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#61 | |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 16,092
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Quote:
Gems 4E of Persepolis (Afghani Lapis Lazuli) Gold 4SW-3SE of Delhi which is 1NW Ivory (Kolar gold fields, mined over seven thousand years) Iron in Southern Eastern India, wootz steel Cotton in India (indigenous plant) Iron in SW India (truly massive deposits) India needs cows! Just focusing on South Asia ATM PS could you post the file online
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#62 |
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Chieftain
Join Date: Oct 2010
Posts: 4
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Is anyone else completely unable to download through the in-game mod browser? I go to Browse -> Online, and regardless of if I click a category or do a search, it fails to return any results.
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#63 |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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#64 |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Thanks for all your info there. Some resources have, of course, been modified for balancing purposes. Also, just because a resource may exist in a nation, it's output may not be enough to justify including it in the game. For example, India's trade export for cotton is ranked #33 in the world at a mere 50,000 bales compared to say the United State's 12,000,000 bales http://www.nationmaster.com/graph/ag...cotton-exports Of course, there are a few other factors involved but for simplicity purposes the map is more based on trade export data and lesser weight given for actual x-y resource latitude/longitude location.
Last edited by Kruelgor; Oct 14, 2010 at 07:44 AM. |
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#65 |
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Venite, videte, audite
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Because cotton nowadays is for a large part replaced by other (mostly synthetic) fabrics, which in turn can be attributed to the industrial revolution and mass production; but traditionally, and over a long period of time in history, India (and for instance Egypt), was a substantial exporter of cotton.
Anywho, export has little bearing on the availability of a resource in a certain region. It should be available first; whether who whoever controls it, decides to trade it, is another matter. If itīs not there in the first place, you canīt trade it - which is what youīre doing by not placing a resource where it should be present.
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#66 | |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Quote:
In the end, it's a game, not a 100% accurate simulator. |
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#67 |
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Chieftain
Join Date: Oct 2010
Posts: 60
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If you're going for realism you should definitely add horses to the American midwest. The Comanche in particular had a culture that was strongly integrated with the wild horse population and were very skilled horseback riders. I don't know what is and isn't possible with the mod engine, but you might give barbarian camps in the mid/southwest access to horsemen to balance out adding the resource and to represent those tribes.
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#68 | |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Quote:
Also, just so you know the horse is not native to North America. They were brought there by the Europeans. Wild horses came from the Spaniards. I may go ahead and add horses there since I have cattle there We'll see.
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#69 |
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Chieftain
Join Date: Oct 2010
Posts: 4
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Yeah, it doesn't matter what I type in -- the "searching" icon appears, stays for about 15 seconds, then nothing returns. If I click on a preset category on the left, with nothing in the search box, it still returns nothing. It's like it's unable to contact the database. Has been like this since the game launched... :/
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#70 | |
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Chieftain
Join Date: Oct 2010
Posts: 60
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Quote:
Still though, there were large populations of them around the time the first American settlers would have been fighting with local natives. Which isn't exactly 5000 bc, but that's neither here nor there << |
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#71 | |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Quote:
You know what? I actually have this problem too. I hope they fix it in the next patch. The only time search results appear for me is on the very first time I try it. Then the screen goes blank. I'll post manual download files later tonight when I get home from work. |
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#72 | |
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Chieftain
Join Date: Oct 2010
Posts: 2
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Quote:
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#73 |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Okay, the files have been zipped into a .rar file and attached to the first post.
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#74 |
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Chieftain
Join Date: Oct 2010
Posts: 4
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Awesome, thanks! Yeah, if mod creators are wondering why they're not getting much feedback/downloads, it wouldn't surprise if it's because a big chunk of the Civ 5 playerbase that tries mods are actually unable to browse them.
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#75 | ||
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Deus Caritas Est
Join Date: Mar 2006
Posts: 16,092
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Quote:
Quote:
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#76 | |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Quote:
Of course. The world is constantly changing. Mines will be depleted and new ones will be discovered. Climates will change. Soil conditions will change. Nothing is as consistent as change. |
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#77 | |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 16,092
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Quote:
PS Diamonds were exclusively mined in India from 4th century BC the turn of the 20th century (until the 18th century they though diamond deposits only existed in India)
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#78 | |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Quote:
![]() edit: Songhai also starts with some diamonds in its region, but India starts with more. Last edited by Kruelgor; Oct 14, 2010 at 10:06 PM. |
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#79 | |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 16,092
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Quote:
__________________
Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#80 |
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Venite, videte, audite
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You canīt. (You need to pick what you sell to who; that goes for any resource.)
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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