North King
blech
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End of Empires - Update Seven
When the Sun Stood Still
c. Fifty Years
77 - 124 SR by the Seshweay Calendar
to 23 RM by the Satar Calendar
Three years after the Death of Salai
When the Sun Stood Still
c. Fifty Years
77 - 124 SR by the Seshweay Calendar
to 23 RM by the Satar Calendar
Three years after the Death of Salai
Magnificent. That word, more than any other, describes the city of Seis. The sprawling avenues invite gawking even as they discourage mingling; the soaring, columned temples are built to impress rather than to function. Even the houses have more an air of posturing than they do of actually being lived in, as though each man is trying to outdo his neighbors. Still, the city is the spiritual heart of the Seshweay and all the lands that worship Unity and Ayase, a sacred place of pilgrimage for a quarter of the known world.
It is also a place of philosophers, writers, and above all, artists, surpassing even the famed schools of Paasa in the north, and rivaling faraway Farou. Mosaics have become the preferred medium above all, with hundreds of commissions for various churches or official government buildings, along with numerous private families eager to show their culture by tiling their floor. By now, the art has been raised to a level unseen anywhere else in the world.
Also impressive is the rise of sculpture, especially of both marble (imported from the east) and small gold statuettes. These have begun to adorn every temple in the city, as well as being exported to the various Ancestor Worshiping cities abroad; this art in particular has taken on a very religious focus. One can see a gradual hardening of fundamentalist factions in Seshweay as a whole, especially in the city itself.
But for all its grandeur, Seis has been falling by the economic wayside. The young men who can escape their family farms in the River Valley increasingly seek their fortunes abroad, moving to the colonies, acting as missionaries, merchants, sailors, roving the Kern Sea, or possibly settling in the shipbuilding city of Mahid. Or perhaps they go to Haies and Onesh, which now rival Seis in finance, being better located in the trade empire. Still, the older city holds primacy, with the recent construction of the massive Central Exchange and Trade Building, and the massive influx of gold from Nerussian mines.
Neruss, for its part, continued in its role of key ally to the Seshweay, and formed the central link in the Gold Road. This was a thoroughfare that joined Seis to Farou, a monumental achievement in modern engineering that wound through the hills Helsia, the Senet Desert, and over the Parda hills into the Sesh valley. Incidentally, close cooperation allowed the foundation of a Neruss colony to the northwest of the Seshweay, though this small enclave faced raids from the Agi tribe, a people who seem hell-bent on the destruction of their neighbors. Indeed, the ferocity of these attacks is unprecedented, even in the long memories of the Seshweay themselves (Neruss: -50 professionals, -500 militia).
Neruss also saw the rise of the youthful and radical politician Joakim Netfa, who managed to eradicate much of the corruption that had earlier plagued Neruss government. His support could be partially explained by the rise of a middle class in the nation. Spurred on by the growth in trade, a small but increasingly rich group of investors managed to create a position for themselves between the nobles and the commoners, something quite unseen anywhere besides the Seshweay and possibly the Farou. It remains to be seen what might eventually follow from these events.
Incidentally, the strength of financial institutions in Seshweay allowed them to maintain a much higher debt that most comparable nations, though the interest on it has begun to become a fairly significant amount of money.
The most adventurous of men, however, have been actively involved in the colonization and integration efforts in the Kern Sea area. After a set of alliances were concluded with the nations of Styr, Murk, and Kardil, the Seshweay began to expand near all of them. Efforts were fastest near Styr, where the rulers were friendlier and the communications easier. Indeed, in the year 113 SR, the Senate of Styr petitioned the Union of Ayase, as Seshweay had renamed itself, to admit them as a full member city. The Union thus gladly accepted their first truly foreign citizens.
This would have required a radical rethinking of thought if the Seshweay had remained set in their old ways, where they were inherently superior to the rest of the world. But over the course of the past few centuries, this line of thinking was discarded by most as entirely outmoded; all men were now seen as citizens of the world: it was the Unions job to bring them under a single government.
To that end, strains of Unity surged, and religious fanaticism saw a marked increase over the course of the period, and with it, the missionary and economic activity in Kardil and Murk took an even greater precedence in the minds of the Senators.
Unfortunately, the Seshweay strategy was fairly inflexible, at least initially. Their tactics had worked so well in Styr that it was assumed Murk would happen the exact same way. However, these men (called upstream in old Styrian jargon) traditionally had little contact with the foreign merchants, acting more as middlemen between the miners and the ports. These peoples naturally were much more suspicious of merchants and missionaries claiming to bring the newfangled notion of liberty, and were much slower to convert or overthrow their monarchy. More conservative still was the Kingdom of Oscadia upstream, which was the most ardent bastion of nativism yet.
But it was in Kardil where the Seshweay met their most unwelcome response yet. A popular revolution had overthrown the king in the year 114 SR, installing a senate along Seshweay lines; this body was a great patron of Ancestor Worship. Over the years last two decades of Kardili history, however, the religion of Maninism had taken a considerable hold on peoples hearts. There was therefore something of a backlash, leading to violence in the streets and very nearly plunging the nation into a civil war. Order was only restored when the former king retook his throne in 120 SR, sharing power with the Senate. He was more moderate than the southerners could have dared to hope, but his influence prevented the further spread of Ancestor Worship and a considerable boost to the Maninist faction.
This was heartening news to the Gallatene monks who had been praying for the conversion of the small state for many years now. Maninism had been growing in recent years, spread by Gallat to all corners of their region. Constructing temples in Kardil, Ferman, and even parts of Ritti, the faith was growing rapidly. Kings like Mitallian and Alrad the Pure were eager to patronize the faith, and rejoiced even as the people began to place their God over their monarch.
Otherwise, Gallat saw a period of unprecedented prosperity. The construction of the port of Aldina was a thorough victory over the attempted Seshweay expansion into the area, for while the southerners colony remained, it was outflanked, and its usefulness as trading stop had greatly diminished. Indeed, the new island city also drew away considerable trade from Kardil as well, and the small nation began to seriously decline in importance over this period (contributing to the general instability).
Military adventures were also a success, with King Almath X leading an easily successful expansion to the northeast that hardly incurred any casualties at all, adding a massive new section onto the Kingdom. He also founded the city of Halandata on the frontier, creating a military outpost against the barbarians.
He was completely outdone, though, but a few warriors who, having served their time in the Gallatene army, decided to strike out with a band of settlers and created the Tarasatan Kingdom centered around Pamala. This highly militarized state was a follower of Maninism and otherwise a sister state to Gallat, far from the supply lines of the larger nation, so the Kings were quite content to let it be.
Directly to their south, the developments in Gallat and the Union of Ayase were having a profound effect on the Nahsjad tribes. Always an isolationist group, the desert dwellers had mostly been content to live in their magnificent brick and stone buildings. It was no strange thing to them that they maintained this relative seclusion and yet were a crucial link in the trade network of the known world. It was simply the way things were.
Yet the way things were was rapidly changing. The foundation of Aldina had been accomplished by paying the Nahsjad on the island to move to the mainland, and not just in gold. The newly armed Nahsjad tribe were able to defeat their enemies with excellent swords and armor of Gallatene manufacture. Converting to Maninism, they created a small foothold on the mainland.
The new port also changed the locale where most trade was conducted. Now the famous Ushka road changed its course for the first time in millennia, and the well-established balance of power among tribes was shifting. The biggest winners were the Tehabi chiefs of the north, who were able to decisively defeat all their traditional rivals and more than double the size of their territory by the end of the period. Now controlling much of the trade across the desert, they are starting to feel Gallatene influences as well, though they are of course still godless heathens in the priests view.
In Ferman, meanwhile, rulers had once again taken charge of their destiny, and the nation shook itself from a period of lethargy. The new city of Edrim was founded in the center of the nation, while a homegrown religion, Alta, was founded by the shepherds of the east, partly as a reaction against the growing influences of both Seshweay Ancestor Worship and Maninism. Ferman also saw a slight economic decline, mostly due to the shunting of trade from their own ports to those of Gallat; growth in the agricultural economy was not enough to make up for this.
A slightly different drama unfolded in the nation of Acca, where Seshweay missionaries were able to operate despite the lack of sanction by the tyrannical government, slipping in through trading missions, or even through the border that they now shared with the latest expansion of Acca and the annexation of Styr by the Sesh. Their calls to liberty had a considerable appeal to the numerous slaves on the plantations in southern Acca, where worship services were held in secret. Naturally, when Acca found out about this, they were furious, and began an active persecution of the new religion.
It was threats like these, perhaps, that prompted an increasing militarization of Accan society. The Paramoratta barrier in the north, built to connect the line of forts that had long separated them from the north, was a clear signal against unwanted visitors, though it paradoxically reassured Rutto and Prokym that they had no designs on the north. Simultaneously, the military was continuously expanded through the entire era.
Fearful of slave rebellion, the Accans were also responsible for widespread population movements, shuttling around their people to work on various projects. This served to completely homogenize and disorient the population, stymieing any calls for rebellion, but it also introduced considerable resentment that had to be harshly suppressed.
The far northern countries watched these events with some bemusement. As Ritti entered an era which some were calling a long sleep, and as the Prokym and Rutto made their peace, fairly little troubled this supposedly wild landscape. To be fair, several nations were somewhat active in this time.
Kedoy, for example, went through a burst of sustained expansion this turn, and increasing trade with Gallat fueled minor economic growth. The Taudo people, fairly quiet though they remained, saw some expansion in this period as well. Most interesting, of course, were the Lor.
The Lor had settled on the northern coast of the mainland, emigrants, possibly from the eastern coast of the Yadyevu Sea, or from the lands of the Ederru themselves (they themselves call their homeland the Isle of Falor). Politically, there are three powers to contend with, the Talorius (an intellectual leader), the Falorius (a military leader), and the Valras, or an assembly of clan leaders; all three rule from the capital of Taloré. It is a somewhat democratic experiment, which makes it quite a favored stopover for adventurous Seshweay traders. It might also be noted that their mythology is quite unusual (as the gods created this world as a competition amongst themselves to see whose creation would be most magnificent).
Further east, meanwhile, other peoples were also being drawn into the network of the known world. The Avaimi centralized under the rule of the Thorsrdyn, Roech, who founded a new, eastern capital at Asyvedr. He linked this city with the older one at Arrile with a newly constructed road. Moreover, this new, eastern focus of the country brought them into contact with peoples further down the river.
Chief among these were the Liang, a collection of states (only one of them actually having that exact name) descended from the Empire of the God-King Ming, or so they themselves claim. These people believe that holiness is not inherent in any one thing, but rather open to anyone who would strive for it and live a loyal life. Some trade has sprung up, though relations are not free of friction between the two nations. Also notable to the Avaimi, at least, is the rise of a sister state in Cotisi to their southwest.
Other than rumors of unsettled populations throughout the north, little else has happened of note. Far more tumultuous are the happenings in the distant south.
Over the Kern Sea, over the Allato Hills, crossing the nearly interminable desert, we come to the land of the Nahari. Once only a tiny city-state on the edge of the desert, it grew considerably through the conquests of Ruman: first Zirais, then Bahar fell in turn. In fact, it had become the most dominant of the Arta Xorti states by the time of their great conquerors death, a position which they look likely to keep.
Their main rival in the region is, of course, the Opulensi. Formerly broken up into numerous city-states, they finally consolidated under the rule of one King Charitas.
A military reformer, he established a system of uniform military service, and made it not only a respectable way of life, but also a highly potent force. Notably, the Opulensi militia were able to fight at a much better level than militia anywhere in the world with the possible exception of the Seshweay. Thus, King Charitas had an excellent vehicle for the expansion of the Epichirisi state.
His first major move, however, was surprisingly a diplomatic one. Instead of conquering his rivals, he arranged a royal marriage that brought the state of Ormiskos under his wing, and indeed upon their kings death, he became the de facto regent until Charitas son would become the king of both realms under a united Opulensi crown.
In the mean time, he launched campaigns against Kalos and Leheb. That against Kalos went fairly simply, as the state was overwhelmed by sheer force of arms, surrounded by the larger state. Leheb proved a more recalcitrant state, and was able to resist simply due to the more open nature of the coastline; eventually Charitas called off the campaign.
His attacks, however, had driven away many from their traditional homelands, including the men of Kalos, who by and large fled to a refounded city far from the reach of their enemies. Indeed, the Opulensi people as a whole saw considerable expansion eastwards during the period, some outside of the known world, into the dark shroud.
The foundations of a merchant guild netted the crown a considerable source of new income, however, this also raised some friction with Trilui and Trehan merchants; some sort of confrontation between the three looked inevitable in the long run, though for the moment all seemed well.
In other sectors, however, the Opulensi plans didnt go nearly as well. The attempt by the government to mold the religion of the Opulensi into something different (and, not surprisingly, very beneficial to the state) was so blatant that it caused many of the priests and commoners alike to react rather badly towards the regency. In particular, the attempt to declare the king to be divine had no precedent in their religious life. Riots broke out throughout the cities, especially in the conservative Ormiskos.
After a while, the riots died down, but rather than accept the governments attempt to claim the religious mantle for itself, the Opulensi religion had lost most of whatever credence it still had. Indeed, the vast majority of practitioners abandoned the polytheism, and most priests fell from favor or went into exile. The religion of Indagahor was rising faster than ever, and by the end of the period had installed itself as the primary religion throughout the united state. In the end, King Charitas reluctantly converted, and declared the state and only religion to be that of the islanders.
To declare Charitas reign a failure, however, would be to miss the crucial developments that occurred in the period. While his religious agenda was a fiasco, his other domestic accomplishments, and especially the overhaul of the military, ensured that the Opulensi would remain one of the strongest powers of the region. From a slowly withering husk of a state, the state and culture was revitalized.
(Opulensi: -500 militia, -30 ships)
Their neighbors in Treha saw a quiet period. The total elimination of piracy enabled a large increase in trade, while the completion of a harbor in Treha proper made the city into one of the great hubs of the known world. Indeed, the city has become known as the safest haven in the world for any ship, regardless of nationality, or perhaps even legality.
To the north, Stad Men also observed little change. A road to the north enabled a considerable growth in population there, to be sure, but they were largely passive even as the Nahari Empire bloomed into life to their north.
The Farou saw a period of unprecedented prosperity give way to a period of unprecedented high culture. The influx of Hamakuan artists was joined by a strong community of refugees from the violence in Neruss (see below), and the meeting of cultures prompted great experimentation in style. In particular, the bards of the former people had stimulated the first written poetry as literature in the known world, far surpassing any other peoples in this field.
So, too, was their theater unequaled. Salai of Therefau was the greatest playwright the world had yet seen, a master of wordplay and language whose works survive until the end of days. In particular, his magnum opus, a trilogy whose title can be loosely translated as Slave, was viewed as a key catalyst in several major slave rebellions in the Huut Empire. Salai was, of course, not alone, and several contemporaries achieved fame as well; Farou drama was performed as far afield as Krato and the Seshweay.
Overlooked beside all these developments, perhaps, was the field of architecture, but easily the greatest theater the world had ever seen was built in the city of Farou. Sometimes called the Peoples Stage, it provided a venue for Salai, even some of his more controversial works, including one which would eventually lead to his death from a mob of angry citizens.
Supposedly less cultured than the Farou, the Triluis advances are often ignored. However, they imported the Farou style of theater, and while the imitation might seem shallow to some, it did not prevent them from producing great works of their own. A notable native event was the great leap forward that occurred in sculpture during the period, which adorned many new buildings in the city as part of a glorification program by the Emperor. New buildings, particularly those along the Sailors Avenue that linked Hulos temple with the port, and the tomb of the great admiral Vadeni, are testament to the Trilui eye for beauty.
Domestically, a slight fall in trading revenues was seen by the Empire as minor financial crises in the northwest (see below) drove up prices, but for the greater part of the population, little changed. Piracy was largely eradicated from the Lovi Sea, though there are still reports of enclaves in the Astrii territory, which still hamper shipping to this day. The province on the Peko River saw considerable development as the breadbasket of the empire, and indeed grain from that land fueled the growth of Trovin to an unprecedented size.
Further afield, Trilui explorers ventured both eastwards and south. In the east, they largely were unable to penetrate much further than the Kbrilma Sea, mostly due to the uncertainty of supplies, but to the south, they were able to confirm the presence of mostly nothing. Past Cape Manakea, it seems, the Nakalani continues for quite some distance.
Military expeditions to the southwest were far more successful, finally eradicating the pirate enclaves there (with the help of Jipha and Krato, of course), and aiding the Hanakahi in finally suppressing the last of the Hamakuan rebels. The latter operation in particular cost many lives, however.
(Trilui: -50 ships, -1,000 militia, -250 professionals)
The people of Palmyra also saw a busy period, with considerable investment going into a set of new dockyards at the capital, as well as the gradual development of new ships (known as crocodiles to the animal-fond Palmyrians). There was also the codification of a new common law, as well as the founding of a new naval academy that put their admirals on a par with even the great Trilui.
To their southwest, the Zyeshu consolidated further under a single central authority, as the king, through both bribery and skillful diplomatic maneuvering wrested power away from the jealous nobility. He also established increasingly sophisticated coastal fortifications that were able to deflect nearly the entirety of pirate raids during the period, while Zyeshu sojourns became more common to the former lands of the Hamakua as well as the exotic west, though the north was mostly avoided due to the turmoil there.
The Empire of Krato, now without any real enemies, seemed to conduct itself with a certain hesitancy. True, they were able to crush the minor independent city of Triad, but this was scarcely an achievement to boast about; they had vastly outnumbered the smaller states forces. Besides this, the nation contented itself with a few housekeeping operations, destroying the pirate enclaves to their east in conjunction with the Trilui and Jipha.
(Krato: -500 militia, -400 professionals, -20 elephants)
The Uggor also learned of a secret society, the Order of the One, who apparently had existed for quite some time, unbeknownst to their sovereign. The Order, attempting to take a more proactive stance in the world, especially against the rise of Iralliam, repaired the great fort in the Hala Valley that had once been the refuge of the Duroc people in times of crisis.
Two island cities were founded to take better advantage of the trade that now came across the seas: Sizo, on an island so tiny that the city was more of a fort than anything else, and Rangi, which provided a useful base for colonial expeditions to the south.
It was one such colonial operation that caught the attention of the Emperor. Led by a General Covo, a highly ambitious and cruel man, its depredations led to much resentment on the part of the colony where they served, and it was met with more than a little relief when they embarked on an expedition against the natives.
Covo had been ordered not to engage these peoples unless absolutely necessary, but it was hard to see how his orders could have led to anything besides bloodshed, especially given his explosive personality. Needless to say, his policies of general wanton behavior were quite unpopular with the natives, and were met with hostility in every direction. Except, that is, for one tribe, quite unlike any other the Uggor had met.
The Gu Ya Rot were minor even by the standards of the jungle tribes, but they were remarkable in that they alone did not attack the Uggor. This was not due to any sort of special predisposition to the Uggor: instead they simply had a fairly peaceable nature, preferring to live among the forest and only harm those that would seek to harm their home. As such, they benefitted greatly from trade with the northerners expedition, and were able to make considerable advances past their neighbors.
Thus we come to Moti, that unusual cousin of Krato. This period saw fairly little trouble from the state, which preferred to watch its neighbors quarrel, but this was less due to any inherent peacefulness than to the generally disunity of the nation. The great families who in Krato were more economic units than anything else had become discrete political pieces of the puzzle, some of them directly hostile to the governing Elephant Clan.
However, skillful leadership from the Chief of Chiefs Gaci saw a meteoric rise in centralization, as the Elephant family took control of many new lands, and perhaps more importantly gained land in the city of Moti proper to establish a temple there. The increased income from these two sources enabled an increase in their familys military, with which they were able to fight against outsiders who were forced to the fringe of Moti society.
Some troubles with bandits were reported to the north, especially with an earthquake late in the period, and perhaps even more importantly, the war.