Turn Chat - 1130AD - Wednesday, February 5th (6:59pm EST - 11:59pm GMT)

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Chieftess

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As of now, the new build queues are:

Kuhkaff - Military Academy (c).
.................Please continue mining in hills and irrigate the plains
Valhalla - Settler (c), Rifleman, Aqueduct.
Naerva - Cavalry (c), Harbor, Worker, Temple.
.................Needs grassland irrigated.
Gunningheim - Library, Temple, Worker, Marketplace.
.................Needs southern forest cleared and irrigated.
Androbius - Library, Settler, Aqueduct.
Riga - Library, Granary, Barracks.
Dapperdan - Harbor, Granary, Marketplace.
.................Move both laborers from the coastline to the forests.

Please micromanage for growth after each Settler or Worker. Kuhkaff should be kept on max production.
 
Taliesin Queues

Morgana: Aqueduct (8), Market(15), Granary(9), followed by an alternating calvary/rifleman until word is given to do elsewise.

Striders Haven: Aqueduct (12),bank (18),university (12)

The Burrow: Aqueduct (3), Rifleman x2 (8)

Palanthus: Marketplace (11), University (20) Workers x4 (2 turns each)

Dacula: Temple (10), University (20) Market (20)

Dacula Note:
A laborer note- Please remove unhappy laborer S of Wheat. Make an entertainer.

Gooniedom: Harbor (26), University (100)

Penguin: Courthouse (28), University (100), Worker (10)

New PDX: University (7), Courthouse (27), Marketplace (34)

The Highlands: Calvary (23) University (34), Marketplace (34)

The Highlands Note:
A laborer note- if you were to move the laborers off of the mines and onto the irrigation, The Highlands would grow in 10 turns, but loose 2 spt. I recomend moving them.

Tarkingrad: Calvary (26),University (34), Marketplace (34)

Tarkingrad Note:
A laborer note-Whatever it was that ct wanted to do in the chatroom, do it.

Also- some of my changes were not implemented last turn. PLEASE!! Do them this turn.
 
Please take screenshots/write down information of foreign cities that are being investigated and all other information that will be hard to get without playing the game.
 
If not given other orders by Goonie, here are the build queues:

Keep everything as is and add
Ganges - Rifleman(63), Library, Courthouse, Marketplace
Lahore - Rifleman(64), Library, Courthouse, Marketplace
 
Shabbaman - We only played the preturn.


-- Now back to our regularly scheduled program, already in progress! :D
 
Bremershaven - Cavalry (4) -> Bank (10) -> Granary (4) -> Worker (1)
Move citizen on the tile SE of the Mountain to the irrigated plains to other the irrigated plains in the south

Civanatoria - Rifleman (5) -> Courthouse (10)-> Marketplace (13)

Cuernavaca - Courthouse (6) -> Aqueduct (20) -> Granary (12)
Move citizen from one of the irrigated plains to one of the Forests next to the river

Eklektochtitlan - Marketplace (9) -> Courthouse (27) -> Rifleman (27)

Izibia - Library (3) -> Granary (12) -> Rifleman (16)

New Falcon's Nest - Rifleman (2) -> Marketplace (17) -> Aqueduct (17)

Nocsfiedera - Granary (7) -> Aqueduct (34)

Pensacola - Rifleman (2) -> University (12)

Tlaxcala - MarketPlace (3) -> Rifleman (9) -> Temple (7)
 
Trade Instructions:

As discussion has petered out for trade discussions (no posts in past few hours) I will go ahead and imply the citizens have accepted this queue.

Turn 0-
As pre-turn is already complete, nothing to do here
Turn 1-
No Deals
Turn 2-
No Deals
Turn 3-
No deals
Turn 4-
No deals
Turn 5-
Russian Trade deal EXPORTING Gems ends. Renegotiate if possible, if not seek out a new trading partner for the Gems
Russian Trade deal EXPORTING Dyes ends. Once again renegotiate if possible. If not consider a new reciever.
Turn 6-
No deals
Turn 7-
Russian Trade deal in which we IMPORT silks and EXPORT our Horses, this deal is effective as the silks are the only source we have. Attempt to retain the deal.
Turn 8-
Our deal with Persia in which we IMPORTED a technology and EXPORTED Wines, Dyes and 16GPT ends. Renegotiate or seek a new trading parter.
Turn 9-
No deals
Turn 10-
No deals

In our renegotaiting we should attempt to get steam power. However I doubt we will be able to sucessfully.
 
Serenity
Courthouse(7), Granary (7), Bank (18)

Zorgonzolia
Marketplace(23), Temple (23)


Octavanium
Marketplace(9), Rifleman (14)

Sturmandrang
Aqueduct(4), Courthouse(20)
Please take a worker off the forest and put it onto the flood plain.

Huntington
Courthouse(59), Marketplace(100)

Grandmastoria
Rifleman(39), Courthouse(80)

Ganges
Settler(13)
 
Foreign Affairs

Sign a peace treaty with the Indians during preturn. Get whatever you can out of them.

Please end the turn chat after our alliances have expired, and have been cancelled. Hold off on signing the peace treaty pending further discussion.
 
MONTIS ABEO GRAMEN

This is a big request for workers in my province. please take your time in doing them, and dont waste time doing my worker instructions until there are laborers working on the squares in question. The worker instructions aren't as urgent as our soon to be rail network.

Ise - Finish library, Marketplace (100 [less than 15 turns with mines + RRoads])

i'll suggest when we get electricity, irrigate the one grassland it does have, eventually railroading it, then move the two remaining laborers to the mountans of gems, and mine them. Once that is finished, build marketplace (15 turns @ 7spt)

Hakodate - Marketplace, Barracks (3 turns)

irrigate the mined grassland, mine the hill, mine another mountain. place laborers on the newly mined mountan.

Bizen - finish cavalry (14 turns), Aqueduct (20), Marketplace (20)
move the grassland that is generating no shields onto the forest. we will lose 1gpt, but will gain 2spt, making the build queue like this:
Cavalry (10), Aqueduct (15), Marketplace (15)

Shimoneski - Finish granary (5), worker (1-2), Marketplace (15)

forest the tundra. if we want to reach max production for the city (which is 23 shields per turn minus corruption) we need to forest four more tundra, or alternatively mine and railroad when we can.

Novgorod - Granary (54 [27 with forest]), Harbor (80?) Aquaduct (100 [50 with forest])

forest one of the tundra, and move one of the laborers from the coast to the new forest. that will halve build time for the granary. when a harbor is built, plant another forest and use it.

Any disagreements with these queues - tell me. I can change it before the turn chat.

Edit - am I supposed to post worker instructions here? nobody else seems to. I'll post it in it's right place, if this is not it.
 
Military Department instructions

Please note that these Instructions are valid in turn 1.

Move the cavalry unit, that is on the tile 1 tile East of Karachi, into Karachi

Move the cavalry unit, that is on the tile 1SE of Nagasaki, into Nagasaki.

Move The cavalry, that is on the tile 1NE and 1NW of Uruk (I know it has a name, but one of the cavalry units is blocking the city name), To the tile that is located 1 tile SE of Uruk
Move the group of Cavalry units, that are on the tile 2 tiles NW of "Bab city X", to the tile 1 Tile SW of Ashur

The Cavalry group that is on the tile 1NW and 1SW of Uruk should move to the tile that is located 1 tile SE of Uruk (Hint, It would be next to the Elite Cavlry unit in the area)

The Cavary unit 2 tiles NE of Caughnawaga should pillage the roads that is on the tile 1 tile SW and 1 tile SE of Samarra.

Defensive note: If any bab unit comes within a 2 tile radius of our cities, then fell free to use a cavalry unit to intercept it.
 
Kyoto
Cavalry (5), University, Bank

Plexenburg
Cavalry (5), University, Bank

Kells
Cavalry (1), Courthouse, University, Bank

Leckopolis
Granary (23), Aqueduct, Marketplace
 
Domestic Instructions - 1130 AD

Please send Androbius settler to Site 1, according to this poll, even if Site 2 wins. There are more roads to this site at present. Then send next settler to Site 2 and third to #3 vote-getter(currently Kuhkaff).

Budget Office

All upgrades from musket to rifle are approved as funds allow.
All upgrades from knight to cavalry are approved as funds allow.
Upgrades from pikeman to rifleman are not approved at this time.
Upgrades from catapult to cannon are not approved at this time

Please maintain 150g treasury

Preturn

Turn 1
Rush any other new libraries in New India as funds allow


Turn 3
Rush Market in Eklektochtitlan - 72g

Bavaria - [university / bank / rifleman]

Bavaria-Preturn * Switch laborer from lake[2-0-2] to forest[1-1-1] to complete University
Turn 1 * Switch back
2nd request.....please do this! Thankfully the pre-turn was not carried out to completion.

Bombay - [library / worker / worker]

Delhi - [library / rifleman / rifleman]

Jaipur - [library / barracks/ worker]

Calcutta - [library / rifleman / rifleman]

Pune - [library / worker/ worker]

Larsa - [library / worker / worker]

Nagasaki - [rifleman / library/ rifleman]

Chittagong - [library / rifleman / rifleman]

Fukushima - [library / rifleman / rifleman]

Karachi - [library / rifleman / rifleman]

Lahore - [library/ rifleman / rifleman]
 
South Doughnut Province.

Change the rifleman production in Padmativa to Aqueduct. Upgrade a musketman in Leningrado to refleman.

Padmativa
aqueduct / rifleman

Lenigrado
rifleman / rifleman

EA
 
Sugar and Spice Province
Unit upgrades in this province are not urgent at this time.
There are no workers or laborers that need to be micromanaged at this time.

The build queues for the Sugar and Spice province are as follows...


Kagoshima
Rifleman (1), Marketplace, Rifleman

Nara
Cavalry (7), Rifleman, Courthouse

Tokyo
Cavalry (3), Marketplace, Cavalry, Courthouse

Toyama
Worker (7), Harbor

Yokohama
Harbor (1), Rifleman, Courthouse, Cavalry
 
Preturn - 1130AD

Turn 4

Chat Log - 1130AD - 1170AD

Babylon and Persia signed an allience against us! :hammer:
The Zulus only have a settler and declared war on the Greeks! :eek: :hammer:
Babylon and Iroquois signed a peace treaty
Russia and Babylon signed a peace treaty
 
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