DNES2: War and Civilization

That would make it a better teaser so we could guess what took place with the incomplete information.

Up to you though. Looking forward to the update either way :)
 
update without stats

we'll wait for stats, update now!
 
Daftpanzer said:
Actually Disenfrancised also sent some interesting scenarios for the changing of the Ys League into something else, which i have made use of :)

If you want your state overthrown correctly, you damn well better do it yourself! :D

Edit: What warman said.
 
I guess that's an optimistic way of seeing things :p

And daft, I saw you ;)
 
I agree with Warman17- most of the tension about "Has my empire collapsed?" will be gotten rid of if people get to see a map.

I myself wonder if Disenfranchised could be bothered trying to reclaim Utigan, and the results- i forgot to make war plans due to my focusing on ending the instability in Kenbu.
 
MAP

A picture speaks a thousand words, so ill start with the map!
*beta version 2*
 

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Brief nation history:

Panga:
Heavily influenced by Taejon during this time. Weakened by a civil war, which eventually overthrew the republic. After a period as a vassal state, and even a short time annexed into Taejon, Panga is fully independent again with its own emperor, however much land is lost ot Taejon and its vassal state of Quipeng. Pangan mercenaries and adventurers were heavily involved in causing uprisings among the Rayamese peoples. Overseas colonies have continued to grow. ‘New Panga’ is a largely independent state on the new continent.

Taejon:
After the overthrow of the insular Han dynasty, Taejon took temporary control over Panga, and fought an inconclusive and costly war against Ormash. Now ruled by the Zehju dynasty. As with Agre, Taejon is now surrounded by various vassal states, an arrangement which has brought stability so far.

Ormash:
Reaches a peak by 75 BC, with the annexation of southern Rayam, in alliance with Ulakam Empire, as well as the settling of colonies near the Shimazu islands. But as Ulakam breaks apart, rogue factions attack the northern borders, and there is a bloody war with Taejon in the south. Ormash recovers, re-establishing some control in the west with the vassal state of Kymash, but the east is lost to rebels. The new Orian Empire could be called eastern Ormash, as it is ruled by former Ormash generals and nobles.

Mycenae:
After conquering Motria and enjoying a golden age of culture, Mycenae is peacefully united with the Agrinese Empire in 69 BC. Mycenaean separatists fight back, with mixed support form the people. By 250 AD, Mycenae is split into three – The Cyrasian Empire is the closest thing to the old Mycenae, with a similar military, but its culture and science are far worse. The new Tusca is a small, prosperous, sophisticated state, taking the best of old Mycenaean culture, but it lacks a strong military. The Knights of Mycenae are a military order working for Agre, fanatically devoted to the ideals of the Agrinese Empire. They have a strong military and navy, but are vassals of Agre.

Ys League:
After reaching a peak of trade and exploration around 50 BC, the Ys League goes into decline again. Overseas colonies are lost to Umidia, and parts of the mainland are lost to the emerging Saxon-Anguilan Empire. Gustornii the great comes to the rescue of the Ys League, founding a combined Pictish/Yssian nation – the Thulean League. Most of Pictland and the conquered Colexian lands later become separate vassal states, threatened by the emerging powers of Juhtland and Norgar. The south african colonies are isolated, and form the Sulchan League under the protection of Saruk (having been mostly converted to Theosim). New Thulean colonies are being founded on the newly discovered eastern continent.

Saxony:
After 1 AD, A weakened Anguile was effectively taken over by Saxon military leaders (who had been fighting there as mercenaries). Under the legendary general Vos, prince of Saxony, a combined Saxon-Anguile empire emerges in europe. The great empire struggles to continue after Vos’s death, and struggles further still after a crushing defeat by Gustornii’s Thulean league. The empire is soon divided into many squabbling feudal states, but these manage to agree to elect a single leader for the ‘empire’, so that they can, in some ways, act as a single entity, from time to time. The lands of the ‘empire’ have adopted Aeonism as their official religion, creating conflict with the emerging faith of Ultimism in the Thulean League.

In 250 AD what was once saxony is now split in two. Germanica is a large, strong power occupying most of former Saxony, along with former Gothland. It was founded by Saxon nobility that split away from the ‘Holy Saxon-Anguile Empire’ to preserve their old culture and their old gods, and they soon re-established a strong centralised state. Saxony itself is now one of the feudal states within the ‘empire’. While weaker individually, Saxony does have the benefits of being part of the ‘empire’, and could potentially become strong enough to re-unite it as a single state.

Umidia:
Much land is lost to Agre, and later to rebel factions in the south. But the Umidian Empire recovers, and recently invaded the lands of the ‘Holy Saxon-Anguilan Empire’ eventually taking full control of the straights into the mediterranean. Umidia also captured some coastal island colonies from the former Ys League. Umidia has converted to Theosim, but follows its own version of the religion, which the Sarukians view as heretical.

Saruk:
Faces trouble in mainland Africa, first from Umidia and then from the rival Almhadar dynasty. But a naval tradition is established, and overseas colonies are founded in the south and west. The southern colonies of the former Ys League become a vassal state as the ‘Sulchan League’. The Aj-Savar cavalry recently stormed through Kaladar, forming their own vassal state there.

Videssos:
Videssos’s progress is slowed by civil war and attacks from all sides. With help from rebel forces, the Cham almost capture Videssos in 55BC, and cause considerable damage to the western coasts. But Videssos recovers - it now controls all the land around the Videssian sea, and has a growing network of colonies in the north. The faith of Phos remains strong, as a great new temple is built in Videssos. The remains of Muskovya become a vassal state, known as Ryzovy.

Ulakam Empire:
Reaches two separate peaks – first by 75 BC, the Ulakam Empire covers the north of Rayam and is expanding into the north west, but soon collapses to large rebellions and attacks by the Agrinese and Samar.

Ulakam is later revived again by the great leader Kyzar. The Kyzar khanate does not cover the whole of the old Ulakam Empire, but it does expand into many new territories (including Samark and large parts of the Agrinese Empire). But this second great empire is short lived. Kyzar is killed in battle against the Agrinese in 115 AD. The strong, emerging state of Tian is the closest thing to the Ulakam Empire as it was in 75 BC. But many other states and ‘Khanates’ can claim to be Ulakam’s successors.

Kenbu:
Kenbu is largely isolated during this time, and surrounded by enemies. The high culture of the previous centuries is lost as most parts of the government is overthrown. There are centuries of anarchy and division for Kenbu before a strong, unified state emerges again. The faith of Tarrism remains strong, but much of the old science and learning has been lost.

Agrinese Empire:
By 50 BC the empire is truly enormous. Since 150 BC, it has grown to include north-east africa, Mycenae, the Librian lands, and parts of eastern Ulakam. But this large empire cannot be held together by Karalyk III’s weaker successors. Civil war cripples the empire, just as the Kyzar Khanate reaches its peak. Although Kyzar is killed in battle, much land remains lost to the resurgent steppe peoples. The formidable Bazilevs Alexius II then tries to stitch the empire back together, but faces opposition from the rival Kristinyd dynasty of the north west. Further attacks come from africa, as Saruk’s Aj-Savar troops finally storm through Kaladar. By 250 AD, much of the empire is a collection of vassal states and autonomous ‘military districts’, all of which are competing for power and influence.

Other Stuff:

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The new world:
It would seem to be one single continent, though much of it its coastline is still unkown. Pangan and european colonies have not been in contact with each other directly.

The native peoples in the vicinity of New Panga seem to be the most technologically advanced, especially Hocatelco. Complex astronomy, architecture, engineering, literacy and iron working are known to them. The northern peoples in the vicinity of the Thulean colonies are more primitive, but do have bronze-working and written language.

No real alliances exist – the new world nations seem to be hostile or neutral to each other. They are also increasingly hostile to the newcomers.

No massive changes of power have taken place there in the last few hundred years, but Hocatelco and Hanawauk seem to be expanding at the expense of neighbouring peoples.

The new world does not contain horses or elephants, but many strange animals are said to live there!

The new world peoples have already been exposed to most old-world diseases, probably because of scattered Yssian, Pictish and Catalian explorers hundreds of years ago.

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Gunpower:
Independently discovered in both Agre (actually Mycenean alchemists working in Agre) and Taejon by 100 AD. Given the established use of effective crossbows, repeating crossbows, and heavy composite bows, there has so far been no attempt to develop a musket-type weapon. The concept of a cannon-type weapon does not exist yet either.

Gunpower has been used as a terror-weapon, in loud screeching rocket launchers (‘Hwacha’ style weapons) and as demolition charges in sieges, or explosive booby-traps.

Gunpower has not been used in naval warfare yet.

The use of Gunpower is slowly spreading into neighbouring states. Tian, the Orian Empire, Ormash, and the vassal states of Taejon and Agre all have some access to gunpowder, if not the exact knowledge of how to make it.

Printing press:
Printing is currently known only Saruk and Taejon (and their vassals, to a lesser extent). The large numbers of characters in Taejon’s language make printing more difficult. It is much easier with phonetic languages, as with Saruk’s. However, Taejon has paper-making, while Saruk does not – Saruk’s printers have to use various other materials.

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Not-quite-empires:
The Saxon-Anguile Empire is not based on any single nation. It is a collection of smaller feudal states, which elect a single leader to be temporary ‘emperor’ (shamelessly copied from the Holy Roman Empire in OTL) The current emperor is the ruler of Dauphien – So Dauphien conducts diplomacy with outside powers on behalf of the ‘empire’, and is expected to organise and lead the armies of the feudal states if there is a war with an outside power.

It is frowned upon for the feudal states within the empire to attack each other, but this does happen frequently. The ‘emperor’ is supposed to prevent such conflicts, but this doesn’t really happen in practise.

Taejon and Agre are still mainly-unified empires, though large areas of their former territory is now ruled by vassal/puppet/tributary states.

The former territory of Ulakam and Kyzar is thoroughly fragmented into separate states. But the states of Tian, Jara, and Ryakhi, along with the Karthian, Tarkan, Azar, and Kyzar khanates all share a common history, and could be united again under a single banner if a strong enough leader was to emerge.

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New Religions:
Orhadism, a hybrid of Oruism and Taosim, combined with other outside influences, which is well established in Ormash and beyond.
Ultimism, the new faith of the Thulean League
Aeonism, the official faith of the ‘Holy Saxon-Anguile Empire’

Steam Power:
Mycenean inventors created a steam-powered device for pumping water. It has been used in both Mycenean and Agrinese lands - to pump water out of underground mines, and in some luxury palaces to pump water up to higher levels. But, these early devices are weak, slow, dangerous and unreliable – mainly because of the lack of precision metalworking. Further experiments with the use of steam power pretty much stopped with the end of Mycenae as a unified nation. Steam power is currently seen as little more than an expensive novelty.

Herakleia Canal:
This was begun during Mycenae’s rule of Herakleia, before Mycenae was united with the Agrinese Empire. Progress was slow and it was eventually abandoned. The Agrinese meant to complete it, but never got around to it before their golden age ended. The merchants of Herakleia also bitterly opposed the project – their ports make good money while goods have to be unloaded and loaded again at each end, and it seems they would lose their profits if ships could sail right through…

The area is now ruled by the ‘Knights of Mycenae’. As it stands, there is still an excavation cutting just over 1/3 the way through, left over from the first attempt. But it is now mostly collapsed and filled with dirt.
 
OOC: I dont expect anyone to read this! I couldn't think how else to do this, so its left as a sprawling rant...

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BT1
150 BC - 250 AD

The world is changed
…​


150 BC – 75 BC
Prosperity continues as many of the world’s empires reach new heights


Ulakam and Ormash invade Rayam, and partition it between themselves. But the fighting is surprisingly difficult for them, due to the terrain of Rayam and due to the presence of well-equipped Pangan mercenaries in the Rayamese army. Otherwise, Rayam’s smaller and outdated army is greatly outmatched.

Ulakam also expands into the north-west, attacking the Cham peoples. Videossos’s sphere of influence is threatened, but Ulakam and Videssos remain neutral to each other. With the completion of the ‘Aqueous Program’, the cities of Ulakam begin to expand more rapidly, and large new areas of farmland are created from previously arid land. The growing manpower of the cities makes a large amount of infantry available to Ulakam’s army. This helps to crush continued rebel uprisings across the Ulakam Empire - newly conquered peoples (especially the Rayamese) are resisting bitterly, and there is continued unrest among the steppe peoples, who would prefer a return to the old ways.

Videssos’s rapid expansion begins to slow down, as more effort is put into stability and increasing the infrastructure of the new territories. But Videssian adventurers continue to explore the northern islands. Influence over Muskovya is gradually increased.

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Panga continues to send expeditions into the western ocean, and makes contact with the mysterious civilisations of the ‘new’ continent. It is many years before the details reach other nations. Meanwhile, Panga also takes over Rayam’s role in fighting piracy along the western coasts of asia. Ormash and Panga compete for trade with Shimazu and the far north – Ormash wins, thanks to its new network of colonies on nearby islands. Panga’s colonisation efforts remain focused in the far west.

Panga’s relations with Ulakam begin to sour, as it becomes clear that the Khimians and other groups of pirates have made deals with Ulakam.

Under the Han dynasty, Taejon focuses inward, tightening its grip on the conquered Yaktan lands. Yaktanese and all other rebels are brutally crushed, and their lands are flooded with masses of Taejonese settlers. Taejon’s economy flourishes with the introduction of standardised weights, measures and currency (similar to the Agrinese). Trade routes with Agre and south africa are revived and expanded. The empire’s beaurocracy is also reformed; Creativity and innovation are encouraged among Taejon’s multitude of civil servants.

Ormash’s trading fortunes gradually begin to fall. Agre takes a more hostile attitude to Ormash, which loses much of its trade in favour of Taejon. Tension between Taejon and Ormash gradually starts to build.

Agre continues its efforts with the Great Embassy, and attempts to reconstruct an anti-Ulakam alliance. Relations are established with Panga, but Taejon is less cooperative; While supporting a balance of power in asia, Taejon will not be openly drawn into the northern conflicts. So, Agre’s diplomatic effort to contain Ulakam ultimately fails. Border wars take place between Agre and Ulakam, and relations between Agre and Ormash also teeter on the brink of war. But overall, the reign of Bazilevs Aleksandyr II is a long but uneventful one.

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Mycenae attacks the weakened forces of Motria and manages to conquer their land. The Talani begin to disintegrate into smaller factions as they fight with Mycenae and Saxony. Meanwhile, Agre is constantly increasing its influence over Mycenae. After encouraging closer cultural ties to begin with, some of the Mycenean leaders now change their minds, but it is too late to stop it. Full annexation into the Agrinese Empire is looking increasingly likely… For now, the Myceneans enjoy a cultural golden age - many famous sculptures and paintings are produced during this time.

The other european and mediterranean nations are occupied in civil wars, wars against rebels, or small-scale wars against each other.

Pictland is gradually broken down by the Ys League and its allies, but the remote parts of the Hebridean islands remain free of Yssian control.

Meanwhile, the Kalib peoples of the eastern islands are finally overwhelmed by Ys League, after centuries of conflict. New waves of Yssian colonists virtually eradicate the pure-blood native peoples with much brutality. Rumours of the atrocities reach europe, but hardly anyone believes them – fewer still take any notice.

An age of expansion begins for the Agrinese Empire during the long reign of Bazilevs Karlyk III. In a repeat of the ancient Argosian-Kaironan wars, a massive invasion is launched into Tarnas and Judea by land and sea (perhaps more than 200,000 Agrinese troops, the largest combined army ever assembled up to this point), and these provinces are conquered from Umidia after many great battles. It is unfortunate timing for Umidia, as the country is being weakened from within by instability; Sarukian missionaries cause the sudden spread of Theosim in Umidia, which clashes with traditional beliefs - particularly the Oracle cult in Abydon, which has a strong following. Umidian forces are also being tied down in fighting with central-african tribes and minor powers, and repelling coastal attacks by Anguilan raiders.

Theosim is also spread into Kaladar by the Sarukian missionaries. Kaladar appeals to Agre for help, as Theosist factions attempt to take over the captiol city of Iskender, and Sarukian armies are poised to invade from the south. Eventually the Agrinese Empire takes control of most of Kaladar, and a peace is agreed with Saruk, in exchange for allowing the continued preaching of Theosim.

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Meanwhile, Saruk gains full control of southern africa (apart from the Yssian colonies) with help from its fanatical Aj-Savar cavalry.

The Librian lands are incorporated into the Agrinese Empire, with some freedoms retained as autonomous province. The island of Sar is also annexed. Together with the gains in africa, the Agrinese Empire is now truly enormous, and is beginning to get overstretched.

Kenbu rapidly builds up its military strength, though no powers attempt to invade the main island. Kenbu’s limited economy struggles to support the new army. The idle and unpaid troops eventually revolt and take control of mainland Kenbu, overthrowing most of the old systems of government and ushering in a period of anarchy. However, the Tarrist faith remains strong, and the great temple of Tar is eventually completed amidst the chaos. The overseas followers of Tar continue to develop their own forms of the religion, mainly due to lack of contact with Kenbu itself.

75 BC – 1 AD
The Agrinese Empire reaches its zenith, while Ormash and Ulakam begin to falter


In 69 BC, the 50th year of Bazilevs Karlyk III’s reign, Mycenae is officially united with the Agrinese Empire. By this time, the cultures of both nations have become quite similar. And, after all, both are the descendants of the ancient Argosians. There are many benefits for the Mycenean people from being part of a larger empire, and it is general welcomed by the people. But elements of the Mycenean aristocracy and military are not ready to surrender full sovereignty. After several years, they start a war of independence, with the centre of resistance in the north (based in the previously-conquered Motrian lands). As a result, the Agrinese never fully control Mycenae. Much of the country would fluctuate between imperial and independent rule over the next few decades.

Meanwhile, border wars between Agre and Ulakam are growing more serious. The province of Karthia sees heavy fighting, and is again reduced to barren wasteland. In the last years of his rule, Karlyk III embarks on a campaign into the Ulakam Empire to settle the score. As many as 200,000 Agrinese soldiers take part.

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Ulakam is unable to fight back properly, as another round of civil war strikes the nation. Ulakam is also betrayed by the Samar; Rebel steppe peoples make an alliance with Samark in the north, and invade central Ulakam in a bid to restore the old traditions. Pangan soldiers arrive in Rayamese lands and start an uprising in the east. The Cham peoples of the far north also rise up to retake their lands. In the chaos, Agrinese raiders reach as far as Ulan Tiepe, the capitol of the Ulakam Empire…

Ulakam lacks a solid base to support itself during this crisis. The enlightened reforms of Ulakam’s rulers were close to succeeding, but had gone against the traditional values of the Ulak. The purge of the warlords and the steppe nobility also caused long-lasting bitterness. The frequent brutal repression and enslavement of the ordinary people does not inspire much loyalty from them either.

Massive battles are fought as the Ulakam Empire begins to break apart…

In Taejon, the military leaders are unhappy. Land is gradually being lost in border skirmishes with Ormash and their Gyutanese vassals, with no official response from the Emperor, who is thus perceived to be weak (but this may be unfair, since the lost land was of no real value, and the emperor was probably being wise to focus on continuing stability instead). The Han dynasty is overthrown by a military coup, one of the generals is appointed Emperor. No official family dynasty takes over - the old laws of imperial succession are revived, allowing the ruling emperor to nominate anyone as successor. During this time, it is actually the accepted practice to name successor with no family ties.

Sensing weakness and instability in Taejon, and jealous of their ever-increasing wealth, the ambitious ruler of Ormash sends his armies to probe the northern borders of Taejon, occupying Toju and besieging Sia Teaga. But Taejon soon recovers, and is now set on a more aggressive stance with its northern neighbours. Taejon is able to raise an enormous army, equalling that of the Agrinese and Ulakam. Ormash’s military has also becoming much stronger - Although it is outnumbered, it proves a match for the Taejonese.

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Thus, the first Taejon-Ormash war is thus a long and bloody one. Many famous battles are fought, and at least 300,000 people lose their lives, most of them civilians – and most of these on the Ormashian side. Taejon is able to put great pressure on the southern river cities of Ormash, including the new administrative capital at Gouranash – the key areas of Ormash’s manpower and wealth. By contrast, the armies of Ormash find it hard to penetrate through the northern territories of Taejon, and its main cities remain unharmed. But, ultimately, Taejon is not able to defeat the defences of Ormash, and peace is signed (both sides claim victory, of course).

Nonetheless, ater the fighting with Taejon, Ormash is badly weakened. Rayamese rebels now rise up in the west, aided by Pangan mercenaries and adventurers. There is also a religious problem – the new faith of Orhadism is spreading throughout Ormash (a hybrid of Oruism and Taosim, combined with other outside influences), and is adopted and encouraged by Ormash’s aristocracy. This is a great stabilising force in the west. But, at the same time, there is also a revival of orthodox Oruism in the east. Under the pretext of protecting religious freedom for orthodox Oruist peoples (really, nothing more than a poor excuse), a group of ambitious military generals launch a rebellion in the east, based in the old Oru homelands. Ormash is too weakened to prevent the rise of a separate state – the new Orian Empire emerges (otherwise known as Eastern Ormash, as it has little in common with the original state of Oru).

As a final insult, the great Colossus of Ormash crashes into the sea during an earthquake in 3 BC, to the dismay of the people. Ormash’s confidence was at a low during this time…

Panga’s colonies in the strange far western lands struggle to survive, especially as they come into contact with well-organised native civilisations – peoples with the use of iron, an understanding of complex astronomy, engineering and architecture. Fortunately for the colonists, these peoples are constantly at war with each other.

Panga’s colonists are also ravaged by plagues, which find their way back to asia, causing hundreds of thousands of deaths. The native peoples of the new continent also suffer from plagues brought by the Pangans, although not to any great extent (there are tales and legends of sporadic contact with european and rayamese explorers as far back as 800 BC)

Videssos in weakened by a civil war. A crazy and incompetent Autokrator rules the empire, and refuses to step down. There are a series of military disasters against the resurgent Azar and other steppe factions in the south west. Desperate rebel factions make an alliance with the Cham peoples of the north in a bid to overthrow the Autokrator. A combined rebel/Cham fleet sails to attack the capitol of Videssos itself. Although the centre of Videssos holds out, the outer regions are ransacked as the Cham warriors run riot. The Cham later go on to raid and pillage along the western shores of the Videssian empire.

A new Autokrator is eventually declared, and both the remaining rebels and the Cham are eventually defeated. But Videssos’s stability and confidence remain at a low during this time.

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In europe, stagnation and in-fighting continue, except for the Ys League. There is a revival of Yssian expeditions into unkown lands. Yssian trade routes are revived and expanded in all directions. New lands are found in the far east, eventually it becomes clear that this is indeed a whole new continent... Rumours of Panga’s expeditions have reached parts of europe by this time, but there is still disagreement about whether or not the Ys have been travelling to the same continent.

Yssian explorers are further surprised to find settlements by europeans already existing. Kinland seems to have been founded by Pictish exiles as far back as 350 BC, though was apparently never in contact with the Pictish homeland. Kinland is now heavily influenced by native cultures, and is a mixed-race of people. Meanwhile, the mysterious Scota tribes practice ancient Pictish and Yssian traditions (some of which have actually died out in europe), and have a strange mixed language, but are entirely native in appearance.

As with asia, europe also begins to suffer from plagues brought back by the explorers, though not to any great extent.

Umidia struggles to regain its confidence after the loss of its western provinces to Agre. Umidian and Sarukian spheres of influence clash in central africa, but no major wars take place. Theosim is more or less accepted in Umidia, but this doesn’t ensure good relations with Saruk - Umidia has now adopted its own version of Theosim, one more compatible with its own traditions, and this is viewed as heretical by Saruk.

Meanwhile, a Sarukian fleet begins to take shape, using excellent sailing ships known as Khima (not to be confused with the Khimian pirates of west asia). Saruk begins expanding overseas, colonising and conquering parts of the nearby islands. And, of course, spreading the faith of Theosim.

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Tarrism remains strong in the southern islands, but the nation of Kenbu is fragmented into warring states during this time. Kenbu’s science and learning continue to take a steep decline…

Shimazu expands it’s control over nearby islands, taking over old Rayamese colonies. But does not last as a unified state for too long. It is split between warring factions, with some involvement of Ulakam, Ormash, and Pangan mercenaries.
 
1 AD – 250 AD
A new world begins to take shape


Ormash is tied down in fighting against the Orian Empire and Rayamese rebels, but also struggles to cope with the fall-out from Ulakam’s collapse. Rogue factions routinely attack Ormash’s northern borders. Eventually, an uneasy peace is made with the Orians, and the occupied Rayamese lands are eventually granted semi-freedom as a vassal state. By 250 AD, this vassal state is known as Kymash, and is heavily influenced by Ormash culture. Kymash is also given Ormash’s north western colonies.

Gyutan collapses into anarchy as the Orian Empire attempts to fully annex it. Gyutanese warlords carve out their own territories along the Gyutan-Taejon border.

Taejon suffers another period of instability. The old emperor is unpopular after the wars with Ormash, and is soon overthrown. After a brief period of anarchy, a new emperor emerges. Rebels are crushed, and there is a new age of culture and learning, as Taejon wages a diplomatic and cultural war against its neighbours. Great efforts are made to increase influence over the Pangan peoples especially, with whom there are already close cultural and religious ties.

Meanwhile, new ideas and influences brought back to Panga by its explorers and adventurers, and this helps to upset the ancient establishment. A civil war eventually erupts in Panga between traditional republicans and those favouring a new imperial system. As the struggle drags on for decades, Taejon’s influence continues to grow. Taejon’s emperor plays both sides off against each other, until Panga is too weak to resist becoming a vassal of the Taejon Empire. For a brief period, 40 AD – 47 AD, Panga is actually annexed into Taejon, and a huge empire rules all of southern asia. Panga’s colonies in the far west are meanwhile thrown into chaos, leading to the emergence of ‘New Panga’ as an independent power on the new continent (although it would later become a vassal of the restored Pangan nation).

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Panga also has a great influence of Taejon during this time - many of Taejon’s scholars and military generals have Pangan origins. Taejon was too big to say together at this point. After yet another brief period of unrest, the Zehju dynasty comes to power in 89 AD – a dynasty founded by a half-Pangan Emperor. The Zehju dynasty has been mostly popular with the people, although it has been forced to accept the rise of vassal states along its borders, and the return of most of Panga as a fully independent state - an arrangement which has ensured stability for a hundred years. Some land has been lost to the tough Gyu warlords. But the dynasty continues to rule Taejon.

Taejon's former vassal nation of Yutan self-destructs during this time, and the islands are divided among squabbling warlords. A new Yutanese vassal is constructed by Taejon, with some territory on the asian mainland, but not before Sarukian missionaries and colonists establish themselves in the southern islands.

Meanwhile, the Agrinese Empire is facing many enemies. Umidia and Saruk harass its borders in africa, Ulak factions and rogue steppe peoples are rampaging in the west, Librian tribes are rebelling in the north, and conflict continues with Mycenean separatists. Agre also has many rebellions in its own borders. The insane and paranoid Bazilevs Konstantyn IV rules over the empire with much brutality as it struggles onwards.

After 100 AD, Ulakam begins to reform under the charismatic leader, a man from an obscure steppe tribe, known as Kyzar. After taking control of Altin Tiepe and restoring the core of the former empire, Kyzar Khan leads a massive invasion of Samark in retribution for their role in Ulakam’s downfall. The Samar are scattered, forever destroyed as a military power. One by one, the other rebel factions share their fate.

Ulak’s main cities have survived the chaos. But unfortunately for them, Kyzar is not a keen supporter of settled, civilised society – he is a true steppe warlord, and that is his appeal. There is not a return to the enlightened reforms of the past, but Kyzar does have an appreciation for the wealth and manpower that cities provide.

Kyzar combines traditional warrior culture and civilised empire building in a way that no-one has quite managed before. Infantry and cavalry tactics are also combined, and the tradition of the elite ‘Ranger’ troops is revived. Ulakam is soon rebuilt as a military superpower, but it is not quite the same as it once was. Foreign influences have been established. The empire during this time becomes known simply as the Kyzar Empire, or later as the Kyzar Khanate. After Samark, Kyzar’s next target is the Agrinese Empire. But he has the sense to wait until Agre is weak…

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115 AD is a particularly bad year for Agre. Konstantyn IV dies without an heir, and a succession dispute paralyses the empire. Civil war is looming, many cities are in chaos. A large Agrinese army is defeated by Mycenean rebels and saxon mercenaries in a battle near Empheros. Umidians retake Jerusalem and threaten to advance further. Saruk threatens to invade Kaladar. The Orian Empire is snapping up territory in the south west. And then, there is a massive invasion by Kyzar’s battle-hardened hordes…

Kyzar strikes from the north with 250,000 warriors. It seems all of the northern Agrinese Empire is set to fall. The great cities of Konya and Sinopha are looted, and hundreds of thousands are killed. Yet at the battle of Antalyak, Kyzar is met by a determined coalition of Agrinese forces and allies, led by the charismatic general Kristinyan. Despite outnumbering them 4:1, Kyzar’s army is driven back in disarray. The Agrinese make good use of primitive gunpowder rockets (little more than large firecrackers) to cause fear and panic amongst Kyzar’s horses and troops. There is also a religious edge to the battle. Many troops on both sides of the battle are followers of Phos, but this religion is more widespread among Kristinyan’s troops - Kristinyan himself is said to be a devout follower.

Kyzar himself is killed in the battle (either thrown from his horse, or shot by an Agrinese crossbow, or both, depending on which story you read). This defeat surprises everyone. Yet this sign of unity is deceptive; Much of the Agrinese Empire continues to collapse into squabbling minor states. Kristinyan soon takes control of the north for himself, founding his own dynasty based at Antalyak.

But it seems the Agrinese Empire will just not die! In 120 AD, Bazilevs Alexius II takes power in Agre - a strong and very capable leader. Before too long, Alexius regains control of most of the former empire – apart from the lands held by Kristinyan. When Kristinyan dies, Alexius II demands the return of this land. Kristinyan’s weak successor tries to resist, but he is not the military genius his father was. A bitter battle is fought at Salonyka in 130 AD, ending in victory for Alexius, but causing heavy losses on both sides. The Kristinyd dynasty is able to negotiate its survival as a vassal to Agre without further fighting.

Alexius II’s final act is to reorganise the borders of the empire into military districts. These are effectively vassal states along the edges of the empire, run by experienced military commanders, and given a large amount of independence to organise their own defences. Some of the eventually become very powerful. By 250 AD, the system is still holding together, but Agre’s overall authority is being threatened.

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Meawnhile, after the death of Kyzar, the union of the Ulak and other steppe peoples breaks apart. The vast empire is again thrown into chaos. The successors of Kyzar continue the Kyzar Khanate, but only in the far north of Agrinese Empire (and later expanding into the east). The Tarkan peoples establish the Tarkan Khanate, based in the old Samar territories. The Karthian Khante loses out to its stronger neighbours, and is forced to become Tarkan’s vassal.

Videssos fights a long war with the Tarkan Khanate, and is unable to prevent its expansion northwards. Despite great resistance by the Muskovyans, Skovy is captured by the Tarkans. The state of Ryzovy emerges from the north of Muskovya, though it is now a vassal of Videssos.

Meanwhile, in the old heartlands of the Ulakam Empire, the new state of Tian emerges. While steppe traditions remain amongst Tian’s cavalry forces, Tian is a fully settled, civilised society, based on the large cities around Aral Tiyu. It also has a high degree of science and learning, rivalling Agre and Taejon.

The states of Jara and Ryakhi eventually form out of the chaos in the west. Both have mixed Rayamese and Ulak/Steppe cultures.

In the far north west, the twin states of Koyon and Oda form from the ruins of Shimazu. Oda is more influenced by Rayamese culture, while Koyo has Videssian, Ormash and Ulak influences.

In africa, Saruk is gripped by civil war. The rival Almhadar dynasty fails to take power, but succeeds in establishing their own state in the north east. Unlike Saruk, Almhadar announces tolerance for Tarrism and other faiths, in order to make use of mercenaries from the neighbouring tribal peoples.

Meanwhile, europe sees some major changes. After 1 AD, A weakened Anguile was effectively taken over by Saxon military leaders (who had been fighting there as mercenaries for a long time before that). Under the legendary general Vos, prince of Saxony, a combined Saxon-Anguile empire emerges in europe, and expands to control Colexia, southern Mycenae, most the mediterranean islands, and parts of the Ys League. A mixture of cultures is spread across the lands of the empire.

The great empire struggles to continue after Vos’s death, but still presses its advance against the mainland cities of the Ys League, using a mix of diplomacy and force. Already in a decline before the rise of the Saxon-Anguile empire, the Yssians are now in bad way. Already the southern colonies are coming under the influence of Saruk, and a resurgent Umidia is attacking the island colonies around Astura. And the legendary great Lighthouse of Ys is left as a ruin, after most of it collapses during a bad storm in 60 AD.

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Ys’s hold on the Pictish lands is also failing, but this turns out to be its salvation. The Pictish islands are reunited under Gustornii, a charismatic Pictish leader, who has good relations with the Ys League. Gustornii lands a powerful army in the Yssian mainland – a confident and aggressive army, combining the best of Pictish warrior traditions with the Yssian discipline and weaponry. But Gustornii chooses to aid Ys, rather than attack it.

At the battle of Argwen in 86 AD, The Saxon-Anguile Empire suffers a crushing defeat by Gustornii’s army. Gustornii is soon declared lord protector of a new league – the Thulean League, spanning all the Pictish and Yssian lands, with a new capitol at Saint-Gustparsberg (named for Gustornii’s grandfather). The Colexian lands soon join the league at sword point, while the Saxon-Anguile Empire begins to lose its fragile cohesion.

Attempts are made to revive and reunify the Saxon-Anguile Empire with the adoption of the growing faith of Aeonism as official religion, but it is not enough. The empire is soon divided into many squabbling feudal states, but these do at least agree to elect a single leader for the ‘empire’, so that they can, in some ways, act as a single entity, from time to time. The establishment of Aeonism in the lands of the ‘empire’ immediately causes conflict with the faith of Ultimism in the Thulean League...

Thulean unity does not last too long, either. The Pictish and Colexian lands are made into separate vassal states, given some freedom and autonomy to ensure stability in the rest of the League.

The former Mycenean lands crystallise into three separate states. The lands still loyal to Agre are ruled by the fanatical military order, the Knights of Mycenae, vassals of Agre. The heartlands of the old Mycenean nation are ruled by the fully independent Cyrasian Empire – the closest thing to the old Mycenae, but with only a fraction of the old culture and science. Finally, the lands briefly held by the Saxon-Anguile Empire form the new state of Tusca - a small, prosperous, sophisticated state, taking the best of old Mycenaean culture, but lacking a strong military.

What was once saxony is also split in two. Much of the old Saxon and Gothic nobility split away from the ‘Holy Saxon-Anguile Empire’ to preserve their old culture and their old gods, and Germanica is soon established a strong centralised state. Saxony itself is now one of the feudal states within the ‘empire’. While weaker individually, Saxony does have the benefits of being part of the ‘empire’, and could potentially become strong enough to re-unite it as a single state.

One final change to europe came with the emergence of the new northern powers - Norgarand Juhtland. Norgar has already developed a strong naval tradition - using simple but effective longboats, some of its expeditions across the northern seas reach as far as Videssos. Juhtland, meanwhile, pushes against the boundaries of the Thulean League’s western vassals.

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Africa sees further changes after 200 AD. Fear of Agre’s army and navy kept the Sarukians out of the Kaladorian lands for several centuries. But with signs that Agre is weakening, local Sarukian generals organise their own invasion, led by the fanatical Aj-Savar cavalry. The long-awaited conquest is swift, and is supported by the many Theosist converts already living in Kalador. The Aj-Savar have now created their own state, declaring it a vassal of Saruk, but keeping many powers for themselves. Agre’s vassal state of Tarnas is now looking rather vulnerable…

After the capture of several islands from the Ys League, a resurgent Umidia under the rule of Empress Adana I sets its sights on the coasts of the ‘Saxon-Anguile Empire’. Striking at a time when the empire is particularly disunited, the Umidians are able to take full control of the entrance to the medtierranean. However, not all of the Umidian aristocracy are happy about the ambitious leadership of Empress Adana. Despite the continuing tradition of a ‘code of honour’ among the army, a rebellion is organised by ambitious seperatists in the south of the country. Elaphos emerges as a separate state, while Empress Adana is occupied trying (and failing) to defend Jerusalem from the Knights of Mycenae.

The state of the world was now more or less set…
 
Dammit, it wasn't supposed to happen like this!! I'm going to get it back, and do it right this time, just like Tony Montana, you'll see, you'll all see!!!!:mwaha:

Edit:Arrggghhh I thought you were done daft, I'm sorry for posting: :(
 
*secret*
From the Knights of Mycenae
To the Agrinese Empire
We Request Permision to Re-unify and Begin regain our former Glory. for the Glory of the Agrinese Empire!
 
Very Interesting. I guess I have a choice between Germanica and Saxony.

I will take Germanica because I really do not want to be in a situation like the Holy Roman Empire as it is very confusing.

Looking forward to the finishing touches.
 
Terris, why the heck would you want to give up your state to rejoin Agre? You'd technically be kicked out of the game... right?:confused:
 
Krimzon, the Ulakam Empire was doomed to fail. Time dictated it as your people were simply too.. barbaric, uncivilized. No culture, no great unifying force. *points at Agrinese Empire* That is a great nomad turned civilization, because of CULTURE!

For the record, my orders were only enacted up until the second mini-section, all other events were beyond my control.

Excellent update :evil:
 
I almost had it!! :aargh: My reforms were working and they would at least have salvaged some sort of power base for me to rebuild of I had had more time!! Now I'll have to do it the hard way!! Thanks a lot das!! I hoped you liked seeing your empire fracture as well! :p
 
Thanks for the compliments :) Its fun to post it back-to-front.

Edits to the update are likely. Apologies for the big sprawling rant, i couldnt figure out how else to do it. Stats and other stuff in 24 hours...

I almost had it!! My refroms were working and they would at least have salvaged some sort of power base for me to rebuild of I had had more time!!

Indeed, well Tian still has the Aqueous program, and has inherited the benefits of those reforms (they are more 'civilised' overall).

Im sorry about the fate of the great Ulakam Empire :( Although, i hope you agree, it woudlnt be much of a game if nothing bad ever happened to anyone...

The way i imagine it, there are several strong states which could re-create the empire. There are both 'civilised' options or 'steppe warlord' options.

*goes to sleep*
 
Strangely enough, the colors for the nations in the BT makes the map seem bleaker, more gloomy ;)

And why doesn't the Empire own the city of Zehju, it would make sense since the Dynasty is from Zehju after all :p
 
My beautiful nation!!! :cry:

I knew you were going to attack me, Alex....

Ah well, it certainly could be worse. Only two states, and they both have the same culture...

I suspect I'll take Ormash rather than the Orian empire, but I'll wait until stats are up.
 
First of all Jal, Ormash attacked Taejon, not the other way around. ;)

Secondly, you should have noticed that people's orders weren't exactly followed :p My original orders for diplo was the balance of power thingy shown really above in the part about Agre getting alliance against Ulakam
 
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