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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#81 |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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Its in one of these that were in the SAve folder. 850AC Britons. The autosave.
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#82 | |
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Chieftain
Join Date: May 2008
Posts: 74
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Quote:
I examined your save file shwick... This is not a bug. This was a protection system for cracking. I was not expecting some special cases in demo version like finding a developed science like "Democracy". Because demo is limited until 1000AC. But you played game well and find that science before demo end (850AC) without any crack vs. So game protected its self and reduced your gold to -1001. I will try to save your file and place here later. Thanks for files and information...
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Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com |
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#83 |
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Chieftain
Join Date: May 2008
Posts: 74
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Here is your new save file with your old gold is returned and next founding science is switched to Invention. Copy this file under your Save directory. It will not be at autosave slot, it will be at save slot 5. Good luck!
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Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com |
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#84 |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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Using that save game I got another weird gold bug. After taking the city of Pompei my gold went to -862 gold. Also I had a CTD once the AI's turns were being calculated.
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#85 | |
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Chieftain
Join Date: May 2008
Posts: 74
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Quote:
Also CTDs are also happening because of same protection system. I will fix that problem too in Version4 which I am currently working on. Players who bought serial key will have not to do anything extra to pass V4. Key will work on all versions. You can continue your game for last 3-4 turns until demo end with this new slot5. Also I want to ask a question, does musics are annoying in the game? I used old midi files to catch old Colonization spirit, and can change to better mp3s if these midis are annoying.
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Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com Last edited by ozangumus; Sep 11, 2008 at 12:47 AM. |
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#86 |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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If these are just caused by not having a serial key, I'll buy one in the next few days. Will wait until I have a few free hours to play through.
On the music: As long as its easy to adjust volume, its not too annoying. I would try to make it so players could also add their own music in the appropriate format. I really wish the right-click help system would return. It isn't necessary, but really helps in learning stats and terrain stats for newbies. Question: Why can't settlers and covered wagons be converted into population? |
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#87 |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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I just got the serial key and started playing through some more. Ran into another strange bug. Every time I try to enter a city, either through the message glyphs or by clicking on them; I get a floating point error. Here is the save.
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#88 |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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Same error happened on another game I was playing. Here is the save:
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#89 | ||
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Chieftain
Join Date: May 2008
Posts: 74
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I found an important bug. I am solving it. I will inform you after I solve this error. You can be sure that I will overcome this problem in 24 hours, so you can continue your games.
Thanks for your helps, registration and feedbacks. Quote:
Quote:
Because some players can transport their settlers from one city to another by this feature. And this can cause unfair situation because city population grows faster when current population of city is lower than 6. So players can carry their villagers from small cities to bigger cities and they can speed up population growth. This is not an desired situation and can effect game play negatively.
__________________
Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com |
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#90 |
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Chieftain
Join Date: May 2008
Posts: 74
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![]() I corrected bug which you had found. I will upload new version of Invasion V04 tomorrow night. And you can continue your game without that bug after tomorrow. I need to work on some more stuff before uploading new version. Like you see in screenshot after solving bug I added feature you offered. -Right clicking and getting production info about that area- Also coast graphics are better in Version 04. But I need an illistrator for better graphics. I am only programmer.
__________________
Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com |
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#91 | |||
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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Quote:
Quote:
Quote:
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#92 |
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Interplanetary Assassin
Join Date: May 2002
Location: Ladistier
Posts: 1,948
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I gave it a quick spin, and encountered a bug that appears to have something to do with the music. Suddenly an error message popped up, and said, something about "file not found or missing". It froze for a second and then the music started playing. Sorry, but it didn't occur to me to take a screenshot or write down the excact message.
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Kohina, Slay Radio, Nectarine NOTW VI - Terror in the Khazad fortress. Bowyer/Werewolf - Victory! # NOTW IX - Ride for Ruin. Supplymaster/Werewolf - Lynched # NOTW XI - Wolves among lost sheep. Carpenter/Priest of Junil - Victory! # NOTW XII - The name of the Rose. Pilgrim/Priest of Ashen veil - Survived # NOTW XIII - The Sound of screaming. Baker/Priest of Cult of the dragon - Lost # NOTW XIV - The Court of the Crimson King. Khazad Hammerfist - Victory! # NOTW XV - The Children of Stone. Stone finder - Victory! # NOTW XVI - Operation Enduring Freedom. Bannor Sentry - Lost. # NOTW XVII - The Stealer of Souls. Dwarven Engineer. "I jus realised thats not a boat...And a weird boat that was. I mean wasn`t." - Stormrage "Wolf releases grasp on your nose with it's right rear upper leg." |
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#93 |
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Warlord
Join Date: Nov 2001
Location: Forssa, Finland
Posts: 245
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Just posting to let you know that all the large versions of images on the fourth image gallery page in Invasion site seem to be missing...
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Petrell's Domain Webmaster |
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#94 | |
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Chieftain
Join Date: May 2008
Posts: 74
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Quote:
Thanks for notice Toni, I already know that, this happened because I spent my all area for web page, I will prepair new gallery in one week with V04's screenshots.
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Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com Last edited by ozangumus; Sep 13, 2008 at 06:04 PM. |
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#95 |
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Interplanetary Assassin
Join Date: May 2002
Location: Ladistier
Posts: 1,948
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Another bug found.
I found my first city, and used the drag move for my first warrior, the unit moved two squares. He ran into a native village, and the appropriate dialog windows opened. I passed them and got ritualism, presumably from the natives. Then nothing happened. I tried clicking everything, but only the menu worked. When I clicked "exit" it said I couldn't exit the game while selecting next technology and only after that the science dialog box appeared. This one is quite similar to the last one. I had Fraps on and managed to get screenshots of it. ![]() I ran into the natives in my second turn. ![]() So far it looks normal. ![]() I don't know what quirk this is, but it always happens. ![]() Here's the thing: The game is stuck into the Natives turn. ![]() I can click into the dark and, if I hit a native village, I can see what's in it. ![]() After exiting the city screen, it again presents this. ![]() And then returns to normal.
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Kohina, Slay Radio, Nectarine NOTW VI - Terror in the Khazad fortress. Bowyer/Werewolf - Victory! # NOTW IX - Ride for Ruin. Supplymaster/Werewolf - Lynched # NOTW XI - Wolves among lost sheep. Carpenter/Priest of Junil - Victory! # NOTW XII - The name of the Rose. Pilgrim/Priest of Ashen veil - Survived # NOTW XIII - The Sound of screaming. Baker/Priest of Cult of the dragon - Lost # NOTW XIV - The Court of the Crimson King. Khazad Hammerfist - Victory! # NOTW XV - The Children of Stone. Stone finder - Victory! # NOTW XVI - Operation Enduring Freedom. Bannor Sentry - Lost. # NOTW XVII - The Stealer of Souls. Dwarven Engineer. "I jus realised thats not a boat...And a weird boat that was. I mean wasn`t." - Stormrage "Wolf releases grasp on your nose with it's right rear upper leg." Last edited by Rheinmetall; Sep 14, 2008 at 04:42 AM. |
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#96 |
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Chieftain
Join Date: May 2008
Posts: 74
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Thanks for bug-report. I corrected empty dialog box error which happens before selecting next science (at first science). Can you download Invaison V04 again and try again. I hope it will not happen again.
Also I will examine your other bug about stucking in native turn this evening.
__________________
Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com |
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#97 |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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I just discovered the drag movement feature. Very useful for ships. But it also led me to an interesting bug;
If you transported troops in a ship then let them off, they still have the S next to their names. This is true even on shore. Even more interestingly, they will follow the same movements as the ship if it auto-moves. This is independent of where they are on land. A soldier that was one square away from the ship, even walked on water to try and reach it. Here is the save-game a couple of turns later. Even after fortifying the unit, the S is still there. Last edited by sir_schwick; Sep 14, 2008 at 01:32 PM. Reason: Added file. |
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#98 | |
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Chieftain
Join Date: May 2008
Posts: 74
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Quote:
__________________
Colonization-like tbs, download from : http://www.ozangumus.com/demo.html For more Information : http://www.ozangumus.com Last edited by ozangumus; Sep 14, 2008 at 02:03 PM. |
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#99 |
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Interplanetary Assassin
Join Date: May 2002
Location: Ladistier
Posts: 1,948
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I managed to repeat the bug, but this time I got stuck into the Aztecs turn. Like with the natives I was able to click in their cities in the dark and click on their units and activate them, but didn't seem to be able to give them orders. As I clicked from one unit to another the Aztech turn progress bar progressed for every unit I clicked through. The most fatal thing was, that when I was looking inside their city, I was able to mess with the production too. Like changing production orders, demolishing an unfinished build, making a settler and sell produced goods. After closing the city screen, the turn seems to progress normally to it's end. I don't have a clue yet what triggers it, but will keep trying.
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Kohina, Slay Radio, Nectarine NOTW VI - Terror in the Khazad fortress. Bowyer/Werewolf - Victory! # NOTW IX - Ride for Ruin. Supplymaster/Werewolf - Lynched # NOTW XI - Wolves among lost sheep. Carpenter/Priest of Junil - Victory! # NOTW XII - The name of the Rose. Pilgrim/Priest of Ashen veil - Survived # NOTW XIII - The Sound of screaming. Baker/Priest of Cult of the dragon - Lost # NOTW XIV - The Court of the Crimson King. Khazad Hammerfist - Victory! # NOTW XV - The Children of Stone. Stone finder - Victory! # NOTW XVI - Operation Enduring Freedom. Bannor Sentry - Lost. # NOTW XVII - The Stealer of Souls. Dwarven Engineer. "I jus realised thats not a boat...And a weird boat that was. I mean wasn`t." - Stormrage "Wolf releases grasp on your nose with it's right rear upper leg." |
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#100 | |
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Emperor
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 1,842
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Quote:
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