Just For Fun: Oracle --> Education Slingshot @ Emperor

Joshua368

Warmongering builder
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Hello everybody. I wanted to play around with Civilization, and found this slingshot. With it, anyone should be able to slingshot education ~1000 BC, without militarily dominating every other civ into submission early. Let me just first say that this is not a legitimate strategy, there is a huge amount of a risk and a fair amount of luck involved in doing it. However pulling it off is fun and should put you into a very interesting position! :D

As a disclaimer I will say that I am most certainly not the first person to do this, someone must have done it before me. But I didn't rip this off a DaveMcW deity game or anything. :p I was reading an old thread somewhere and someone celebrated pulling off a Civil Service slingshot (back in vanilla) and another person said to tell them when they oracled to Paper. Then another person pointed out that that would require bulbing Theology, and then got me thinking... what if we bulbed paper after that? Clear route to Education!

So how do you pull it off? Well it actually isn't too hard as long as you aren't unlucky. Turns out its very possible, even on Emperor. (the level that I'm comfortable on) It just requires a careful beeline, some fortunate tech trading, and no AI finishing it early! On lower levels its probably less risky, and I'm not even sure if it's possible on Immortal. Leave that for someone else... :king:



For this test game, I'm playing Pericles of Arabia. (unrestricted leaders) The difficulty as I said is Emperor, the speed is Epic, and the map is standard-sized Pangaea. (early contact with many other civs is important)

You don't need a very specific combination though, all that's vital is the Philosophical trait. The other trait isn't nearly as important, pick any philo guy you want. Pericles is nice though because Creative gives him cheap libraries, which are a nice bonus for this.

Starting techs are probably the second most important thing, you want good ones to do this as fast as possible. Mining and Mysticism are the most important techs, followed by whatever food resource you got (preferably Agriculture). The UU/UB probably won't be too vital, though the Madrassa's priests can certainly help.

If you want to do this with a regular leader, I would advise Ghandi of Inda. Philosophical, begins with Mysticism/Mining, and the fast worker doesn't hurt! I did this again with him later, he's pretty good.



Here is the start I chose, reloaded a few times before settling on it. Nothing flashy, no gems or anything. It has a great food resource though and plenty of hills/forests for production, forests are pretty important! Also the city starts on a plains hill, good for getting the first worker out faster. The marble looks nice, but we won't actually be using it all because early Masonry (and the Wheel) won't help us with our beeline!

I chose worker first and teched Agriculture, then Mining and Bronze Working. Even in this crazy game we can't forget the basics! We need food and we certainly need the hammer boost from chopping.

After the worker is complete I begin production on Stonehenge, though focus mostly on city growth for the time being. You have a pretty good shot at getting it, once the corn is farmed start I chopping forests and mining hills!

Bronze Working finishes and I begin the oracle beeline.



For the record, in the end we're going to need both Meditation and Polytheism. (otherwise the prophet can't bulb theology) In this game I take Med because it's cheaper, but I suppose Poly might be better because you're more likely not to get it in a trade later thanks to the Temple of Artemis.

Also during this time we start meeting our neighbors. They're unrestricted but I didn't specifically pick out any, I think finger picking specific leaders could make this a more secure strategy. We meet the likes of Catherine of Germany, Sitting Bull of the Netherlands, Suleiman of the Vikings... what fun.



2775 BC and a few chops later and Stonehenge is complete. Don't really need the monuments, we need it for the Great Prophet points! Notice the GP will take 37 turns to come with our philosophical leader.

Not too long later we finish a fairly important tech in our staregy! :p



Though it's not for the Oracle... we don't need to get started on that quite yet! You can't build it faster than you can research, hence why marble is not important. The main reason we needed Priesthood right now is to continue teching to Writing, for libraries! No Wheel --> Pottery route needed this game.



Between finishing Stonehenge and teching Writing, there is a bit of "downtime" where you can build whatever you want. This is a good time to spit out garrisans, explorers, workers and maybe a settler. As you can see here, I chopped out a settler to grab some nearby gold! Even without gold, a decent second city should help speed up research, even in short term. (a second library)

Yes, I settled Medina one space off the coast, but I don't really plan on playing this game into the ADs, very short-term spot. Won't have fishing or sailing anyway. Mostly I wanted the gold and being able to steal Mecca's corn tile for quick growth, I want Medina to grow quickly to be useful.

Also yes there's a road there... but that's because my civilization started with The Wheel. If yours doesn't, don't bother researching it, it'll just slow you down.



After researching Writing, the next tech to reseach was Alphabet. This is a pretty vital tech and the end of the beeline required for this strategy.... Mysticism --> Med/Poly --> Priesthood --> Writing --> Alphabet. The main reason is that you can't bulb Paper with it out there, and it opens up tech trading. Building research isn't bad either to speed this along, every turn counts as you cross your fingers in the ending stretch.

Also notice that I was able to chop out the Medrassa/Library within the first two turns. Even if you aren't Creative, simple pre-chopping can get it out asap! Three chops should be enough for normal leaders.

As you can see, I didn't really need its priests for the Great Prophet... it was coming up in three turns anyway. If I had finished Stonehenge slower or got Writing quicker it would have been difference, as it was they shaved off one turn from the GP. Could've done that with a scientist anyway without much risk... ah well, no harm done.

Also if you haven't started chopping out the Oracle yet, now would be a good time to do so. :)



Great Prophet comes out right on cue! Right now he'll just bulb Polytheism... so I'll save him for later. I quickly change specialists in the city to two scientists. I should get my next great person in 30 turns!

With 6 great scientist points and 2 great prophet points, the odds for the vital great scientist are about 75%... if that isn't good enough for you, make sure you have your second city at size three before writing and pre-chop its library to run two scientists there asap instead, you should still get the Great Scientist before you need him.

At any rate, get those scientist specialists working right away to get Alphabet as soon as possible.



And there we go, the beeline is over! The oracle is being stored with 1 turn left (it won't decay, don't worry) and I can tech trade. You got to get somewhat lucky here as well, not only do you not want someone to complete the Oracle at this point (I'd advise not trading priesthood around ;) ) but to speed this along you got to hope the AI will be willing and able to trade you certain techs.

Outside of the beeline, to bulb Theology we need Polytheism/Meditation, Masonry, and Monotheism. After Alphabet to bulb Paper we need Mathematics and The Wheel. Our job at this point is to get those techs as soon as possible!



Lucked out here, usually the AI won't part with Masonry when the Pyramids are still around! Very nice trade. As you can see, I'm researching Polytheism now as no one will give it to me.

Also my civilization began with The Wheel, but if it didn't it would have been very easy to trade for it, that's not an issue.

Also around this point in the game you'll probably want to backfill for techs like Pottery, Animal Husbandry, Iron Working, etc... I didn't in this playthrough, but its a good idea.



At 75% odds, I get the Great Scientist... whoo, that's a relief! In retrospect I'll definitely want to use the second city for the scientist. Hello there, Alhazen. He'll bulb Mathematics, so he sleeps for now.

My second city doesn't have a madrassa, it's just building research... I have to admit at this point I'm playing kind of sloppy, but I'm in the home stretch. :p



Polytheism comes in and I'm able to make this trade, horray. At this point I'm close enough to not really worry about trading away Priesthood, if someone builds it in won't be him. Sitting Bull doesn't build wonders anyway. I can now use the Great Prophet to bulb Theology, and I do so, snagging...



Yay, a nice little bonus for doing this whole mess.

No one even had mathematics yet, and even if they did odds are they wouldn't trade it due to the Hanging Gardens. Though if you can luck out and trade alphabet for math... that'll probably seal this whole thing for you.

But not for me. Twelve or so nail-biting turns later, Mathetics completes, allowing my great scientist to do this!



And the very next turn The Oracle was complete! I got it!!!





4212 free beakers, think I got enough bang for my buck? :lol:



My civilization gets to enjoy a Renaissance in 975 BC! How can it be reborn... was there ever a dark age? I was in the medieval era for all of twelve or thirteen turns. ;)



The grand achievement, early access to universities! And thanks to the Philosophical trait, they are very reasonably priced for an early empire, same as an aqueduct. Plus I'm sure early Oxford will be very handy! On top of all that, we have founded Christianity, have early shots at the Apostolic Palace, Hagia Sophia and University of Sankore, and can trade maps.

So where would you take a game at this point? Well unfortunately for me I've lost this save file, but if I pull it off again, I'd imagine there are quite a few good options. I'd probably want to try quickly expanding with settlers and using my +25% bonus to rocket ahead in tech... probably start laying down cottages. Plus I've got a bit of a headstart in the liberalism race. :p

Although on the other hand... Gunpowder is now available for research. And after teching/trading Aesthetics and Iron Working, another great scientist can bulb through most of it. I could surprise my opponent's archers and axemen with BC muskets! :trouble:

In fact, imagine doing this with Suleiman. Extremely early Janissaries! +25% vs. Archers, Melee, Mounted! Now that is something I'll have to try out sometime. :)

Hope you've all enjoyed this walkthrough, maybe some others can try it and use early education (or gunpowder) to win the game. Once again though, signifigant risk involved, be prepared to have to regenerate your game if you get unlucky with an AI finishing the Oracle. I got it in my first try though. Certainly fun to pull off on a decently high level, I surprised myself!
 
So you're super-high-tech with 2 cities and due to university builds, and you've chopped out your forests for wonders, it'll take forever to build that first "high tech unit".

Uhm, I think you'd really have to cherry-pick your pangea rivals for this to work. If you had Monty as a neighbor that's you all over, as his jaguars dance on the bloody entrails of your super-smart scientists.
 
Would be fun to see if it is possible to grab lib from Oracle for laughs, though it seems impossible on Emp, you would prolly want to play Noble- to do something liek that, and still need luck...
 
One solid application of this slingshot to me seems to be in a OCC for the super-early Oxford (followed by a quick grab back for the vital CS). Clearly, you must make significant expansion sacrifices to pull this off, so I don't know if it's normally worth it.
 
So you're super-high-tech with 2 cities and due to university builds, and you've chopped out your forests for wonders, it'll take forever to build that first "high tech unit".

Uhm, I think you'd really have to cherry-pick your pangea rivals for this to work. If you had Monty as a neighbor that's you all over, as his jaguars dance on the bloody entrails of your super-smart scientists.

I still have many forests left for chopping (11 in capital's BFC), and my capital is an early production powerhouse. Bronze for axes is a possibility in this strategy, and failing that after alphabet I could have easily had archery, iron working and animal husbandry. You can get lots of stuff for trading that around.

True that muskets would still be a while away, not only in unit costs but also to get that second scientist and research the rest of gunpowder. In that time I'd have to churn out units, workers and settlers and settle some of that fine jungle to the north.

One solid application of this slingshot to me seems to be in a OCC for the super-early Oxford (followed by a quick grab back for the vital CS). Clearly, you must make significant expansion sacrifices to pull this off, so I don't know if it's normally worth it.

My early expansion isn't too bad, though on pangaea I am getting boxed in a bit. You still get your second city at 2500 BC, you can spit out a third around 1500 BC (rather than building research) and after the oracle you can start spamming settlers. I think using gunpowder will probably be the best solution, if you have enough production.

OCC is certainly an interesting idea, though I suppose you'd have to stick Pyramids in there... the main problem is that if the AI decides to build the Oracle signifigantly before 1000 BC you're kind of screwed, though you won't be too bad off because with early alphabet you can easily trade back all the techs you missed.

Keep in mind that during this examble, I sort of "shut down" my civilization towards the ending to just get it over with, halting growth and building research. I'll probably try again sometime with more long term plans in mind and see how I do. (won't post another walkthrough here though)
 
if you only have two cities by that stage, i would say that it is not worth it. however if you have space to expand/isolation, that would be very cool
 
I still have many forests left for chopping (11 in capital's BFC), and my capital is an early production powerhouse. Bronze for axes is a possibility in this strategy, and failing that after alphabet I could have easily had archery, iron working and animal husbandry. You can get lots of stuff for trading that around.

True that muskets would still be a while away, not only in unit costs but also to get that second scientist and research the rest of gunpowder. In that time I'd have to churn out units, workers and settlers and settle some of that fine jungle to the north.



My early expansion isn't too bad, though on pangaea I am getting boxed in a bit. You still get your second city at 2500 BC, you can spit out a third around 1500 BC (rather than building research) and after the oracle you can start spamming settlers. I think using gunpowder will probably be the best solution, if you have enough production.

OCC is certainly an interesting idea, though I suppose you'd have to stick Pyramids in there... the main problem is that if the AI decides to build the Oracle signifigantly before 1000 BC you're kind of screwed, though you won't be too bad off because with early alphabet you can easily trade back all the techs you missed.

Keep in mind that during this examble, I sort of "shut down" my civilization towards the ending to just get it over with, halting growth and building research. I'll probably try again sometime with more long term plans in mind and see how I do. (won't post another walkthrough here though)

You can make compromises. An early Oxford in a OCC is probably worth more than an early Pyramids. Waiting to actually tech representation yourself is probably not that bad for a OCC anyways. Or id you're lucky and grab stone, you can always just build the pyramids in the time you're waiting to tech writing and alphabet.
 
Interesting but purely academic. I find it more useful to tech math + code of laws and slingshot Civil Service while burning the GS on an acadamy. Very good on floodplain starts. I sometimes get a 1 AD tech rate of 250 by doing that. Even then though I prefer to take the safe route and slingshot code of laws early (pre 1500 BC) and tech CS manually. Much safer (as in, actually realistic) and only 500 beakers more to beeline. Since cottage- and city growth are the limiting factor in how much beakers/turn you get at 1 AD the tech rates are about the same that way.

And, yes, the second city should work scientists... 25% failure rate on top of the already high failure rate of building the oracle at late dates adds up to unacceptable risk.
 
Fun read! :)

I think it would be very hard to pull off on immortal as The Oracle usually goes at 1300s at the latest there.
 
I remember doing something similar with hatty on emperor. Oracle -----> Divine Right :p.

I was able to win, but doing it hurt my position of course. I just war'd for a long time using the religious line as trade bait. Definitely not optimal.
 
I tired this just for fun on monarch (my usual level) at epic speed. I chose Elizabeth - phi/fin seems ideally suited for this. Unfortunately, I am on a small continent with only Saladin (although Ragnar showed up by boat, so he's nearby somewhere). I was unable to trade for any of the needed techs :cry:, so I had to research them all manually. With a coastal start and 2 seafood, 6 :commerce: really helps the research rate. I was able to get the last tech needed in 775BC and pulled it off. Lots of sacrifices here though: very little room means Saladin rexed the whole island while I was doing this, so it's down to a 2 city challenge. I already have gunpowder, mach, CS and Sal has only feudalism as his top military tech (swords/axes/longbows). It'll be interesting to see where this goes. If I hadn't read about this slingshot, I would have played very differently (copper in the starting BFC :devil: ).
 
I tired this just for fun on monarch (my usual level) at epic speed. I chose Elizabeth - phi/fin seems ideally suited for this. Unfortunately, I am on a small continent with only Saladin (although Ragnar showed up by boat, so he's nearby somewhere). I was unable to trade for any of the needed techs :cry:, so I had to research them all manually. With a coastal start and 2 seafood, 6 :commerce: really helps the research rate. I was able to get the last tech needed in 775BC and pulled it off. Lots of sacrifices here though: very little room means Saladin rexed the whole island while I was doing this, so it's down to a 2 city challenge. I already have gunpowder, mach, CS and Sal has only feudalism as his top military tech (swords/axes/longbows). It'll be interesting to see where this goes. If I hadn't read about this slingshot, I would have played very differently (copper in the starting BFC :devil: ).

That's why you always play the map and never by a pre-determined strategy. :goodjob:

Some maps are good for this strategy. Many are not.
 
I think this strategy might actually be playable on a semi-isolated start, say on an archipelago map. If you have your own landmass which you can expand nto at your own leisure, but still have contact with a few civs for trading (contact via island hopping), then it might actually be viable to try this. 2 cities at 1000BC isn't a killer if you can then REX after The Oracle. I'd be interested to see if anyone wants to try something like this.
 
I remember doing something similar with hatty on emperor. Oracle -----> Divine Right :p.

I was able to win, but doing it hurt my position of course. I just war'd for a long time using the religious line as trade bait. Definitely not optimal.

That's pretty difference with only requiring one bulb and Divine Right sucks. :p I mean sure it's expensive, but it doesn't really give you anything extremely worthwhile to get early.

That's why you always play the map and never by a pre-determined strategy. :goodjob:

Some maps are good for this strategy. Many are not.

To be honest, I'm really surprised this could even be considered a legitimate strategy, which is why I pretty much said it wasn't in the first paragraph. Figured if there was actually something useful to be had here, someone would have already wrote a thread on it before.

I'd say the Gunpowder bulb helps a lot though. Getting boxed in early? Plop out three or so moderately good food/production cities and whip out muskets and catapults and attack someone who doesn't have feudalism yet.

After I finish my current single player game, I'm certainly gonna give this a shot in a long term game, play as Suleiman and see if early B.C. universities and janaissaries can't give me an edge or if it isn't worth the trade-off. :king:
 
I think the slingshot could be legitimate/possibly optimal(in certain rare circumstances) on lower difficulties. On Emperor+ the uni's don't help too much, because the AIs tech faster so the tech trading makes the increased beaker count not as beneficial, plus early hammers (and hence, other early techs that don't just unlock a 150/300 hammer research building) are more important.
 
I just tried it and got 2 GSs instead of a GS and GP -- I started running the two library scientists a turn before the first great person was to pop! Plus I got beat to the Oracle, by 2 turns, but the funnier fail was that getting a great scientist on long, long odds screws you over.
 
That's why you always play the map and never by a pre-determined strategy. :goodjob:

Some maps are good for this strategy. Many are not.

Yeah, I definitely popped the wrong map for this one. :lol: But I just wanted to see if I could do it, and work out the mechanics so that if the right situation did come up I'd know how to take a shot at it. Liz is da bomb, tho - I couldn't believe that I could grab all those techs myself in that short a time. :crazyeye: Financial is overpowered. :cool:
 
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