Unit Name: Demon Prince of Chaos.
Requirements: Corruption of Chaos state religion. Chaos incursion tech (or End Times tech). World unit; only one may exist.
Background:
Unit Class: Beast.
Race: demon
Statistics:
Strength 12+6 unholy, 2 movement.
Unique items:
None
Other Bonuses:
Cause fear
Terror.
Aura of flame (as for Meshabbar of Dis from FFH).
Raider (auto-pillages any enemy tile he moves into)
Sentry (+1 visibility).
Art: Hyborem.
Hammer cost: 320
Unit Name: Chaos furies (National limit 5, separate from 10 for the 4 temple demons)
Requirements: Temple of chaos (any), Corruption of Chaos state religion
Background:
Unit Class: beast
Race: demon
Statistics:
o 1 movement, strength 4, range 5.
Other Bonuses:
Counts as fighter aircraft unit. Can relocate between cities. Can perform recon run. Can perform strafing run. Cannot perform bombing run. Can be intercepted (all flying units should gain the interception ability). Can perform intercept mission.
Placeholder Art: ? Fighter aircraft would look silly but make their purpose clear.
Hammer cost: 90
Unit Name: Bloodletter of Khorne
Requirements: Temple of Khorne, Corruption of Chaos state religion, Bloodlust of Khorne tech.
Background: "Bloodletters are Lesser Daemons, known variously as the Footsoldiers of Khorne, the Warriors of Blood, the Teeth of Death or the Horned Ones. Carrying blades quenched in the blood of a generation of fallen warriors, they march behind twisted banners that flutter in no earthly breeze accompanied by the chanting of the names of those slain in battle. They are bestial creatures, with snarling fanged mouths, whose skin drips constantly with blood, their matted manes shaped into spines with dried gore. Like the raging god from which they are born, Bloodletters have no desire but to shed blood on the field of battle. They are clad in fragments of armour, which si sometimes melded to their skin, and wield massive swords." (From Mark of Chaos).
Unit Class: beast
Race: demon.
Statistics:
o 1 movement, no metal weapons, strength 9, explodes on death (like Sheaim pyre zombies)
Other Bonuses:
Starts with Mark of Khorne.
Art:
http://forums.civfanatics.com/showthread.php?t=288829
Hammer cost: 140
Unit Name: Plaguebearers of Nurgle
Requirements: Temple of Nurgle, Corruption of Chaos state religion, Gifts of the Plagued One tech.
Background: "Plaguebearers have distended, cyclopean faces that leer from atop famine-wasted frames and corpulent bellies, split from within by gushing organs. Sometimes known as the Tallymen of Plagues, they count the diseases of the world, numbering the poxes and contagions in sonorous chants that burble and echo from fanhed mouths. Dripping with unnatural excretions, the Maggotkin feel no pain, for they are every lingering death, every moment of delerium and fevered starvation." (From Mark of Chaos).
Unit Class: beast
Race: demon
Statistics:
o 1 movement, no metal weapons, strength 6+2 death.
Other Bonuses:
Starts with Mark of Nurgle.
Starts with Plagued.
Art: Drowned or Stygian Guard from FFH.
Hammer cost: 140
Unit Name: Daemonettes of Slaanesh
Requirements: Temple of Slaanesh, Slaanesh's Pleasures tech, Corruption of Chaos state religion.
Background:
Unit Class: beast
Race: demon
Statistics:
o 2 movement, no metal weapons, strength 7.
Other Bonuses:
Starts with Mark of Slaanesh.
Can cast Charm Person.
Art: Succubus from FFH.
Hammer cost: 140
Unit Name: Screamers of Tzeentch
Requirements: Temple of Tzeentch, Lore of Change tech, Corruption of Chaos state religion.
Background:
Unit Class: beast
Race: demon
Statistics: Strength 7, 2 moves, no metal weapons. Flying.
Other Bonuses:
Starts with Mark of Tzeentch.
Can cast "scream" spell. Does 10% damage (to a maximum of 15%) to all units in one adjacent stack, unless the unit is immune to fear.
Hammer cost: 140