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#21 | |
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Prince
Join Date: Aug 2009
Location: Switzerland
Posts: 451
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Quote:
Either way, thanks for pointing this out. Another tip I just discovered: When you nation becomes your vassal, you can choose what tech for them to research. |
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#22 |
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Emperor
Join Date: Jul 2009
Posts: 1,931
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spies use the same mechanics of being fortified for mission discounts. keeping a unit still is what brings the bonus.
Spoiler:
tip: assigning (or not) espionage doesn't do anything for spy offense/defense and mission success. |
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#23 |
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Am I Napoleon?
Join Date: Feb 2004
Location: Settle in place
Posts: 2,291
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Ever ran into the situation where you wanted to attack someone, only to see your target sign a defensive pact a tun before declaring?
Warring with one but not with the other AI is still very possible - sometimes. Check diplomacy to see if one of the AIs is willing to declare war on another AI. Consider to bribe one of the two allies to war with another AI. Declaring war ends the defencive pact. You can then declare war without facing two opponents.
__________________
I used to have a great sig. Then I took an arrow to the knee. |
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#24 | |
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Prince
Join Date: Aug 2009
Location: Switzerland
Posts: 451
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Quote:
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#25 |
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subdeity
Join Date: Oct 2005
Location: Pacific Standard Time
Posts: 1,553
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Some situations when another AI is WHEOOHRN and you don't know whether you're the target.
* If a dangerous rival stack (especially naval) is heading towards your territory, beg 5 gold for 10 turns of enforced peace. When that stack turns around and heads home, you know it was gunning for you - time to draft a bigger army. * When a stack is heading through your Open Borders to attack a third country (and your territory is the only way to get to that third country), don't close borders - you could find yourself the new target. |
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#26 | |
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Upholding Brannigan's Law
Join Date: Oct 2005
Posts: 1,843
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Quote:
An piece of advice on being slightly better with micro is when you are trying to hook up a resource, but will be coming back in the opposite direction is to pre-road the path to the resource. This is particularly true if it takes 2 movement pts to get to it (unless it is on a hill then ignore this advice).
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Zapp Brannigan: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. |
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