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#1 |
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Chieftain
Join Date: Nov 2001
Posts: 21
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Here's my TCG Editor for Civ3. It's an editor for .SAV game files only. The .ZIP file has 2 files in it and these are the only 2 you need to run the editor. You can actually get by without the .HLP file if you really want to. The help file is just a skeleton right now and doesn't have a lot of useful information in it.
It can be run from anywhere; you just need to unzip the files into whatever directory or "folder" you want to run them from and create a shortcut to the .EXE on your desktop. The program will figure out where your saved game files are, so you don't need to put anything anywhere special. Features:
Version 2.00 should work for all patch versions up to and including 1.17f. The "multi" feature has been changed to let you turn it on and off. The "Reveal Map" feature has been deleted since "multi" lets you do the same thing. I retained the code in case Firaxis fixes the "multi" bug in the future. THIS IS VERSION 2.00 (after v1.02 downloaded 98 times) Here's the .ZIP file: Last edited by hwinkels; Feb 15, 2002 at 04:54 PM. |
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#2 |
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Chieftain
Join Date: Nov 2001
Posts: 21
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Here's a screen shot of the TCG Editor in action.
Simply make your changes and save the file from the menu bar. If you change your mind and don't want to save your changes, simply click the 'x' button in the upper right and answer "no" when asked if you want to save your changes. Last edited by hwinkels; Feb 03, 2002 at 01:40 AM. |
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#3 |
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No longer here
Join Date: Oct 2001
Location: Where this man is
Posts: 1,466
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beautiful.... just beautiful...
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#4 |
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Chieftain
Join Date: Jan 2002
Location: Nashville, TN
Posts: 14
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This is great!
Why? 1. there are other trainers that let you reset the date, but then you don't really know how many moves into the game you are. (unless you do the math, but who wants to do math) this trainer lets you change the date the game ends, so you can see at a glance how far into the game you are. ![]() 2. watching "the show" is half the fun. this trainer reveals the whole map so you can see what's going on. (I got tired of suddenly noticing that German cities had fallen into the hands of the Russians and I'd missed the action) ![]() 3. this is a light program. (it uses very little system resources) it doesn't crash or refuse to load. ![]() 4. giving yourself more money is very simple with this program. ![]() 5. the other stuff it does that I haven't tried yet.
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#5 |
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God
Join Date: Dec 2001
Posts: 1,354
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Wow nice program.
So simple and easy. Great! Thanks.
__________________
I AM GOD Changed...really changed... |
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#6 |
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Chieftain
Join Date: Jan 2002
Location: Wonder Lake IL
Posts: 9
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Nice editor but how can I remove the red letters TCG in front of all my civ saved games? Its even on my civII saved games.
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#7 |
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Chieftain
Join Date: Nov 2001
Posts: 21
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Removing TCG Icon from SAV files
A little convoluted, but not too hard:
For Win95 or Win98: Open the folder with your SAV game files in it. Then select View/Folder Options... from the menu. Click the "File Types" tab. Scroll the list down and single-click on the TCG document icon. Click "Edit". Under "Actions" click "open", then press the "Edit..." button. Click the "Browse..." button and navigate to your Civ3 directory and double-click on Civilization3.exe. Then press "OK" and press the "Change Icon..." button. Double-click on the less-fuzzy icon for Civ3 (the top one on my system). Then click Close and Close again and finally close whatever folders you opened. If you have WinXP: Open My Documents. If the file you want is not located in My Documents or its subfolders, use Search to find the SAV files directory (as above). Right-click one of the SAV files then click Properties. On the General tab, click Change. Then click the name of the program in which you want the file to open, which is Civilzation3.exe. Again, you might have to navigate your folder/directories to get to Civilization3.exe. It should be "C:\Program Files\Infogrames\Civilization 3" or something close to that. If you have WinNT or Win2000 you'll have to see which method works. I don't have a system running either of those to test it out. This is an annoying Windows "feature". This link explains the poblem. I don't agree with the author blaming it on programmers, however. It's not a standard thing you can avoid doing when using MS Visual C/C++ with MFC. The guts of the VC package do it automatically, and there's no real way to turn it off. IMHO the fault lies with Microsoft here, not "arrogant programmers" as the author of that page would have you believe. At least with TCG, it won't keep changing the icons back again, and the editor will still open the SAV files without a problem. It bothered me, too, at first, but I got used to it. It doesn't change the files themselves and is harmless. If I knew how to make it NOT do this, I would have. Hope that helps. Last edited by hwinkels; Feb 10, 2002 at 02:11 AM. |
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#8 |
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Chieftain
Join Date: Nov 2001
Posts: 21
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Version 1.02 Update
The "multi" bug/feature/cheat (thanks to McFlyen's discovery) is now a part of the TCG Editor.
Funny how some things happen by accident. I did a trainer a couple of years ago for Rollercoaster Tycoon and there were some really cool things I found purely be accident. Serendipity is a wonderful thing. Call it Dumb Luck. EDIT: v2.00 lets you toggle "multi" on and off. Last edited by hwinkels; Feb 15, 2002 at 04:55 PM. |
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#9 |
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Chieftain
Join Date: Jan 2002
Location: Nashville, TN
Posts: 14
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Thanks for the new version!
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#10 |
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Emperor
Join Date: Dec 2001
Location: Fanatika - Where did everybody go?
Posts: 1,381
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Nice Util. I've used the civ switch to take a look at territory staticstics for the opponents (testing purposes, of course). Thanks.
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#11 |
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Chieftain
Join Date: Feb 2002
Location: Barcelona, Spain (from UK)
Posts: 83
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many many thanks - i found the forced ending a serious pain in the arse.......as a beginner i wasn't get the chance to even begin any of the oher victory conditions.....although just won my second geme with diplomacy. i'm now on my third game, and i've gone up a level, and its just so cool that i can now play the game without having to worry about the dreaded 2050ad date.
you're the man!!! if i could, i'd buy you a beer or three. nice one david |
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#12 |
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Chieftain
Join Date: Apr 2002
Location: Australia,Ipswich
Posts: 34
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That is awesome.Thanks
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#13 |
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Chieftain
Join Date: Mar 2002
Posts: 6
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Pretty impressive
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#14 |
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Congenital Grouch
Join Date: Jan 2002
Location: Raleigh, NC area
Posts: 82
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Hwinkels TCG Editor for Saved Games
Any chance of an update for compatibility with patch 1.21f >??
This would make up at least part of the loss of the "multi" save file. |
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#15 |
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Chieftain
Join Date: Mar 2002
Posts: 6
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I have one question what does the 'Multi' checkbox do and what does chang seed button. I don't want to try it as it might mess up my saves
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#16 |
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Chieftain
Join Date: Mar 2001
Location: Bath,England
Posts: 55
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Many, many thanks hwinkels for your Tcg editor. It provides all I want from an editor except…. If you have a moment could you point towards the bytes that govern AI relations, ie whether they are polite, furious etc. It is not that I want to edit them (although I found it amusing in Civ1 to alter the relevant bytes) but I would like to know what my rivals think of each other.
I thought I could find out by using Tcg to change the human civ. But there might be something of the Heisenberg principle operating; maybe the act of observing changes the thing observed. Eg in my current game playing as Mao I have a MPP with Bismarck, but when I become Bismarck the pact has disappeared! If you could spare a moment to help with the relations bytes I would be extremely grateful.
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#17 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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Dude you need to make this compatible with 1.21. almost everyone has 1.21 and no one can use your Utility.
__________________
Civ III:How To: Upgrade regular units to UU's! |
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#18 |
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Chieftain
Join Date: Apr 2002
Posts: 3
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We have the newest patch and DYP mod on our game .... and we cannot get thru the middle ages before we hit the 2050 year limit. Can you please update your wonderful program so that we can use it with the latest patch???
It would be most apprecited ![]() Kaybenn & Athena
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#19 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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i dont think he cares
__________________
Civ III:How To: Upgrade regular units to UU's! |
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#20 |
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Deity
Join Date: Jan 2001
Location: Gidea Park, Essex, England
Posts: 6,703
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Have you tried e-mailing him...I am pretty sure he is an Apolytoner pre-dominantly.
__________________
I play under the name DeviousDevil, but I've retired from Civ.
I was a member of GOD, twice CCC champions and formerly the best Civ4 Clan in the World and also played with KC, MUD and *A*. I am a former KAC Tournament Champion The honeymoon period for Civ V is over I'm back to playing Alpha Centauri ![]() |
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