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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#281 |
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Chieftain
Join Date: Mar 2006
Posts: 14
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This thread never dies.
Once again, great thanks to the man himself, who has done a Crick and Watson-job. Even though I must have asked him for about seven billion keys, he's never complained once. I might have used some hyperbole, but what the heck, I'm extremely grateful. |
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#282 |
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Chieftain
Join Date: Apr 2009
Posts: 5
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Great
Thank you very much Dack for the key!
![]() Gotta play immediately^^ |
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#283 |
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Chieftain
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Hello Dack, congratulations for this great app and thanks for the registration key.
I want to ask you how can I make put special resources on the map? For example, I want to surround a city with desert and oasis. Thank you again! |
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#284 | |
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Terra Form
![]() Join Date: Nov 2003
Location: civ dos 474.05
Posts: 461
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Quote:
The two sliders control the five bits that determine the placement of the Special Resources and the Huts. The Special Resources location is calculated using the low order 4 bits controlled by the slider on the right. This formula limits the placement of the Special Resources to sixteen different patterns. The left slider controls the high order bit of the five bits that control the Huts placement. The Huts have thirty two different patterns. The two Special Resources and Huts are locked together by the value of these five bits. There is no way of controlling the placement of an individual Special Resource or Hut map square. Last edited by Dack; Apr 23, 2009 at 05:10 AM. |
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#286 |
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Chieftain
Join Date: Jun 2009
Posts: 3
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Hello and congrats to still playing this game
![]() I was fan of Civilization in the year 1991. Last week no idea why i was missing this game but with all my house move (17 years;p) couldn't find them. So i dled it ![]() ... Well Now i have 3 versions of Civilization: Have a problem with all 3 1-CIVdos (looking to play it from windows xp, at a normal speed how could i do and what should i DL (link) to make Civdos and Map editor to run well?) 2-CIVwin (Version 1.02) (Looking for a Map Editor, did someone manage to create 1 and where to DL it if it exists pls? That would be by far the BEST Option for me) 3-CIVnet (Looking for CIV1 Graphics to run on it, i don't plan to play online tho) As you understood i want to play this game under CIVwin if i can find a map Editor for it. Otherwise i will listen how to play CIVdos at a normal speed... or CIVnet if someone knows how to play it with the Civ1 (civdos) graphics. Thank you in advance for all the Hard work and kind answers ;p: crazyeye: |
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#287 | |
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Phantom Taxman
Join Date: Mar 2007
Posts: 492
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Quote:
1. Run Civilization from DOSBox (preferred) 2. Select "IBM Sounds" from the initialization menu. For some reason this works around the lag issue, but you'll need to deal with the PC speaker sound effects. |
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#288 |
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Chieftain
Join Date: Jun 2009
Posts: 3
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Tx you Whelkman Trying it right Now
a) I installed Dosbox 0.73, and launched it well arrived on Z: b) Mounted d:\.......\CIVdos c) did :"d:" d) exec civ.exe And i'm game ;p Tx you ![]() (if it's not too much asking , wich Editing Map would you sugest? TerraForm0074.zip ? or another one?)
Last edited by cholonge; Jun 03, 2009 at 10:27 AM. |
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#289 |
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Phantom Taxman
Join Date: Mar 2007
Posts: 492
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Nothing's better than TerraForm. You'll need to send a key request to Dack in order to save changes.
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#290 |
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Chieftain
Join Date: Jun 2009
Posts: 3
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Oki tx again Whelkman, did sent a request for cd key to Dack via the E-mail thing but i installed and so asked key for the previus version lol
![]() The game is turning verry well now
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#291 |
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Sea Sponge
Join Date: Jun 2003
Location: Here :)
Posts: 64
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I own Civ 1, Civ 2, Civ 3, and Civ 4, each with any relevant expansions, and yet I always come back to Civ 1 for a taste of what started it all, and to revel in it's simplicity. I think what stoked my awe with the series, from the original to the latest, is being able to imagine "What-If" scenarios. Having a map editor, such as the built in one for the latest Civ 4, or now this one for the original, keeps me coming back for more...
__________________
Oooh, my leadership abilities are comparable to that of Dan Quayle... |
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#292 |
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Terra Form
![]() Join Date: Nov 2003
Location: civ dos 474.05
Posts: 461
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format - Read Map Gen function
The working being done as of this writing by hannurabi on the generating of maps for CIV DOS is very interesting. See Map Generator for Terraform
The following is the format used by the Read Map Gen function of TerraForm 1) Standard text file, with fifty (50) lines of Eighty (80) characters. Each line terminated by a carriage return and linefeed. Each character represent a terrain square. This would represent a CIV DOS world. 80 columns wide numbered 0 to 49. y axis 50 rows tall numbered 0 to 79. x axis 2) Each line will be made up of the following characters. o - ocean f - forest s - swamp p - plain t - tundra r - river g - grassland j - jungle h - hill m - mountain d - desert a - arctic 3) In a normal CIV DOS game rows 0,1,2 and 47,48,49 make up the Arctic and Antarctic. Rows 2 and 47 are always ocean. Rows 0 and 49 are always land (tundra or arctic). Rows 2 and 48 are a mixture land and sea. Note: The game cannot handle cities whose area of control (the 21 squares that make up a cities area) hangs over the edge of the world. Given this restriction no land square that the game uses to build cities on (river, plain, grassland) can be closer than 2 squares from the edge. The game protects itself by not allowing cities to be built in the Artic and Antarctic. So one could produce a map that uses any type of terrain in rows 0, 1, 48 and 49. So in theory one could use rows 2 and 47 for islands with any terrain type in the Artic and Antarctic. In game created worlds columns 0,1 and 78,79 are always oceans for the same reason. For some reason column 2 is always an ocean also, but I think column 2 could be used for islands. 4) The Islands are numbered 1 to 15 in order of their size. All islands after number 15 are numbered 15. The Arctic and Antarctic are set to number 1 along with the largest island. 5) Seas are also numbered 1 to 15 in the same way as islands. Non-human players cannot build ships in cities built next to seas that are not numbered 1. Non-human players do not use large inland seas the way one would expect. |
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#293 |
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Chieftain
Join Date: Mar 2007
Posts: 3
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Reg key problem
I forget my old e-mail account pasword and register new mailbox, then changed my e-mail adress at this forum account, but key file sends to old mailbox. How can I fix this problem?
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#294 |
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Chieftain
Join Date: Mar 2007
Posts: 3
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_
Very thank you =)
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#295 |
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Chieftain
Join Date: Dec 2009
Posts: 2
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What do those houses with grey rooves mean? I've never come across anything like that in the game, seen it for the first time in your editor:
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#296 | |
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Terra Form
![]() Join Date: Nov 2003
Location: civ dos 474.05
Posts: 461
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Quote:
Minor Tribes or as commonly known Huts. ![]() In TerraForm the huts will be displayed with either with a yellow or gray roof. The yellow roof indicates that the hut is active and visible on the map. Also note that no huts are ever visible in CIV on water, but TerraForm shows where they would be if the square were not an ocean square. The gray roof indicates huts that have been entered or on water. In Special Resources & Huts mode you are give three options: Show Active – only yellow on land are shown Show All – all locations where a hut would be if the square was land are shown. None- just that. The options and check box for huts are saved between TerraForm sessions. Last edited by Dack; Dec 01, 2009 at 03:57 PM. |
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#297 | |
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Chieftain
Join Date: Dec 2009
Posts: 2
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Quote:
Anyway thanks a lot for the app and for the quick support! Long live Civ1 ;D |
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#298 | |
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Terra Form
![]() Join Date: Nov 2003
Location: civ dos 474.05
Posts: 461
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Quote:
Huts are not placed they exists as a result of a pattern determined by the contents of the “TerrainMasterWord” see Post 117 Last edited by Dack; Dec 07, 2009 at 05:37 AM. |
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#299 |
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Chieftain
Join Date: Jan 2010
Posts: 2
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Re; Registeration key
Ive been trying to send Dack a registration email but i cant, it wont let send the email. it says i dont have privelidges or something to that effect. just wondering if you have any answers? im really keen to try TF out!!!
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#300 |
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Terra Form
![]() Join Date: Nov 2003
Location: civ dos 474.05
Posts: 461
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For years I wanted to require TerraForm user to be active members of CivFanatics but enforcing such a rule myself would have taken to much time to research if a person had some minimum amount of posts, and I did not want to be charged with engaging in elitism. To quote from the first post in this thread:
1) Request for TKF (TerraForm Key File) sent via the private messages function are ignored. 2) The delay in returning a TFK to you is inversely proportional to your activity on this form. 3) Gratuitous post to this thread are not counted. Be an active member. Have you posted a results to a GOTH thread? Do you have some insight into features of the game? 4) TerraForm exists for active members of the Civfantics forum Although I never enforced the above my desire was for TerraForm to stimulate GOTM activity and general interest in CIV DOS within the forum. Always being anti spam and always reporting incidences of it. I guess I now have to be grateful that the spamers forced the powers to be to include the following rule in the forum rules New Member Restrictions Newly registered members may not use signatures, e-mail forum members, post visitor messages, use the private messaging system or join or create social groups, until they have been members for 5 days AND have at least 5 posts. Over the last few years the majority of key requests have come from people who registered and requested a key on the same day and never post, I assume that era is over. To new members I can only suggest that perhaps you could make an entry in a thread “How I came to CIV DOS at such a late date”. It always amazes me that a person interested in CIV DOS had not found this forum years ago. With the tricks sometimes needed to get it run on a modern machine. Why anyone would delve into a dos game for the first time is beyond me. Anyway welcome to Civfantics and I hope you remain for a long time. Last edited by Dack; Jan 13, 2010 at 03:20 PM. |
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