| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Oct 2002
Location: England
Posts: 7
|
Bomber Support
How do you guys keep your bombers useful in the game?
I find as soon as the A.I. gets fighters the bombers are not so useful, except for damaging incoming naval ships without carriers. Even the stealth bomber gets shot down by vanilla fighters (not jets). Let me ask a newbie question please: If I have fighters on the same tile as my bombers, set for engadge and then set my bombers off on an attack run and they come under attack by the AI's fighters, will my fighters engadge (offer effectively bomber support)? If so, what's the attack order: his fighter against my bomber, then my fighter against his fighter? Even this would not be ideal, I'm losing bombers (ok, he's also losing fighters) If not then would it not be so much better to allow my fighters to offer bomber support? A few different ideas for this to be implemented: * Keep it simple; all fighter vs fighter battles are resolved first and anything the AI has left is used to attack bombers * The AI chooses randomly which to engadge - a bomber of a fighter. If it engadges a bomber then that battle is resolved first, maybe the bomber gets a defensive bonus for being protected by fighters. The fighters then square off and it could be the case that my fighter gets a large offensive bonus (or doesn't take damage at all, as the other enemy jet is merely trying to evade - maybe have a chance of evasion, at which point that battle is over) because the enemy has targetted my bomber. If the AI chooses the fighter then the fighter vs fighter battle is resolved normally. * Radar Station Building / Upgrade to an airport (with radio, maybe a unit not a building, so you can move it around to front lines) - This building allows fighters to perform duel roles. A fighter can be assigned bomber support but if that is not required on the bombing attack run then the fighter is also on standby to engadge incoming enemy units during the same turn. At the moment I just find it depressing watching stealth bombers being shot down consistently, they're expensive! The good news is; I'm a noob so am probably not playing at all well
__________________
Surf on, Sauron and ride that wave of reality |
|
|
|
|
|
#2 |
|
today we are all demons
Join Date: Jul 2007
Location: sent to destroy
Posts: 1,053
|
Unfortunately air combat in Civ 4 is very limited
![]() I think the only way to do what you want to do is to order your fighters to do an airstrike on the city, and hope that your fighters get intercepted by the enemy fighters and that they then win the resulting battle. Then when you send in the bombers the enemy fighters will be dead, or at least so weakened that if they intercept the bomber, the bomber will win. There is an air combat mod which allows more air missions, including an air superiority mission which allows you to order your fighters to attack enemy fighters in a city, by selecting the target city, same as you would for a bombing mission. I don't know what the mod is called but it is included in the Quot Capita modpack. Also I don't know if it works for vanilla or just BtS. |
|
|
|
|
|
#3 |
|
Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
|
The secret to it is to keep building more and more. The enemy doesn't gain experience from shooting down your bombers, and you are bound to inflict a substantial amount of damage with a lot of bombers. I gather, however, that BtS has something limiting the number of bombers in a city?
__________________
Gods & Kings Introductory Guide
|
|
|
|
|
|
#4 | |
|
Emperor
Join Date: Apr 2009
Posts: 1,467
|
When you want to bomb someone who already has fighters, you should send your fighters first. Pick ANY target within his/her fighters' range and attack it. Their fighters will try to protect the area and either yours or theirs will die. Send more fighters. When you stop having dogfights, it is safe to send the bombers.
A way to have more concentrated firepower is using Carriers. Each city can only have 4 planes (8 with airport), so you can put 3 or 4 carriers loaded with fighters in the city plus the 4 or 8 bombers. Quote:
__________________
no more sigs |
|
|
|
|
|
|
#5 |
|
Chieftain
Join Date: Oct 2002
Location: England
Posts: 7
|
Guys, thanks alot, working much better now, just sending in the jets first and they're being engadged and shooting down the fighters. Then it's a clear run for the bombers. Time for some shock 'n' awe - I'm giving 'em hell.
__________________
Surf on, Sauron and ride that wave of reality |
|
|
|
|
|
#6 |
|
Prince
Join Date: Mar 2006
Posts: 333
|
yeah, this cleared up some things for me as well.
thanks guys.
__________________
"Branigan's Law is like Branigan's Love - hard and fast." |
|
|
|
|
|
#7 | |
|
Warlord
Join Date: Dec 2006
Posts: 265
|
Quote:
You can have only up to four air units in a city (eight with an Airport). Forts can hold four air units each. Air units have experience, as air combat works more like other unit combat now. The two duke it out until one loses, and the winner gets experience. Interception by ground or water units does a fixed amount of damage (up to and including shooting the air unit down). Fighters start with a 100% interception rate, which goes down as it takes damage. They no longer intercept only once per turn, but instead are able to intercept as many units as the attacker throws in, until shot down. Because of how the combat works, bombers can shoot down fighters. So, the enemy does gain experience from shooting down your bombers, if you're playing BtS. |
|
|
|
|
|
|
#8 | |
|
Live 4ever! Or die trying
|
Quote:
Just remember to put a unit on the fort to protect against other units wiping out your bomber base.
__________________
My Blog [Getting Old, Getting Cranky], Wife's Series! [The Prism Series - book 2 The Deeper Darkness now on sale!] BUG Mod - BtS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Report Bugs | Troubleshooting | BUG Wiki | Modding Tutorial | BUFFY ] "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod Spawn Busting: All the cool guys are doing it | Ruff's Oz Game is now up and seeking your input! Test your knowledge of probability quiz! My latest game report - new 3/26 |
|
|
|
|
|
|
#9 | |
|
Emperor
Join Date: Apr 2009
Posts: 1,467
|
Quote:
I guess I'm still not used to the BTS forts...
__________________
no more sigs |
|
|
|
|
|
|
#10 |
|
Prince
Join Date: Jun 2008
Posts: 484
|
It took me over two years to figure this out, but right click on a city with a plane cirling it and the fighter should ingage tth other fighter
__________________
The country is not enough. The world is not enough. Only everything or death will satisfy me. |
|
|
|
|
|
#11 | |
|
Chieftain
Join Date: Aug 2009
Posts: 12
|
Quote:
My own Grandfather was a B-17 waste gunner, and likely had the chance to fire on German fighters. |
|
|
|
|
|
|
#12 | |
|
Warlord
Join Date: Dec 2006
Posts: 265
|
Quote:
But again, game play versus realism is a no brainer. |
|
|
|
|
|
|
#13 |
|
Chieftain
Join Date: Feb 2007
Posts: 95
|
In addition to forts, you can also use your allies' cities as bomber bases as well, provided you have open borders with them and they have room in the city.
Last edited by VirginiaRounder; Sep 24, 2009 at 01:04 PM. |
|
|
|
|
|
#14 |
|
Emperor
Join Date: Sep 2009
Location: Villmanstrand - Lappeenranta
Posts: 1,435
|
Have a fair amount of fighters. (You're bombing a city for example) Send fighters in first (to bomb city defences for example), they'll engage with enemy fighters and once all of them are shot down (you'll know when your fighter actually succeeds to bomb city defences), send in bombers and enjoy, SAMs are your only consern now... and sometimes mechanized infantry, but that's not a big problem.
As for naval units, don't attack them with bombers, use fighters. |
|
|
|
|
|
#15 |
|
Deity
Join Date: Nov 2005
Location: Torquay, England
Posts: 2,534
|
Defending against air attack isn't hard. Airports in your cities with 8 fighters in each, set to intercept, and maybe some fighters in forts if you've suitable places to build them: fighters can make unlimited interceptions until they're finally shot down after being damaged. SAM units in plenty. Even Destroyers can help - one once shot down one of my Stealth Bombers.
So attacking by air can be difficult. You have to reduce your fighter force to make room for the bombers: once the remaining targets are out of range of your airports you're restricted to 4 aircraft per city until (and unless) you can manage to build new airports - I believe enemy airports are always destroyed on conquest: and if the target city has a Castle then bombing it does less damage than you'd expect (try Air Strike mode instead, but the target may have a Bunker). There is a definite bias in favour of the defending side, assuming reasonably equal forces. Fighters on carriers is something I've never tried, because I nearly always play on huge pangaeas which have relatively few coastal cities and pleasantly often I get bombers before my opponents get Flight. |
|
|
|
|
|
#16 | ||
|
Democratia gladii
Join Date: Aug 2008
Location: cyberland, USA
Posts: 1,733
|
Quote:
Quote:
![]() Also... who else knew that subs can travel/hide under ice sheets? I only discovered that last week
__________________
BtS 4evr Last edited by capnvonbaron; Sep 24, 2009 at 11:15 PM. Reason: sp |
||
|
|
|
|
|
#17 |
|
It's Pronounced Sah-TEEN
Join Date: Oct 2008
Location: Bad-Anon
Posts: 4,191
|
I didn't.
__________________
My Civ4 Mods. I'm totally quoting this out of context and putting it in my signature. - Choxorn |
|
|
|
|
|
#18 |
|
GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,569
|
I like fighters more generally. If interception is getting too annoying just spam cruise missiles.
Nevertheless, tanks + fighters is one of my favorite game-ending combos. For cities with only a few units, the fighters don't even have to bombard, they can just air strike. Tanks do pretty well against infantry with < 15 str. For tougher cities, let the tanks heal a turn or so while the fighters bombard (their bombard is a little crappy but it works), then go. CR or even just combat tanks will handle any defenders other than anti-tanks and mech inf+ easily. Anti-tanks are not typically massed though. For water maps lots of marines on carriers + fighters can help a lot.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
|
|
|
|
|
#19 |
|
Master of Points
|
Especially Jet fighters. They have incredible range, and they really pump up the usefulness of Carriers.
Bombers work, but you need fighters to make them work. Have bombers in forts behind the city if possible, and fighters in the city. Late game, you can probably get Cruise missiles in 1 turn in your semi-crappy cities, and they can really help you keep up the steam of an assault.
__________________
GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus |
|
|
|
|
|
#20 |
|
Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
|
Unless something changed in the last patch, you can put bombers in another civ's city if you have Open Borders with them. Just make sure that you also put a couple of ground units with them for defense if the friendly/allied city is close to your enemy's border. I once lost some perfectly good bombers because the friendly Civ also had Open Borders with the enemy.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| New Unit - Napalm Bomber / Chemical Bomber | pesoloco | Civ3 - Unit Graphics | 34 | May 18, 2006 09:04 AM |
| Air superiority lacks bomber support | marceagleye | Civ3 Conquests - Requests, Fixes, & Changes | 4 | Jul 10, 2003 06:43 AM |
| has anyone seen a bomber that... | Eliminator | Civ3 - General Discussions | 15 | Sep 05, 2002 12:37 PM |
| WW2 Bomber Request: The Lancaster Bomber | Civ Commando | Civ3 - Creation & Customization | 16 | Aug 05, 2002 08:07 AM |