New Unit: Turret

GoodWin

Chieftain
Joined
Dec 19, 2001
Messages
11
Turret
It includes: Default, Fidget, Fortify, Bombard (Attack) and Death Flics.
 

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  • turret01.zip
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Here is preview of Bombard…
 

Attachments

  • turretshoot.gif
    turretshoot.gif
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Cooool- make it buildable in coastal cities only - an immovable coastal battery with deadly bombardement towards the sea (these guns are hard to move towards the land as they are usually installed in a fixed position and should not be as effective against land borne-troops)
 
High range paired with ZOC: strategically positioned cities will become prime assets, controlling waterways much more effectivelly than ever before !!!

They should be expensive though :o to impede than the AI will build too many of them- what AI flag should best be given, anyone ??




edit: all it needs is an i.i file and cool, deep firing and turning sounds :goodjob:
 
Originally posted by W.i.n.t.e.r
Cooool- make it buildable in coastal cities only - an immovable coastal battery with deadly bombardement towards the sea (these guns are hard to move towards the land as they are usually installed in a fixed position and should not be as effective against land borne-troops)

Does Zone of Control apply to sea units?
Like if a boat goes by it will shoot it?
I don't think it does, but the bombard action will let you hit them.
 
I love those smoke effects :) Great unit, just a question... What program did you do this in?
 
if it is at all possible to do... a land unit w/ a very high cost, a mov. fac. of 0, zoc, bombard (reasonably high), airdrop of 8?, 1 defence (for the reason... most people would line their coasts with them making it almost impossible to place units in enemy territory via amphibious assault (i would.)) avail. w/ (insert tech here)? resourses are aluminum/? and whatever else suits your tastes.

i,m quite sure that the ai would not use it this way.
but you never know.


oh... and goodwin, nice work. :)


forgot to add. can this unit use "rotate before attack"
 
Hmm. Do you have time to make a paradrop animation? Perhaps a crate that falls with a chute attached, and when it hits the ground, the sides of the box fall revealing the turret.

That would be awesome

GIDustin
 
I have a coastal turret in my games currently, and it works well, and the comp even uses it. Set it as a sea unit, immoble, give it bombard values, and bombard abilities, and go, and it works!
 
To Kinboat:
it’s 3DS max 5.0... but I didn’t use build-in Explosion (Combustion) effect for smoke.

To Stainz:
My opinion about statistic:
First of all it’s LAND unit!
Attack – none
Defense – none
Move – 2 or 3 (it use for bombard)
Bombard – very strong, with range as for Battleship (actually it’s same turret as used in battleships). Blitz possible (for multishoot bombard).
Lethal land/sea bombard. As fact: such turrets had been used for land bombard more often, then for sea at WWI-II.
Immobile, but for placement outside city use Paradrop. Range of Paradrop on your choice (I use 8)
Req. Tech – Mass Production.
Req. Res – Iron, Rubber, Saltpeter

To GIDustin:
Really I thought about it.
I can’t give U any promises, but I’ll try to find couple hours.
 
Is there a patch available for lethal bomardment? Cos my version of the editor doesnt have it. If so, does anyone know where to get it?

Oh, very VERY nice unit btw, thanks!
 
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