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#1 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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Hinge of Fate Version 3- World War 2, 1941-1945
Introduction
Hinge of Fate (HOF) is the title for my global WW2 scenario for C3C. The name comes from the title of one of the five volumes of Winston Churchill's war memoirs. That volume dealt with the events of the years 1942-43, including the decisive battles of Midway, El Alemain and Stalingrad. Turns represent 1 month in real time. The game covers the period from Dec., 1941 until September, 1945. The civilizations in order of play (for multiplayer) are: 1. Nature 2. Japan 3. Germany 4. Russia 5. Minor Allies 6. British Empire 7. Minor Axis 8. USA HOF V3 Brief Summary of Changes The Minor Allies and China were merged into a single Civ to allow the addition of the Nature Civ. The Nature Civ was added to introduce weather and disease effects into the scenario. Nature units include Malaria, icebergs, tropical storms, gales and sandstorms. One additional weather unit, the blizzard is controlled by the Russian player. Also, the player order has been changed so that the Germans move before Russia, this will give them a chance to hit the Russians before the weather can have an effect. Added new governments for the British and Minor Allies. All governments are immune to tech stealing, except anarchy. Non-era techs were used to customize the tech tree for the different Civs. For example, only Germany can research V-weapons, only Japan can research Kamikazes, etc.. For a complete description of the scenario, download this text file:
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Sep 20, 2010 at 02:00 PM. |
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#2 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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The Big Download File
This zip file contains all the graphics, sounds, leaderheads, etc..
This file is 150 Mbytes. Copy it to your conquests\scenarios\ folder and unzip it. It will create the HOF_V3_1 folder. Then you need to rename the folder to HOF_V3. Note: Also check post #6 for any patches http://www.atomicgamer.com/files/960...ar_2012-update
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Mar 07, 2012 at 04:29 PM. |
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#3 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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The .biq file for Multiplayer Games
Copy the downloaded files to your conquests\scenarios folder and unzip.
The MP_PT file adds the one extra turn (the Nov. 1941 pre-turn) to the game. The current .biq files are version 3.16 Note: A new HOF_V3 folder was uploaded on Mar ,4, 2012. To play the 3.16+ scenario (.biq) files you will need to download this updated HOF_V3 folder. The new folder is backwards compatible with all older HOF 3 scenario files. Here are the Files:
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Mar 04, 2012 at 08:30 PM. Reason: V3.03 removed after 134 downloads, replaced by V3.11 |
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#4 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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The .biq files for Single Player games
Copy the downloaded file to your conquests\scenarios folder and unzip.
Note: Unless you are playing Japan, your units can't move on turn 1. Also you can't build armies in single player games, the only way to get them is by getting a leader through combat. For more on single player games see post 7. Note: A new HOF_V3 folder was uploaded on Jan ,6, 2011. To play the 3.11+ scenario (.biq) files you will need to download this updated HOF_V3 folder. The new folder is backwards compatible with all older HOF 3 scenario files.
__________________
Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Jul 10, 2011 at 09:42 AM. Reason: All V3.03 files replaced by V3.12 |
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#5 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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The Credits
Scenario design: eric_A
Map: El Menecy Map cropping: LouLong Nature Units: Rhodie Military Units: Wyrmshadow Gary Childress Top Gun Riptide Micaelis Rex recon1591 Akula TVA22 BrBro vingrjoe W.I.N.T.E.R. CivArmy Olorin0222 And others (my apologies if I forgot to mention you)
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Feb 01, 2010 at 02:02 PM. |
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#6 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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Note: A new HOF_V3 folder was uploaded on Jan ,6, 2011. This folder includes
patch #1. If you have download the HOF_V3 folder after Jan, 6th, there is no need for patch #1. Patch #1: There is an error in the folder for the B7A torpedo bomber. This will cause a "file not found error" once Japan builds it's first B7A. Replace the B7A folder with the one attached to fix the problem. You will find the folder here: Civilization III Complete\Conquests\Scenarios\HOF_V3\Art\Units
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Jan 07, 2011 at 06:46 AM. |
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#7 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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Strategy Notes
Japan - Single Player game:
As the Japanese you must capture Palembang to secure the Dutch East Indies Oil wonder. This Wonder will produce an oil unit every turn. You need to transport the Oil units to VP locations to get the cash needed to support your forces and do research. Things are not so bad during the initial period of the game when you are in the golden age but after that you will be in dire straits without the oil income. House Rule: You must return the oil to VP locations in the Home Islands only. The USA has a wonder called ComSubPac in Pearl Harbor which auto-produces submarines, this makes the elimination of Pearl Harbor a prime objective. Apart from those two key objectives the idea is to grab all the VP locations around the Pacific that you can get. Because so many of the objectives were on single tile islands and the AI ignores VP locations on islands without a city, I made a number of the islands (such as Wake and Tarawa) into cities in the single player game. Also to help the AI: The Liberty Ship Production wonder is already built at the start of the scenario (in Los Angeles) and it produces a convoy every other turn. A Marine Boot Camp wonder has been added (in San Francisco) which builds a US Marine Corp every other turn. Russia - Single Player game: You have a huge army but it has been decimated by heavy loses so many of your units are understrength or conscripts. To make matters worse your training organization has been stripped to replace combat loses and by political purges (this is represented by the lack of barracks in many Russian cities). On the plus side you have some veteran reserves in the far east and in route to the front. You also have plenty of resources. Then there is help from your western allies in the form of the Lend Lease program. In this scenario the Lend Lease is a wonder and this wonder will trigger a golden age for Russia. To build it you must first research Mobile Warfare 2. You also start the game in winter so you have the weather on your side in the form of blizzard units. Also you have the partisans which are handy for cutting the roads connecting Germany to the front. But watch out for those border guard units along the German and Italian borders, they can "see" your invisible units. America - Single Player game: As I did in the single player game for Japan, I made a number of the Pacific islands (such as Wake and Tarawa) into cities in the single player Allied game. Also I added a wonder to auto-produce destroyers (which the AI will not build) in Tokyo and another to produce I-boats in Nagasaki. Japan is in a locked alliance with Nature in the single player Allied game so they will not waste resources attacking Nature cities. The Dutch East Indies Oil wonder in Palembang has been modified because the AI will not ship oil. The wonder produces axis transport instead, so it is still worthwhile to send some subs to hunt there. The unit support cost for Japan has been reduced from 2 to 1 to compensate for the lost oil income. In Europe, the U-boat works has been moved from Kiel to Bordeaux to give the U-boats direct access to the Atlantic. More than any of the other Allied powers, America faces the dilemma of the 2 front war. Which front to allocate resources to, Europe or the Pacific? Your AI British allies aren't much help in Western Europe, since they don't like to invade. Both Eastern Europe and China are possibilities, on those fronts the Russians and the Minor Allies are locked into struggles which they can't avoid. More to come later....
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Mar 26, 2010 at 07:33 AM. |
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#8 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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ScreenShots
#1 - German Tech tree- #2 British ships near Icebergs
__________________
Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Feb 01, 2010 at 02:34 PM. |
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#9 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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More to Come
All the .biq files are posted.
There were a few last minute changes (3.01->3.02): 1 Narvik was in the wrong location 2 Problem with Hoover dam not being useful because the US could not build factories was fixed 3 German Capital ships (BBs & BCs) did not have radar
__________________
Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Feb 08, 2010 at 07:59 AM. |
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#10 |
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Prince
Join Date: Aug 2003
Location: San Diego, CA
Posts: 571
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You know, I can just see a curragh defeating an iceberg.
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Come back, MacSoft, all is forgiven. |
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#11 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
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Just wonder why the Germans have Fission? The V rocket makes sense to be only Germany, would not nukes belong only to the US? I know Germany was trying to get there, but they did not.
Is it just for play balance? |
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#12 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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Good thing there aren't any Curraghs in this scenario.
__________________
Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 |
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#13 | |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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Quote:
actually possible to finish the research, build the Manhattan project small wonder and get any bombs before the end of the scenario. Germany certainly can do it, but it will mean fighting most of the war with second rate planes and subs.
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 |
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#14 |
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Prince
Join Date: Aug 2003
Location: San Diego, CA
Posts: 571
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Much to the relief of icebergs I bet.
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Come back, MacSoft, all is forgiven. |
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#15 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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Patch #1 Posted
A problem was found in the multiplayer test game, see post #6.
__________________
Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 |
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#16 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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V3.03 .biq files
Version 3.03 rollout has begun, all games should be updated within
the next 2 days. Bugs fixed: The Hoover Dam wonder was not effective because the USA could no build factories. USA can now build factories in addition to defense plants. Civilopedia entry for construction brigade was wrong. Also made some enhancements to improve AI's chances in single player games.
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 |
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#17 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,667
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Hey eric_A, could you update this thread with the 3.11 versions of the SP .biqs?
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#18 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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New IJN Cruiser Graphics
Thanks to the unit conversion efforts of Tom2050 we now have
the CA Tone graphics to replace the DeRuyter ones I was using. To install, first download the 2 zip files. First extract the IJN_CA folder from the IJN_CA.zip file and copy to \Conquests\Scenarios\HOF_V3\Art\Units, overwriting the existing folder. Then extract the 2 pcx files from the pedia_unit_icons.zip and replace the existing files in the \Conquests\Scenarios\HOF_V3\Art\Civilopedia\Icons\ Units folder with the new pcx files.
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Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 |
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#19 |
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Deity
Join Date: Oct 2003
Location: Ajax, Ontario
Posts: 2,952
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Things fixed:
Allied heavy cruiser and IJN heavy cruiser AA defense increased from 0 to 1. Fixed up stealth target lists for subs, some targets, such as the Soviet BB were missing. Tweaked the VP locations in single player games for balance, the Soviets in particular were hard pressed to generate enough VPs, even if they overran all of Western Europe by the end of the game. For the single player Allies game, I removed the nature city in Alaska. If the USA was controlled by the AI, it would waste all it's resources building tank corps to attack that city.
__________________
Creator of the TOS & HOF scenarios: http://forums.civfanatics.com/showthread.php?t=171616 http://forums.civfanatics.com/showthread.php?t=352133 Last edited by eric_A; Jul 10, 2011 at 09:46 AM. |
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#20 |
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Warlord
Join Date: Aug 2007
Location: Out West
Posts: 113
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Great, thanks!
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"Eat, drink and be merry for tomorrow you may be in Utah." |
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