Bamspeedy
CheeseBob
Did a study on a tiny map. No opponents. To see how much the improvements really affected corruption. Stopped at 12 cities (# of ideal cities for a tiny map), although I did notice a couple cities lose 1 shield or 1 gold when I added the 12th city. The map is entirely bonus grassland so when maxed at size 12 city all cities would have potential to produce the same amount. developed just the outside squares so when the border expanded all citizens would work the outer perimeter so I wouldn't have to connect any cities right away. Mined and roaded the worked squares. Built marketplaces, banks, temples, cathedrals, colleseums in all cities.
I found out five squares straight east is not the same as say five squares southeast or northwest. Makes sense, never realized that. So 10 squares straight east or west is the same as 15 squares northeast or southwest, etc.
Results for Democracy:
Connecting the cities by road had minimal impact, amounted to 4% in most cases (corruption and waste). Although if I had luxuries this would help kick off a WTKD.
Courthouses: Nearby cities only saw a 4% improvement. Far away cities saw as much as a 27% improvement.
Police Stations: Nearby cities saw 4% improvement just like the courthouse. Far cities 20%.
Results for communism:
Roads: 0% for corruption, 4% for waste
Courthouses: 7%
Police stations 14% corruption, 7% waste
This was with science at 100%. When I bumped it down to 0% the corruption percentages were much smaller (because of the marketplaces and banks multiplying the uncorrupted gold that is going straight to the treasury) so the difference would be about half as much as the above results.
Here's a file for more detailed results: (hopefully this works), it's in microsoft works spreadsheet format.
Edit: typos and errors (railroads, what was I thinking I didn't have no coal )
Note: I deleted a clone of this thread and the attachments got deleted as well. I managed to re-upload the attachments. ~TF
EDIT Please look at Alexman's study. His study which was done after this one, is more accurate, and has been updated for the latest patches. Do you think you understand corruption
I found out five squares straight east is not the same as say five squares southeast or northwest. Makes sense, never realized that. So 10 squares straight east or west is the same as 15 squares northeast or southwest, etc.
Results for Democracy:
Connecting the cities by road had minimal impact, amounted to 4% in most cases (corruption and waste). Although if I had luxuries this would help kick off a WTKD.
Courthouses: Nearby cities only saw a 4% improvement. Far away cities saw as much as a 27% improvement.
Police Stations: Nearby cities saw 4% improvement just like the courthouse. Far cities 20%.
Results for communism:
Roads: 0% for corruption, 4% for waste
Courthouses: 7%
Police stations 14% corruption, 7% waste
This was with science at 100%. When I bumped it down to 0% the corruption percentages were much smaller (because of the marketplaces and banks multiplying the uncorrupted gold that is going straight to the treasury) so the difference would be about half as much as the above results.
Here's a file for more detailed results: (hopefully this works), it's in microsoft works spreadsheet format.
Edit: typos and errors (railroads, what was I thinking I didn't have no coal )
Note: I deleted a clone of this thread and the attachments got deleted as well. I managed to re-upload the attachments. ~TF
EDIT Please look at Alexman's study. His study which was done after this one, is more accurate, and has been updated for the latest patches. Do you think you understand corruption