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#81 |
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Emperor
Join Date: Jun 2005
Location: Hampton, Virginia
Posts: 1,151
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Last SP game I played I won diplomatic by basically focusing on gold and then buying off the city states. Had a couple of downfalls in earlier attempts at any type of victory other than conquest since I'd somewhat ignore my military and try to be friendly. Militaristic city states are worthless and we can swallow them up if we need their resources.
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#82 |
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Emperor
Join Date: Jun 2005
Location: Hampton, Virginia
Posts: 1,151
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Turn 96 - 475BC
Send Settler South Meet Edinburough Find Island with 2 ruins up in NE IBT - Japan asks for Pact of Cooperation. Sure, why not Great wall BIFAL Turn 97 - 450BC Tremies Exploring Meet Almaty - they have pearls Find Krakatoa ![]() Turn 98 - 425BC Harun Al-Rashid enters medieval times Dyes hooked up - Venice back to ally status Iron is in!!! No Bottleneck here!!!! 14 within reach of our capital and soon to be founded. 1 ea. at 6 and 4 ea. at 2. ![]() Meet Warsaw Nottingham Founded at 1W site. Keep warrior on forest to fog bust SE point Nottingham builds a monument Turn 99 - 400BC Brussels wants Almaty Destroyed York sinks barb boat Turn 100 - 375BC We are the 2nd poorest nation ![]() ![]() Meet helsinki IBT - Both Montezuma and Japan ask for research agreements. Tell each no thanks, we have too many cheap techs open in order to waste the 200 & 250 ![]() Turn 101 - 350BC Archery is in -> Compass due in 18 turns York builds spear -> archer Nottingham grows to size 2 IBT - Ramses asks for research agreement - no thanks. Turn 102 - 325BC Exploring Turn 103 - 300BC Deals with Askia end Exploring Turn 104 - 275BC Exploring IBT - Japan declares war on Oslo Turn 105 - 250BC Exploring Lots of ruins around map. Need to send a unit to pop them. Warrior moves onto island West of us to explore the 2 ruins there. 105IslandRace250BC_converted.Civ5Save
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#83 |
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Chieftain
Join Date: Sep 2010
Posts: 49
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Well, Diplomacy seems an interesting choice, although it's really easy to win this way with CSs. Maybe we should try something more challenging - like True Diplomacy. For instance, we should liberate conquered Civs, go for PoC and Defensive Pacts, try to prevent wars by pledging to protect some CSs, form some global alliances.
I know that in-game diplomacy is pretty much dead, but let's try to animate it. %) Good turn, by the way. I think we should send a scout to grab all these ruins asap. |
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#84 |
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Playin' Bored
Join Date: Aug 2007
Location: Fantasyland
Posts: 3,072
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Got it! Let me take a look and I'll post more.
ATM- Trades: Monty 850 +OB -> whales, dyes, cottonCaesar 500 +spice -> OB, whale, dyesOda 300 +OB+silver -> OB, whale, dyesRamasses 600 -> whale, dyesSo we have some opportunities to get some huge gold with trades. Still need to send the warrior to scout the SE island and start settling it.
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Current SGs: They're All Barbarians. Finished SG: Find Here Mod: Mad Legends, Medieval BBAI Last edited by cripp7; Oct 22, 2010 at 07:57 AM. |
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#85 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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Iron Ahoy!
Nice set. We're swimming in happyness right now so feel free to trade some of our resourses. Maybe we should consider liberating Oslo once we get our military in line (assuming Japan conquers it) as this would be a good start to our Diplo attempt. I'd be happy to try to be more "diplomatic" than just spending gold on CSs. Will peak at the save later. |
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#86 |
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Emperor
Join Date: Jun 2005
Location: Hampton, Virginia
Posts: 1,151
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I'm not at home but I understand the game has been patched and those with the digital deluxe edition can't open prior saves. Hopefully this doesn't break this SG for me.
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#87 |
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Idiot Emeritus
Join Date: Feb 2002
Location: Central Pennsyltucky
Posts: 4,881
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Sweet set!
Let's get one more settler out on the home island to grab more iron and the deer and another whale. Agree with grabbing the ruins if we can move fast enough. @ GD - just made it to McCarran. Legion hates me. I have a house. Focusing on guns, repair, lockpick and science. Approaching lvl 12
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Full spead ahead. Torpeado the damned or something like that... ![]() |
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#88 |
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Emperor
Join Date: Jun 2005
Location: Hampton, Virginia
Posts: 1,151
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Should be ok. While my original save freezes the patched game the converted one opens just fine. I wonder if conversion is over now?
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#89 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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@ Admiral. I decided to not wait till pay day and ordered it last night! How is the new companion interaction method? Thinking I might consentrate on Melee and Guns.
So what do we reckon will happen when the DLC is released? I plan on downloading both Babylon (assume shouldn't clash with deluxe) and Mongolia. I really hope it doesn't break the game again. |
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#90 | |
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Idiot Emeritus
Join Date: Feb 2002
Location: Central Pennsyltucky
Posts: 4,881
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Quote:
OT - Companion wheel is much better. Delphi's Driver (a golf club) is a great weapon.
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Full spead ahead. Torpeado the damned or something like that... ![]() |
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#91 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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Grrrrr. How have Firaxis messed the saves up so much? Did they not swap saves during development?
I guess we'll just have to find a work around if problems do crop up with DLC as I don't want to restrict people in their personal choices. |
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#92 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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Hey Cripp7. Its been 48 since your got it. Any progress on you set dude?
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#93 | |||
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Playin' Bored
Join Date: Aug 2007
Location: Fantasyland
Posts: 3,072
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Quote:
Quote:
Quote:
with that too, would sending a scout get better results?
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Current SGs: They're All Barbarians. Finished SG: Find Here Mod: Mad Legends, Medieval BBAI |
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#94 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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Not sure scouts have any affect on rewards popped as they are only positive anyway.
CS friends should be IMO: Tier 1 - Friendly Maritime, Friendly Culture Tier 2 - Neutral Maritime, Neutral Cultural Tier 3 - All other CSs AIs. NOT Oda. He's already attacking CSs. I guess Egypt, Arabia might make good friends. |
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#95 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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On the next potential city site there is the Furs on the island to our SW. This is a bit of a pony site as its all now and tundra. Is some fish though.
Also there is the Marble island to our east which is a bit food poor but would be good for production site with Maritime CSs. |
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#96 |
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Emperor
Join Date: Jun 2005
Location: Hampton, Virginia
Posts: 1,151
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A scout doesn't get better results from ruins so it's only advantage would be speed through rough terrain. Since our "ruins buster" will spend most of it's time embarked a warrior (or spear) would be the best bet as it would be better equipped to handle potential barbs. There is already a warrior on the island to our W to explore the 2 ruins there. We should probably keep a tremie close by to cover him as he moves from island to island. We ought to be able to get most of the ruins, I don't think the AI puts much of a priority on seeking them out. We'd only lose ones that the AI settles next to.
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#97 |
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Playin' Bored
Join Date: Aug 2007
Location: Fantasyland
Posts: 3,072
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IHT-
Send our warrior to scout the SE island Having plenty of I start sellingTrade with Caesar Spoiler:
Trade with Monty Spoiler:
I don't like the idea of give gpt for extra ![]() Sent spear to scout horses to the Nort Purchase a scout, settler & worker Turn 107- get a map from village on West island find barb camp on horse island Askia completed Oracle Turn 108- cleared barb encampment for 25 ![]() London worker>trieme workers mining 2x iron, cattle Turn 109- warrior on SE island is lost found another ruins to the far W Turn 110- Nottingham monument>archer Traded Caesar OB>52 scouting his landTurn 114- Founded Hasting on 2x horse, buy fish tile, start monument Turn 116- Meet Cathrine (missed screen) Get a demand Spoiler:
London trieme>sword Turn 117- York archer>harbor Compass > Wheel queued Lots of time watching the AIs bombard barb triemes! Could've played better, we're -4 until our deals are canceled in 13 turns. I queued The Wheel to connect our cities, sure harbors work great but take a while. Not sure on the tech path, we CAN ADOPT COMMERCE civic and the 2 sublevels on the left for faster ships and 25% in coastal cities!
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Current SGs: They're All Barbarians. Finished SG: Find Here Mod: Mad Legends, Medieval BBAI |
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#98 |
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Idiot Emeritus
Join Date: Feb 2002
Location: Central Pennsyltucky
Posts: 4,881
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I see it, but don't have time for it to load. More tomorrow.
Time to start adopting SP?
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Full spead ahead. Torpeado the damned or something like that... ![]() |
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#99 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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Yes to SPs. As cripp7 says follow the lefthand path of commerce.
Can we try to keep sets ending on multiples of 5 please? I find it very hard to deal with other numbers ![]() Looks like Askia is getting abit shirty. Our Ships of the Line will teach him a lesson. Will look at the save and comment more later. |
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#100 |
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Deity
Join Date: Dec 2007
Posts: 2,263
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So I now have the new DLC. Don't know if everyone has it so here is a save to see if we're about to have problems.
Let me know if it opens ok. |
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