Civ3ModManager v0.2 by Wiwi

wiwi28130

civ3MManager designer
Joined
Apr 16, 2002
Messages
32
Location
France
Civ3ModManager is 0.4 since May 23, 2002 9:20 AM


Attachment is in this post :
http://forums.civfanatics.com/showthread.php?s=&postid=269305&t=6622#post285057



CIV3MODMANAGER 0.4


WARNINGS :

1. Do not use "install a simple mod" and "delete a simple "mod" for the following mods :
DYP
WW2 units
Realism Epic
Simwiz2 combat Mod

2. Always copy the files of a mod in A SINGLE DIRECTORY. DON'T PRESERVE SUB-DIRECTORY STRUCTURE.

3. KEEP THE DIRECTORY used to install a mod. It needs it to delete the mod



What it does :

Make a complete backup/restore of your ART and TEXT directory and civ3mod.bic

Help to manage Mods that overwrite files...
Well, just an example :

Let say that you want to install the snoopy terrains.

1. copy or unzip the terrains in a "Snoopy" directory under the folder where you installed Civ3ModManager.
Be carrefull, always copy the files in a unique directory, don't preverse, if it exists, the sub-directories tree.

2. Launch civ3MM and click "install a mod"
double-click on "snoopy" directory
Give a name to this mod (snoopy to make original)

3. The installer will create a "snoopybackup" directory where it saves all the files which will be overwritten by the mod with a .snoopy extension. When it is done, it will copy the mod to your civ3 directory at the right place. a snoopy.ini will be create.

4. To remove, just click on "delete a mod" , select "snoopy.ini" and everything will be backup at what it was before you've installed the mod.....



Improvments since 0.3
More Mods
Special Mods install


Improvments since 0.2

Oups... big bug with the restore module. It works fine now



Improvments since 0.1

Add civ3mod.bic backup
Even if there are "exotic" files in the mod directory, the pg will not crash
MODS/Units compatibility added (see below)


MOD/units COMPATIBILITY


Compatibility with Civ3ModManager v0.4

Most of graphics Mods will work so they are not listed
snoopy, womocks... graphics


COMPLETED MODS that I tested
So it is not because they are not listed they do not work
If some are missing tell me !

COMPATIBLE WITH CIV3MODMANAGER V.04

Civ3 On Earth V7
Cure For Corruption

DOUBLE YOUR PLEASURE v0.47
http://www.civ3.bernskov.com
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47

Dreifels Mod v2.0 "Solution to corruption by distance"
http://civ3.stuff.cjb.net/
there is the mod + adds

Europe Mod
Fascist Patch v2.2
Long Wind Change ERP5
Realism epic 0.95b
Simwiz2 Combat mod v2
Swedish civilization
WW2 Units
WW2 Mod v3.0
Triple Your Governments v6
Wondia Rules 1.3






NOT COMPATIBLE WITH CIV3MODMANAGER V.04

Britles Isles
danishCiv v1.5
Govern and make war 1.02 (but as soon as possible)
Ultimod v0.3
Tolkien v0.2





Please, give me feedback
 
Message for Mod Makers (about Civ3ModManager)
Hello,



To make it the most powerfull it can be, I would have (for now) Two requests to make to civ3 mod makers :

1. if your "civilopedia.txt" or other *.txt are only new entries, please name them "Addcvilopedia.txt" (add*.txt)

2. Be very carreful in the name of your files
I got troubles when the name did not respect the original Maj and min...
For example, in the faschist patch, some files as B_01s .flc are named BS _01.flc

And again thanks to Firaxis for its fantastic Modmanager
 
I know this tool as still a long way to go...

The "install module" works fine... for most of mods. But there are particular mods. I think of "huge mods" as Govern and Make War by ralendil. For such a mod I think I will need to make a "special install".


The "remove module" is still "so-so".
For instance, i just try the Double your pleasure Mod.
When it adds new units, no pbs. The directory created with the install is remove.

But for a new file that is created is a "original directory", the remove will not be done.

example with Double your pleasure :
This mod adds a "66BarbarianWarriorlarge.pcx" in the art/civilopedia/icons/
with Civ3ModManager v0.3, the file will not be removed when you click on "delete a mod".

Well, we will see it in version 0.4
 
Some news

release date : about 25 of may


Features on version 0.4

Fix the pbs (view previous post)

Completed mods working with CivModManager v0.4 Long Wind Change ERP5
Fascist Patch v2.2
WW2 Units
WW2 Mod v3.0

Double Your Pleasure v0.47
http://www.civ3.bernskov.com
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47

Civ3 On Earth V7
Triple Your Governments v6
Cure For Corruption
Wondia Rules 1.3


For Two mods WW2 and DYP I had to make a special install due to some files that originaly exist in civ3 but which destination directory is not the same in these two mods.

So here is a screenshot :


 
Well it look great and it is great :).

Well I have seen a mention about Firaxis and a mod manager ????? what's that? have you improve something??? or it was simply irony :confused: ? :D
I think it is the last solution but not sure...
 
:crazyeye:

Work in progress
This is not a final list. I will try to add more mods


Compatibility with Civ3ModManager v0.4

Most of graphics Mods will work so they are not listed
snoopy, womocks... graphics


COMPLETED MODS that I tested
So it is not because they are not listed they do not work
If some are missing tell me !

COMPATIBLE WITH CIV3MODMANAGER V.04

Long Wind Change ERP5
Fascist Patch v2.2
WW2 Units
WW2 Mod v3.0

Double Your Pleasure v0.47
http://www.civ3.bernskov.com
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47

Civ3 On Earth V7
Triple Your Governments v6
Cure For Corruption
Wondia Rules 1.3

Europe Mod
You don't need the .bat

Dreifels Mod v2.0 "Solution to corruption by distance"
http://civ3.stuff.cjb.net/
there is the mod + adds

Swedish civilization





NOT COMPATIBLE WITH CIV3MODMANAGER V.04

Britles Isles
danishCiv v1.5
Govern and make war 1.02 (but as soon as possible)
The realism epic 0.95b (I'm working on it)
Ultimod v0.3
 
I am a new fan. Can someone tell me the steps to installing new units in the games. It is confusing to me since I am new at this. Foe example, I downloaded the assassin zip file. What do I need to do to be able to select an assassin in the game? Also, how do I play the Danes?
 
Like me you have answered to this spammer.... :)
 
me interrested.... i am waiting for... you know why ;)
 
Wow, I was the first to download, unfortunately I need sleep soon, so I won't be the first to try it out.:cry:

I noticed in the E3 Gamespot article, the XP will have something similar. I will still keep yours and compare. I look forward to trying it out since I love to use graphics mods.
 
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