ARIP Game #1 -Alexander-

Jman47

Chieftain
Joined
Feb 27, 2007
Messages
35
Ok folks here we go with game #1. if you want More info on our first leader Alexander as well as the games settings, go to the Pre-game show thread, found HERE. If you want to know more about the rules and goal of the ARIP, go to the locker room found HERE.

So lets start with a screenie of the games settings.


And with that I start up the game, and after the loading screen (without the movie that starts the game from vanilla Civ4, which i miss:sad:) we are here- in 4000BC.


And our starting Position-


First thing i noticed was not one but TWO corn tiles right next to us. also as you can see we are right next to the coast, and there is a fish resource we can use as well. so- thoughts?

Im planning myself on moving the scout 2E, to see more whats on the other side of the river. as for my settler, i think settling 1N is the best option. i still get all 3 food resources in my BFC, but also get a defensive bonus for being on a hill. also it looks like there is some tundra south of me, as well as snowy trees, which seems to indicate im south of the equator, near the southern tundra. id like to avoid tundra in my capitals BFC if at all possible. finally we must look at build order. I start with hunting so building another scout or 2 makes sense, to explore and pop the ever useful goody huts, especially before my neighbors can get to them all. I'm definitely gonna need a work boat for the fish, and a worker to get those corn tiles online. speaking of which ill need agriculture to get those corn tiles online, which leads us to tech.

I start with fishing and hunting. agriculture is obviously high priority due to those corn tiles, but i may want to go with AH first to reveal horses and wait to get agriculture when im building my first worker. obviously Mining/BW is important as well to find where the copper ill need for my UU is hiding. finally the wheel will likely be needed for roads sometime around when im founding city #2, since i dont think that river is gonna conveniently lead to another good city spot.

anyway tell me what you think. im thinking AH>Agri>mining>BW>wheel>?pottery? and city #1 build order being scout>scout>work boat>worker>warrior. however i may have to switch the work boat and warrior depending on barb activity, which still shouldnt be too bad considering this is noble, but well see.

thoughts?
 
OK I'll just say this to get it out of the way: resource bubbles. Ctrl + R. On for most screenshots, especially ones like this. ;)

I'd settle in place (if that Fish is in reach, can't really tell) because settling 1N doesn't bring much of an advantage (you're not going to get attacked in the capital first, hopefully) and you might miss a strategic resource 2S1E of the settler. Not worth a turn IMO, at least on Normal speed.
 
Looks like tundra ESE, that means: silver, fur, whales, crabs and deer are likely to spawn nearby.
Can't see without bubbles but it looks like you have 2 corns so Agriculture first. Mining and BW next unless something shows. Move the scout first, but I doubt you'll want to move the settler.
 
By settling in place you can also work a 3 (food+hammer) +1 :commerce: tile right away, otherwise you need to wait 5 turns for border pop... In addition DMOC's 2 turns of delayed hookage :)
 
Personally I would settle in place.

Tech path agr/min/bw then it depends on land around but that does take some time into the early game.

City builds.

Wb using if2h tile then worker/warrior/warrior. I would be looking to get my first settler out when the 2 corn and fish are improved/worked. Thats if there is anything worth settling.
 
Sorry guys forgot about those resource bubbles. i went into the game and turned them on, and decided on a whim to move my scout to 1SE of my settler to check on that tundra. it is indeed tundra, and there seems to be snow south of it, meaning we are definitely near the south end of the map. however check out what else i found-


3 corn tiles next to each other!?!?!? yea- im gonna settle in place. this city is almost certainly a perfect GP farm, and i still have a few hills to mine if i need production. then again if i put in a granary and work all the food tiles, production may be useless when i can just switch to slavery and whip at BW.

so maybe i should go Agri>Mining>BW for slavery and copper, then wheel>pottery for granaries. and build worker>scout>scout>warrior>work boat.

thoughts?

Edit- Just read sleepless's post. work boat might be better first, followed by worker, then depending on barbs, scout>warrior or warrior>scout. i want another scout if i can get one, since it will speed up exploration. maybe ill get one from a goody hut, well see.
 
Holy cornucopia Batman! I don't think I've ever seen a 3 Corn capital... You should definitely look into overlapping at least 1 of those though since you won't be working them all steady-state for a long, long time. Size 13 with 9 specialists? Damn.
 
Noble level you can afford the time to get another scout out. Probably after the first worker. Higher levels usually a waste of hammers as the AI have usually found all the huts by then and they don't last long against the barbs.

I tried to open the save and ended up with Sid as the leader?
 
are you using some type of mod ? I tried to download and open the start save file and it gives me a load error.

where I would normally see Alexander and the other civs in the game to choose one, it has a pic of Sid Meier, 18 repeats of 'American Empire' as the civ choices (1 as Jman47 and the others as barbarian) and a pic of GKhan as the leader.

Weird.

cas

edit: heh. Sleepless beat me on the post. but i'm glad i'm not the only one having an issue or that would mean it is my comp/software.
 
yeah...I'd like to play along but we need a way to be able to play the same version. I prefer the Buffy mod or you can try saving these off as WorldBuilder files so that it doesn't matter what mod we use with it.
 
So, here comes a new beginner.

First thing :
I cannot load the save, which very probably means you're not up to date with the game.
Please upgrade to 3.19 if it the case. Note it does break saves, so this game may be lost...

Second thing : settling in place seems right, quite sure.

third thing : given that this is noble and that you are agressive, I'd go for warrior rush, provided you're not alone of course. Starting with a warrior and working a forested hill can be good enough for this.

fourth thing : you don't want to tech AH>agri.
If you really want AH (why?), you'll do agri>AH, because you're getting a discount on AH from agri.
 
i just checked my build- im using version 3.13

as i said in the locker room thread its been a long time since ive played bts, so im not suprised.

sorry guys. where do i get the 3.19 update?

also although i am not using any mods in this game, there is one i use for myself occasionally that i really dont want to lose, ill have to check and see if its compatible with 3.19 before i upgrade.

finally that would suck if i have to restart when i upgrade, considering i have such a nice starting position.
 
It would suck to lose this nice start, but worse things happen. On the other hand, I don't mind just watching. Maybe just play this one as is and then upgrade for the next game.

Also: have you considered playing Epic speed? It seems like most posters here do. Techs take longer to research, and buildings take longer to build, but the game has more turns to make up for it. The main benefit is that unit movement isn't affected, so your UU stays good longer.


Waldo
 
actually the mod i mentioned is a variation of epic speed- its called real epic, and what it does is increase the turn numbers for standard game speed and the cost of tech, as well as the length for culture pops- but keeps building and unit times the same, so you can fight wars in every era and get really good use out of all the units from each era. in fact in the last game i played with it i had about 8 cities around 2000 bc with all the buildings i could get with my tech and an army of archers and chariots in a full scale war with one of my neighbors.

I also combined it with another map mod that adds a gigantic map size that allows all 34 civs on one map- its really a blast to play with. the problem is im not sure if it would work with 3.19.

you can find the thread for the mod in the modpack section for civ4 HERE im not sure if the download in the first post is the most up to date version, or if the OP who created the mod is even around anymore- the thread hasnt been very active. i posted there offering to lend someone the files for the personalized version im using- providing that person is a modder who can update it to 3.19. anyone here who mods a bit who is interested let me know- im very reluctant to upgrade to 3.19 if i cant play my personalized mod anymore on my free time.

as for this game i think im just going to take down the save file and play out the rest of this game in 3.13. game #2 will be with the most updated version and people can start shadowing then.
 
personally im not sure. i havnt read the patch notes for 3.19, but if thats true then theres no problem upgrading to it at all.

however since ive already started this game im gonna stick with it, then ill upgrade to 3.19 after this game is done. ive just played up to 2960 BC- ill have the update posted shortly.
 
so maybe i should go Agri>Mining>BW for slavery and copper, then wheel>pottery for granaries. and build worker>scout>scout>warrior>work boat.

thoughts?

Edit- Just read sleepless's post. work boat might be better first, followed by worker, then depending on barbs, scout>warrior or warrior>scout. i want another scout if i can get one, since it will speed up exploration. maybe ill get one from a goody hut, well see.

My play on this start would be Agriculture, Mining, Bronzeworking; Worker and then... well, then is 15 turns from now, so I'd decide later when I know more about the local terrain - probably warrior to start breaking back the fog. I'm not a big fan of scout second build, the odds are really good the your first few cities will belong in the land explored by the first scout, so you might as well wait until Writing for the second.

Edit: wow, you aren't planning to give people much time to offer advice.
 
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