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Old Jan 03, 2003, 03:46 PM   #1
Thunderfall
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Screenshot of the Day #86: Dead Paratroopers

I was playing in Play the World v. 1.14F and I was at war with the Indians. I landed my paratroopers at their territory, then I chose: "(P)illage Improvement".

...and those paratroopers transformed into "dogs" or "monkeys". Can someone explain why those units died? Thanks to Hawker for the screenshot.

PS: If you haven't tried it yet, try airdrop a paratrooper into the ocean in the game and see what happens.

http://www.civfanatics.com/sotd/sotd86.jpg
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Old Jan 03, 2003, 03:49 PM   #2
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LMAO what are those?? Thats the funniest screenshot I've seen in a while..are those basketballs?

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Old Jan 03, 2003, 03:51 PM   #3
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There must be a bug in the paratroopers TF cuz I sent the exact screenie yesterday, I have invisible paratroopers

the color disk is there, but there is no paratrooper, I"m fighting ghosts now...
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Last edited by sabo; Jan 03, 2003 at 03:55 PM.
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Old Jan 03, 2003, 04:13 PM   #4
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Oh, and the ocean-paratroopers have to be dropped in the fog of war.
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Old Jan 03, 2003, 04:49 PM   #5
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WHAT IS THAT!!???
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Old Jan 03, 2003, 05:04 PM   #6
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Seems as though the "Fortified" animation or something like that is busted for the paratroopers. That goofy something shows up a tile "north" of where the paratrooper is. I had this happen to me during an invasion of Japan that was over a huge mountain rage.
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Old Jan 03, 2003, 10:37 PM   #7
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It's a bug If there's something wacked that doesn't help you, it must be a bug, one of the things that Firaxis missed

What happens when you paradrop over the ocean If you drop them in the ocean... :hm:

Anyway cool screenshot. Another Snoopy's terrain graphics mod...my, that is popular.
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Old Jan 04, 2003, 12:01 AM   #8
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That's paratroopers?!
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Old Jan 04, 2003, 01:11 AM   #9
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the same sort of screenshot was posted here
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Old Jan 04, 2003, 05:58 AM   #10
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hy didn't they copy the codes straight from vanilla civ, they worked fine there. the only reason they would doweird things is because theyve changed the game code.
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Old Jan 04, 2003, 06:34 AM   #11
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rofl that's whack. And a damn lot of cities at that <x0~
Nice paradrop
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Old Jan 04, 2003, 11:51 AM   #12
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That must be the strangest thing I have ever seen in CIV3… any CIV game for that matter. Very odd…
Btw before any accidents occur, what happens when you paradrop into ocean?
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Old Jan 04, 2003, 12:00 PM   #13
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I dont think you can paradrop into ocean.
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Old Jan 04, 2003, 01:09 PM   #14
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Quote:
Originally posted by efg
That's paratroopers?!
Those are. Paratroopers are almost identical to infantry, except they can paradrop and they have slightly lower stats than infantry. And they don't upgrade.
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Old Jan 04, 2003, 06:40 PM   #15
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I posted this awhile back and no one had seen it before. but I figured out what it was doing, It plays the wrong flic! if i move it around then it's ok but fortify/sentry/both bombards all show the first frame of the drop flc if used the following turn after I drop them show thread
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Old Jan 04, 2003, 08:24 PM   #16
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The root of the problem is *very* simple. Take a look through your Art folder in the root Civilization 3 directory, then go to Units, then open Paratrooper. They misspelled the name of the .FLC file! Instead of ParatrooperFortify.flc, they have ParatrooperForfity.flc
Fixing that should solve the problem.
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Old Jan 04, 2003, 10:27 PM   #17
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Quote:
Originally posted by Veera Anlai
The root of the problem is *very* simple. Take a look through your Art folder in the root Civilization 3 directory, then go to Units, then open Paratrooper. They misspelled the name of the .FLC file! Instead of ParatrooperFortify.flc, they have ParatrooperForfity.flc
Fixing that should solve the problem.
I don't think that matters as long as the spelling is the same in the.ini file I don't know about the regular paratrooper though, I've replaced them in my games
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Old Jan 05, 2003, 12:26 PM   #18
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Quote:
Originally posted by bhiita
I posted this awhile back and no one had seen it before. but I figured out what it was doing, It plays the wrong flic! if i move it around then it's ok but fortify/sentry/both bombards all show the first frame of the drop flc if used the following turn after I drop them show thread
Yeah, that's the conclusion I came to too. The little ugly ball/monkey/dog/whatever graphic is actually what the first frame of the paratrooper's 'drop' animation - it's a rolled up parachute essentially. I had this same problem in a customized rules set and I thought it was just something I screwed up so I never mentioned it. I had an additional problem with it too - when I fortified a paratrooper, it showed this graphic. Then when I went to attack the next turn, the attack anim didn't work and the game crashed after the battle was over.
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Old Jan 06, 2003, 05:43 AM   #19
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I never get to the paratroopers/helicopters stage. Do I need to play on Emperor? My games end immediately after Fission because someone always builds the UN and has the vote.
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Old Jan 06, 2003, 07:42 AM   #20
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Wink

Or may be these are intentional?

There was a strong wind, and the parachutes did not open properly, and the troopers crashed on earth, bottom up, with blood spilled (zoom and check the red spots)
:vampire:
or they just landed on booby traps, and BANG!


Nice shot
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