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#21 |
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"Hit It"
Join Date: Dec 2009
Location: Sweden
Posts: 5,530
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My own favorite apocalypse scenario would be the zombie variety, so I'd like to create a Zombie Apocalypse random event. (A rare one at that.) It could either be a "disease" setup that spreads by zombie units and by trade routes, or just a "end-of-days" deal where all cities are affected at once. Some cities would not be overwhelmed by the initial onslaught though, so they would have a fighting chance. But since the problem is already inside the city as well, it may collapse by itself on any given game turn. So the cities would be razed in an alarming rate - the last Civ with a standing city would then be the winner of that particular game.
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How to Make a Python Mod - Python modding tutorial CivIV Python Class Reference - modding Python API How to Think Like a Computer Scientist - online Python textbook CivPlayer - Python scripting tool Spoiler:
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#22 | |
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Defenestrated
Join Date: Jun 2002
Location: Houston, TX
Posts: 871
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Quote:
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- "Could you and your associates arrange that for me, Mr. Morden?" |
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#23 |
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"Hit It"
Join Date: Dec 2009
Location: Sweden
Posts: 5,530
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There is?
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How to Make a Python Mod - Python modding tutorial CivIV Python Class Reference - modding Python API How to Think Like a Computer Scientist - online Python textbook CivPlayer - Python scripting tool Spoiler:
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#24 |
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Deity
Join Date: Apr 2008
Location: California
Posts: 4,727
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Necro Cristi, probably. It is post-apocalypse but it has zombies.
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Come see the Fury Road sub-forum! Everybody wants post-apocalyptic desert warfare with crossbows! |
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