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#1 |
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Administrator
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Screenshot of the Day #16: Zimbabwe Under Siege
In real life, you want to make as many friends and as few enemies as possible. It's no different in Civ3. Those who don't quickly vanish from the face of the earth.
A cooperative war is taking its course as Germany, England, Babylon and France (me) are punishing the Zulu. Of course it's helpful to have a mutual protection pact with all "war-buddies". As you can see, we are able to inflict serious damage, and the war will end soon. http://www.civfanatics.com/sotd/sotd16.jpg The lesson: It pays to listen to your foreign advisor and "make more friends"! Thanks Paalikles for the submission.
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#2 |
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Duke of Gloucester
Join Date: Nov 2001
Location: bla
Posts: 4,872
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And yet another screenshot with that beautiful graphics terrain mod.
Does anyone know which thread that download is on? I've decided it's time to finally use it since it looks so damn good... R.III |
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#3 |
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Sleeping Dragon
Join Date: Dec 2001
Posts: 1,197
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Nice map.
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#4 |
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Administrator
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Get it here Richard:
http://www.civfanatics.net/files/civ...tion=file&id=1 It's the Snoopy terrain mod.
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#5 |
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Administrator
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BTW, members of the Anti-Zulus Coalition will be really happy when they see this pic.
![]() And I agree with Hurricane. The oval shape map is nice.
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#6 |
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Chieftain
Join Date: Sep 2002
Location: AV, Minnesota
Posts: 3
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Poor Zulu
I'm sure that wouldn't happen if the AI played them better |
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#7 | |
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Hidden Dragon
![]() Join Date: Jun 2001
Location: Singapore
Posts: 19,209
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Re: Screenshot of the Day #16: Zimbabwe Under Siege
Quote:
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#8 |
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Deity
Join Date: Dec 2001
Posts: 7,475
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nice
![]() Now just get them to stick with you while you kill of one after another........ ![]() I know I know, that's my warmonger half talkin' |
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#9 |
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Emperor
Join Date: Nov 2001
Posts: 1,536
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This map was made by Rangers85 I think. You 'll find it in the scenario section (or was that user made maps?)
It is actually in the shape of a baseball-field. A quick map to develop and conquer the "world" on. As you might have guessed - the war had an ok outcome too... Now where did those Zulus go Oh...right
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Economists do it with slutsky matrices Whomp for president |
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#10 | |
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Warlord
Join Date: Aug 2002
Location: Stellenbosch, SA
Posts: 242
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Quote:
Maybe it's time to form a Zulu coalition.
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#11 |
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Metal head
Join Date: Sep 2001
Location: Turku, Finland
Posts: 2,725
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Serves those pesky zulus right
But I can't help transferring this situation to the real world. What we're looking at is a joint EU-Iraq peacekeeping force dethroning Robert Mugabe And thanks for the link Thunderfall
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#12 |
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Deity
Join Date: Dec 2001
Posts: 7,475
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:rotlf: @ Panda...... maybe buy Dubya into it
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#13 |
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War is a good thing.
Join Date: Apr 2002
Location: japan
Posts: 1,623
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It sounds like most of you folks use the AI's style of bullying the weakest civ out of existence. I think this is morally wrong. Its like seeing a bunch of kids in high school picking on one smaller guy and you go and join the bullies in hurting the poor small guy.
Also this style is repetitive and unchallenging. My style is the opposite. When the bullying is in full swing I first supply the bully victim with all the tech, resources and money I can possibly give him. Next I round up any tough boys who have yet to join the one-sided affair (usually there are only 2 or 3 civs that don't join in) and have them sign pacts. Then I declare war on the ring-leader bully (the biggest instigator) and from there a general world war develops. The result is always the same: the poor little guy usually does get wiped and the bullies go down with him. Cowardly civs sometimes switch sides according to which alliance is winning. These wars sometimes last up to a millenium because every civ in the world gets involved. |
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#14 |
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is a liar and a cheat
Join Date: Aug 2002
Location: Tartarus
Posts: 446
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I like to have the 2nd and 3rd power to attack the top civ. That way the war would go on a lot longer and more civs will join in. When ganging up on a weak civ, there won't be enough booty to share among participants.
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#15 |
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Deity
Join Date: Jun 2002
Location: Iceland
Posts: 361
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Hope they don't mess Zimbabwe up... judging by the boundaries, it's got a cultural value of greater than 10000! - something I rarely see the AI accomplish.
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#16 | |
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Emperor
Join Date: Nov 2001
Posts: 1,536
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Quote:
At some point, someone tries to bully me - and I refuse to accept it of course. Then they declare war. At my turn I attack and advance, not bothering to check my F4 to see if there are alliances. At the point of my first attack, suddenly another civ declares war - MPP. I attack their closest cities - and yet another civ declares war -MPP. Though I might have played it safe and run a defensive war on the first civ (at great costs...) - this chain reaction style is actually more exciting - my civ vs the world at times. About Zimbabwe in this screenshot: I kept it. The Zulus declared war on me for no apparent reason (even though I was a lot stronger.) And by involvement of my pact-brothers-and-sisters ; they were doomed. If possible, I like to keep ancient and glorious cities (though they suffer through heavy bombardment before I get them). At times, I ve tied up 15 strong defensive units in a city to quell resistance. But let's not talk about the war. The outcome of my game: Spaceship. I tend to go for peace rather than war, and would have had a cultural victory on the same turn (according to Apollo).
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