless there was a situation where the two civs involved (the attacker and defender) had vastly different military capabilities or were already unbalanced.
Besides, to claim that your unit will make you superior requires that you can exert its influence in a short enough time frame before that special unit (like the chinese horseman) becomes obsolete. Tanks and horses just don't mix... get my drift?

------------------
"Not everything that can be counted counts, and not everything that counts can be counted. "
- Albert Einstein (1879-1955)
"The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true."
- James Branch Cabell
"Knowledge speaks, but wisdom listens."
- Jimi Hendrix
"The object of war is not to die for your country but to make the other bastard die for his. "
- General George Patton (1885-1945)
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."
- Henry Louis Mencken (1880-1956)

[This message has been edited by rdwendt (edited September 08, 2001).]
rdwendt is offline   Reply With Quote
Old Sep 09, 2001, 11:31 AM   #8
Hammanu
Chieftain
 
Join Date: Aug 2001
Posts: 86

ONe interesting thing that special units imply is that some civs are better for conquering the world then others. On a large map, I think Americans or another civ that gets a late, powerful special unit will have the advantage, unless you can conquer the world in bc, which sounds unlikely with these new rules.

The Chineese special unit puts them into a good position to secure their border during the middle ages and then move toward a cultural victory, I think.

Of corse, maybe the civ's attributes will have a much greater influence then the special units, we'll see.
Hammanu is offline   Reply With Quote
Old Sep 09, 2001, 05:44 PM   #9
Agni Neres
Guest
 
Posts: n/a

Unlikely that the civ-specific abilities are intended to give any 'significant' advantage, as that would unbalance the game. I really think they are more spice than substance.

Looking at the Rider, the extra defense seems intended to keep them relevant a little longer into the early gunpowder age. If the Civ II model is followed, hit points will double then, so an attack 3, 20 HP Musketeer ends up with a smaller edge than is currently the case.

We have not seen most of the really important combat numbers. Are city walls x3 like civ II, or x2 ala SMAC? Forts 50% or maybe 25% bonus? With the general trend towards lower integer numbers on the units, the bonuses almost have to come down as well. Or you get something like a veteran Hoplite behind City Walls that takes out Tanks.

Agni.
  Reply With Quote
Old Sep 09, 2001, 08:49 PM   #10
Robespierre
Guest
 
Posts: n/a
Post

by the end game i don't think that special units will make THAT big of a difference as far as this ridiculous "only some civs are good for conquering the world" speculation. it's all about HOW YOU PLAY - i'm sure that a powerful industry and economy will be able to crush even elite squadrons of US fighter jets or German Panzer divisions. look at what happened in WWII - having Panzers didn't keep the Germans from losing in face of Russia's superior manpower and determination.
  Reply With Quote
Old Sep 09, 2001, 11:58 PM   #11
Hammanu
Chieftain
 
Join Date: Aug 2001
Posts: 86

KMA, Robby. I will make all the ridiculous suggestions I want to. Just make sure you read them more carefully, and don't quote me out of context.
Hammanu is offline   Reply With Quote
Old Sep 10, 2001, 02:17 PM   #12
The Last Conformist
Irresistibly Attractive
 
The Last Conformist's Avatar
 
Join Date: Aug 2001
Location: Not on your side
Posts: 27,800
Post

Speaking of City Walls, I wonder if they're introducing some kind of "modern equivalent". In SMAC, the city walls-analogue (called "perimeter defense") as said only gives a +100% defense bonus, but eventually you acquire tech to build "Tachyon Fields" that add another +100%.

So, I could imagine a system were you early in the game acquires city walls that give +100% defense but are ignored by heavy artillery, and later get to build "trenchworks" or whatever that gives +100% against anything.

O' course, they'll almost certainly keep the SAM Sites and Coastal Fortresses too, and I'd love to see "Security Centre" that protects against diplomats/spies, or perhaps Police Stations could have that effect ...
__________________
Why can't you be a non-conformist just like everybody else?

CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C
I won't, under any circumstances, lend Mise a feeling.
The Last Conformist is offline   Reply With Quote
Old Sep 10, 2001, 05:47 PM   #13
LKendter
Deity
 
LKendter's Avatar
 
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 14,773
Post

Security center to protect against spies.

This was in SMAC. You had a wonder you could build that all but locked out spies. Can we get it here?
__________________
Check out Lee's civ site . You can read about my RB games.
NEW Feb 23, 2009 - Added Civ3 Epic 46, 47 and 48.
If you play Mafia Wars or trade pets at Tagged, please add me as a friend (then message me) to build a better team.
http://www.tagged.com/petcollect
LKendter is offline   Reply With Quote
Old Sep 10, 2001, 10:30 PM   #14
Chinese American
Corporal
 
Chinese American's Avatar
 
Join Date: Aug 2001
Location: Chinatown, USA
Posts: 217
Post

Now that the Chinese are Militaristic + Industrious, they will have a greater military force than before. City walls are almost negligible if you bring along catapults and cannons with your main assault army consisting of Riders. You don't need to bring Musketeers or Pikemen just to defend your stack. You can have your GA a little early by building Great Wall, or you can get one with the first Rider victorious battle. You can even decide to delay your GA and save it for late-game. If you decide to use Riders, during the Middle Ages, you are pretty much untouchable. Their 3 movement points allows them to patrol your kingdoms (via roads). If you go all the way with barracks and Sun Tzu, plus your Industrious bonus, Chinese should do pretty good.
Chinese American is offline   Reply With Quote
Old Sep 12, 2001, 08:12 AM   #15
BaseballJones
Chieftain
 
BaseballJones's Avatar
 
Join Date: Aug 2001
Location: S.C. USA
Posts: 34
Post

The Chinese are militaristic and industrious?! I thought that was the Romans. What gives? <img src="confused.gif" border="0">
__________________
"There's logic in the impossible."---Kevin Clarke
BaseballJones is offline   Reply With Quote
Old Sep 22, 2001, 02:09 PM   #16
DonJoel
Chieftain
 
Join Date: Sep 2001
Posts: 7
i just dont hope that any civilization will have their special unit forever... im a little bit worried about the americans since there dont seem to be any other unit to make the f-15 obsolete.

Last edited by DonJoel; Sep 22, 2001 at 02:44 PM.
DonJoel is offline   Reply With Quote
Old Sep 22, 2001, 02:41 PM   #17
Graeme the mad
Certified Maniac
 
Graeme the mad's Avatar
 
Join Date: Aug 2001
Location: Liverpool
Posts: 1,013
Now i know your new here (ahhhhhh - look at dah little baby isnt he cute ) but Im going to start being nasty to you anyway - you hope that civs will have their spec untis forever.

Well I can see this one

ZUlu commander to impis - come on boys lets get working - see those tanks over there?Rush up and throw spears at them,

Impi - cant I join the mechanised infantry sir? they have nice trucks

Commander - No goddman you man, your a special unit, grab your spear and get to it

Oh yeah I hope special units last forever too
__________________
Dont take anything I say seriously: except the serious stuff
Im not mad im cognitavely challenged
'The green dude with some serious attitude!'
Insanity is fun if thats the way its done - whiskey man's friend
Graeme the mad is offline   Reply With Quote
Old Sep 22, 2001, 02:48 PM   #18
DonJoel
Chieftain
 
Join Date: Sep 2001
Posts: 7
i missed the "dont" wiseguy.
DonJoel is offline   Reply With Quote
Old Sep 22, 2001, 02:51 PM   #19
Graeme the mad
Certified Maniac
 
Graeme the mad's Avatar
 
Join Date: Aug 2001
Location: Liverpool
Posts: 1,013
Sorry, sorry, but it is quite a major mistake in that context

ne way welcome to the forum
if you want complain about me to the moderators and get me banned for being nasty to a newbie (or spamming considering ive posted twice in this post with nothing related to it) : it does give them something to do and they seem to enjoy it
__________________
Dont take anything I say seriously: except the serious stuff
Im not mad im cognitavely challenged
'The green dude with some serious attitude!'
Insanity is fun if thats the way its done - whiskey man's friend
Graeme the mad is offline   Reply With Quote
Old Sep 22, 2001, 03:01 PM   #20
DonJoel
Chieftain
 
Join Date: Sep 2001
Posts: 7
Thanks an Hello!
I okay sent in the complaint expect to be delted within 2 days
DonJoel is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions > Special unitz.....

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
special thanks korny3354 Civ4 - Rhye's and Fall of Civilization 1 Sep 13, 2007 06:58 PM
?special? jakethesnake94 Civ4 - General Discussions 3 Jul 01, 2007 10:57 AM
One should be allowed to build there vassals special units and special buildings leftisthominid Civ4 - General Discussions 6 Aug 06, 2006 12:53 PM
What's special about the Special Edition? InFlux5 Civ4 - General Discussions 6 Dec 16, 2005 09:22 PM
Special unit need special city improvement ax2047 Civ - Ideas & Suggestions 6 Jul 08, 2005 08:58 AM



All times are GMT -6. The time now is 08:27 PM.


Powered by vBulletin®
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
This site is copyright © 2000 - 2009, Civilization Fanatics' Center.
Support CFC: Amazon.com | EB Games | Amazon UK | Amazon DE | Amazon CA | Amazon FR