CivManager Trial Version released

Maybe they don't want to be guinea pigs ;)

One minor thing right off the bat ;)



No big deal.Its fine in maximized


Heres a problem

 
Smash, my first reaction is that maybe you are playing the German version ;).

Let me explain: what you have is the worst thing which could happen. In the game, the advance, unit and city inprovement names do not have a fixed address, so in the program I did a global search for them. I found that right before the advance names there are 3 words appear in sequence: 'OK', 'Help', 'Cancel'. So I used them as the entry point to locate those names. It never failed me in the test runs.

Here's what happend for your game: the program cannot find the above 3 strings so it just goes to the end of the searching area and use the last byte of the searching area as the entry point.

Either you are playing a scenario which changes the above 3 key words, or I have to enlarge the searching area in the game to fix the problem. Before we find out, maybe you can retry it a couple of more times to see if things change.

BTW, are you running winXP? That may cause the problem as well.
 
yes I am on XP.I suspected that may be the cause.

That particular game was just a normal save in MGE.

I'll try it some more today.
 
Further testing has given the same problems.Thing looks great though.Very useful for scenarios.

What can be done, if anything, for XPers?
 
A quick fix would be to provide a 'Use default' function. I can store all default names in the program and when that function is activated the default names will be used. This can solve the problem for ordinary games, but for scenarios the unit names could be confusing.

A more thorough solution is to ask the user to give the directory of rules.txt file and get information from there. This takes some time to program.
 
OK, found out. It is caused by XP -- I go to company and download to XP, all names are now garbage.
 
Is MS out to get you?

;)

Thats too bad.Its does seem to work ok as far as changing production,selling improvements and hiring specialists.I just don't know what I am building or selling.
 
I downloaded two game trainers to check the memory. It's totally hopeless under XP! It starts with Advanced Flight, then suddenly in the middle it stops at currency. From Currency to Democracy is found in another place. Then the list continues at the end of the first list, so after several lines from currency it is economics. I hate BG!
 
Smash, I have updated the program, please re-download it to see if it works. You can click on the 'Default Rules' button to load the default unit and improvement names (does not effect the parameters). So it will work perfectly under default rules, but will be painful if you play scenarios which have vastly different rules.

You know, I could have put it here, but you just set a 250k limit to prevent it from happening ;).
 
If you use file upload thingy at the bottom of the page the limit is 3000kb :)


Yes with default it appears to be working perfectly.:goodjob:
Its basically a much improved city status screen.But the main use I had envisioned was for scenarios like Red Front et al.I hope there is a solution although it would not be terribly difficult just to memorize the unit or improvement slot and what it its equivilent is in a scenario.As long as extra unit slots are not used.Chances of that are not very good :eek:

or would it show as
extraunit1
extraunit2
etc

:(

Perhaps a worst case fix could be adding the ability to manually enter the info?
 
Indeed the names are extra unit 1, etc. No two units have the same name. So at least you can use pencil and paper to work it out.

Actually for improvements it is better to use the default. But for unit names default ones cause some confusion.
 
Smash, do you have any other comments? Is the program's window too small? If I make it bigger, which column do you think should gain extra space?

But the most important thing is, could you give me some advice on how to 'market' this product? So far there are only 3 downloads at Apolyton.
 
I think its fine actually.You could increase the "notes" column I spose.

Any way to show how many sheilds a city is producing?..or have I missed something?

The problem is we needed this 5 years ago when Civ2 was THE game and scenario making was at it's peak.Make one for Civ3 and you'd probably have to beat them off with sticks :(

Will it work in a PBEM game?
 
OK, I'll increase the Notes column a little bit.

Showing number of shields a city is producing is not practical since it will take a global search to identify how many units are supported by the city, then substract appropriate number from the per turn production. Searching 4096 units frequently will use too much time.

I think if I can let the user to activate a city screen by clicking on the city location column (just like within the F1 and F4 wondows of the game), then the user can access the city window at anytime, and that will alieviate the problem. I already know the address for the coordinates of the current highlighted square, so I just need to figure out a way to send civ2 a signal (a keystroke 'Enter'). Once that can be figured out, when the user click on the city location, I'll parse the location to the above address then acitvate civ2 while sending it an Enter keystroke. Ideally the city screen will appear. A more difficult task is to get back to the CivManager when the city window is closed, that I still have no idea how to do.

Civ3 is nasty -- you can only play it under full screen so the pop-up window method of CivManager does not work. So the first step is to patch the game so it can run under normal window. I have no experiences on that at all.

I think PBEM games can use this without any problem, as far as XPers can tolerate the unit names.
 
Yes being able to go to an actual city screen from it would be very good.

I hadn't even thought of the differing governments and their support sheilds.I see where that would be a problem to say the least.

Do you know what is different in XP that causes the problem?
 
Originally posted by Smash
Do you know what is different in XP that causes the problem? [/B]

WinXP changed the way to do memory management. It is a 64bit system instead of 32 (I think). Even for file management it does not use the FAT anymore.
 
HEY HEY! You 2 don't chitter chatter around my forums :p lol
Xin, SunTzu likey....nice program!
 
Top Bottom