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#101 |
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Ace Fighter Pilot
Join Date: Aug 2007
Posts: 81
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How do I stop the '99 more turns' thing?
(I played a custom game and made sure to TURN OFF Time Victory) |
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#102 |
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Chieftain
Join Date: Nov 2005
Posts: 34
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If I build a colony on a tile with 2 silver and 4 ore resources, will my colony produce only ore?
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When your country is absent from the list of civilizations in the game, it feels so bad, just like there is nothing said about your country in wikipedia |
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#103 |
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Chieftain
Join Date: Nov 2004
Posts: 3
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Hi, Might be a stupid question but:
In the "Western Hemisphere" map, close to what would today Guyana, there is a swamp with tobacco. Does it make sense ? Isn't it as in the original col where you had ore in the hills, tobacco in the plains, etc ? In original col you could change certain terrain type, is it still the case ? Thanks. |
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#104 |
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Deity
Join Date: Feb 2008
Location: Combination Pizza Hut and Taco Bell
Posts: 6,194
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Is there a way to get the natives to help me in my war of independence?
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"Undaunted, slightly ridiculous, unbelievably fatheaded - and yet at the same time curiously noble - as he fights forward... Mankind, we salute you!" -Jean Shepherd |
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#105 |
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Deity
Join Date: Aug 2005
Posts: 2,371
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#106 |
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Prince
Join Date: Aug 2008
Location: Canada
Posts: 524
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#107 |
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Chieftain
Join Date: Nov 2005
Posts: 34
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Unfortunately I couldn't build a colony on that tile. I gues it is not allowed to build colonies on peaks
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When your country is absent from the list of civilizations in the game, it feels so bad, just like there is nothing said about your country in wikipedia |
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#108 |
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Old-time newsgrouper
Join Date: Jan 2006
Location: Toronto
Posts: 250
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I suggest you turn off the "Europe" victory too - see if that helps.
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... The USA: |1|4|4| years without a civil war |
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#109 |
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Deity
Join Date: Oct 2003
Location: Cambridge
Posts: 2,291
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How do you set up a trade route?
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History has remembered Samson as a hero after he committed suicide by destroying a religious building during a civilian festival killing thousands of people including the leaders of a regime that had occupied his homeland. |
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#110 |
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Emperor
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 1,287
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First go to your colony screen and change to 'Governor' view, then set up imports/exports for the goods you wish to move. The number beside the export switch is the minimum amount you wish retained in that colony. For instance if your are exporting tools from a colony producing cannons you would want to retain a minimum of 40 tools there.
Next select a wagon train and look for the 'assign trade routes' icon. This gives you a list of possible routes to choose from. |
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#111 |
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Warlord
Join Date: Dec 2005
Posts: 293
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If they are sufficiently happy with you, simply ask them to declare war on the King in their diplomacy screen. As several Founding Fathers give bonuses to native relations, they might be worth taking to help get the natives in the war.
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#112 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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I don't have the game yet.
1.- What are the differences between this game and the original col1? 2.- Is there any other way of winning, appart from independence war? 3.- Is there any other way of losing, appart from another colony winning their independence war? 4.- Is it better to have less people in order to reach independence sooner? 5.- Can you still force the REF to land in the coastal tile of your preference by occupying other tiles? (cheeeeesy) |
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#113 | |
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Emperor
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 1,287
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Quote:
2. No 3. There is a time factor this time round. On a standard game you have to win indepence within 300 turns or you lose. 4. Many think so, I actually find a bigger population and a longer game more enjoyable to play. 5. No, sorry |
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#114 | |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Quote:
![]() 4.- So do I in col1. I have even invented different Victory Conditions for my own use. Having to focus only on accumulating a few bells and killing some dozens of REF units feels somewhat unsatisfactory. 5.- Don't be sorry! I am glad that the AI is improved and some of the cheesiness is gone!
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Are you going to finish that?
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#115 |
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Emperor
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 1,287
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I agree. By the time I declared independence the game was effectively over. I just used to fight the war to get my final score.
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#116 | |
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Deity
Join Date: Aug 2005
Posts: 2,371
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Quote:
By "a longer game", I don't mean a game where everything takes longer to build. I mean a longer game. |
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#117 | |
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Emperor
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 1,287
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Quote:
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#118 |
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Deity
Join Date: Aug 2005
Posts: 2,371
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Wow. That does sound like old Col. But in my experience, the "huge" map in Col II mostly consists of additional water. I must have missed something there.
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#119 |
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Emperor
Join Date: Oct 2008
Location: Waterloo
Posts: 1,756
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Whatever map I'm playing on now (I think it's a huge one from the AoD mod) is definitely big enough for me. By about turn 130, I'm finally done scouting the continent.
Although I really do think those warehouse expansions should sell more. I've got about 5 expert cotton planters working different plains tiles, and 3 master weavers in cloth factories, the FF to give +50% cotton, about 100% rebel sentiment in my towns, and I'm now up to about 900 cotton in my city with the warehouse expansion, and it keeps growing. Since the Warehouse expansion only sells like 5% a turn, it just keeps growing. Although I guess at this point, I'm about to declare independance, I should probably arm all those cotton planters, since I think I have enough cotton in storage to last through my independance... |
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#120 |
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Chieftain
Join Date: Oct 2008
Posts: 2
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hi, i'm a complete newbie to this game and to the forum so i hope you bear with me. i'm trying to find out - how can i get the "expert" immigrants to do their jobs and how can i get them working please? thank you
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