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#1 |
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Administrator
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An old pre-Civ3 release screenshot. It shows some debugging features (minimap river highlighting, excessive grids) and programmer art. There's probably some old/placeholder art in there too.
http://www.civfanatics.com/sotd/sotd99.jpg This screenshot is dated July 21, 2001 (before Civ3's release) and is submitted by Mike Breitkreutz of Firaxis. I am just glad Firaxis changed the font! Thanks to MikeB for this special screenshot. PS: The next SOTD will be our 100th SOTD!!! Stay tuned.
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#2 |
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Where am I?
Join Date: Dec 2002
Posts: 1,007
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Um, is that whipped cream on the top of those mountains or snow?
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A beginning is a time for taking the most delicate care that the balances are correct. |
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#3 |
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Chieftain
Join Date: Nov 2002
Location: Finland, Lappeenranta
Posts: 24
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uh oh.... scary
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#4 |
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Southern Belle
Join Date: Aug 2002
Location: Ye Olde Florida
Posts: 497
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That font alone could have single-handedly killed Civ 3 o_o
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Where are we going? And why am I in this handbasket? |
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#6 |
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Moderator
![]() Join Date: Feb 2002
Location: Baltimore
Posts: 23,546
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Gothic.
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"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style. South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | ![]() ![]() resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
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#7 |
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Ain't no thang
Join Date: May 2002
Location: Battle Creek, Michigan
Posts: 3,992
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That would be cool if you could hop islands if they were that close...
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#8 |
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Ain't no thang
Join Date: May 2002
Location: Battle Creek, Michigan
Posts: 3,992
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Whats up wit hthe territory by the way
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#9 |
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Wild Child
Join Date: Dec 2001
Location: The Canada
Posts: 270
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Sheesh, talk about bad location. O_o
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#10 |
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Brandy's back!
Join Date: Jun 2002
Location: La Belle Province
Posts: 1,444
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The grid seems to go through the middles of what we now have as tiles. Is there an option to have the grid this way in the actual game?
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The Board Game Civilzation was not released in 2002! I thoroughly recommend Frank Cho's Liberty Meadows |
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#11 |
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Beer
Join Date: Sep 2002
Location: Umeå Sweden
Posts: 64
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Yes, ctrl + G to switch grid on and off.
*Edit, sorry wasn´t looking at the pciture....
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#12 |
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Firaxian
Join Date: Oct 2001
Location: Hunt Valley, MD
Posts: 114
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That font was never intended to be the game's font. At that point in development, the artists were still deciding on a font to use for the game so we gave them the ability to set which font the game would use without editing the code. The font in this screen shot was just one I grabbed out of Windows to make sure this ability worked. I think it was Lucida Blackletter.
The red grid is not the actual grid. If you look closely, you can see the gray grid on there also. The red grid is used to highlight the vertices of the real grid so I could see where the river tiles were being drawn (river tiles are drawn on the vertices -- not directly onto the grid). (Incidentally, the red lines on the minimap are the rivers). The snow-capped mountains you see in this screen shot are placeholder art (done by me!) that I used before the actual art was completed. You know you like my artwork.
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#13 |
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Chieftain
Join Date: Oct 2002
Location: Singapore
Posts: 8
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Poor Greek settler
I wonder whose face is in the upper left? |
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#14 | |
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Lurking
Join Date: Dec 2002
Location: Chicago
Posts: 1,187
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Quote:
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#15 | |
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Deity
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Re: Screenshot of the Day #99: A Connecting Principle
Quote:
I'm astounded! That Gothic is beautiful. Why did they change it?
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CFC dinosaur |
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#16 |
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Fighter Druid
Join Date: Aug 2001
Location: Castle Gobs
Posts: 2,191
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The Worker is in the ocean? Kewl!
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If you have no feet, don't walk on fire Project Lead of the Might and Magic Tribute game Castle Gobs GOTM Queen of Speed |
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#17 | |
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Wild Child
Join Date: Dec 2001
Location: The Canada
Posts: 270
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Re: Re: Screenshot of the Day #99: A Connecting Principle
Quote:
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#18 |
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haunted by blackness
Join Date: Aug 2002
Location: somewhere
Posts: 3,745
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Cool. Although - I never understood why they ever removed the big buttons to conduct espionage/diplomacy and those three buttons on the minimap - like hell! The ones in the real game are tiny and hard to press.
What's with the red grid? It makes it ten times harder to know what's what... |
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#19 |
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King
Join Date: Jan 2002
Location: Brasil
Posts: 601
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Very interesting screenshot. I remember seeing some of these pre-beta screens while the game was being developed, and I liked the big buttons in the info box and in the minimap.
Oh, and Mike -- you could do a graphic mod to be released in the next patch... I'm sure we would all love it!
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#20 |
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Emperor
Join Date: Oct 2002
Location: In an IDE.
Posts: 1,542
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That font changing ability sounds like something that should have been kept...like as a preference in the game.
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