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#1 |
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Administrator
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Well, if I see one shield, how do I produce two? This is a bug on the last turn of your GA. It still count the shields correctly, but doesn't display them correctly.
http://www.civfanatics.com/sotd/sotd108.jpg Thanks to Lee A. Kendter for the screenshot.
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#2 |
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soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
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Huh?
I would trust this shot more without the civ2 styled graphics mod, however, that's still really weird... Time to go look at the screen again for factories or something... Maybe the game was modded for temples to increase production... or maybe then golden age ended this very turn...
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I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
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#3 |
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Lurking
Join Date: Dec 2002
Location: Chicago
Posts: 1,187
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I like what you've done with the food/trade/shield icons. They look very... interesting.Interesting screenshot, anyway. Never really noticed this sort of thing, since I rarely pay very close attention to the number of shields produced. |
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#4 |
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haunted by blackness
Join Date: Aug 2002
Location: somewhere
Posts: 3,745
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Neither do I - fact is, I never look at the city display during a golden age, really.
Interesting what you've done to the graphics. "I" for Iron, "H" for Horses and "G" for game...although that's a little weird. Wonder what graphics modpck that is - is that Snoopy's? |
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#5 | |
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Lurking
Join Date: Dec 2002
Location: Chicago
Posts: 1,187
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Quote:
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#6 |
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soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
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If he's playing debug mode or something, then he might be able to mobolize his economy that turn. Since he already set it to market place, he will keep building it.
Since market place is not a military unit, the extra +1 shield disapears, although still stays appearant in the production box.
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I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
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#7 | ||
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Lurking
Join Date: Dec 2002
Location: Chicago
Posts: 1,187
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Quote:
methinks you did not.. ![]() Quote:
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#8 |
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soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
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that's very funny... I didn't read the description, but if you read my first post (1st reply), I offer that answer anyway.
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I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
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#9 |
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Deity
Join Date: Dec 2001
Posts: 7,475
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that's what I see if my GA ends, because of the way turns and GAs are handled.
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#10 |
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Sleeping Dragon
Join Date: Dec 2001
Posts: 1,197
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The reource tabs are not Snoopy's, but were originally made by Heed. Search for Heed's resource tabs.
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#11 |
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FIAT 850 coupé
Join Date: Jan 2003
Location: 's-Gravenhage
Posts: 11,026
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Hurricane is right: My sn00py looks different!
Hail to the sn00py baby!
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Stapel got married on 17 may 2008! Ottocentocinquanta |
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#12 |
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Emperor
Join Date: Nov 2002
Location: NY, NY
Posts: 1,540
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I just saw this last night too. In fact, in my writeup of the SG, I originally reported 'our GA ends' one turn too soon, because I saw the decreased shields in a city display. The next turn, it told me that my GA had ended.
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"Uh...had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here...now...thank you. How are you?" Cheers, ![]() Cromagnon |
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#13 |
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Master of Points
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... Or could it be because China is Industrious?
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GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus |
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#14 | |
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Socialist
Join Date: Feb 2003
Location: The Netherlands!
Posts: 63
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Quote:
Sure looks strange. Is there a screenshot taken one turn later (thus after the GA)?? Greetingz |
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#15 |
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Deity
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I tested Industrious and it works like SeveS said. It even updates correctly if the city just built a worker.
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#16 | |
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King
Join Date: Sep 2002
Location: Denver, CO
Posts: 617
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Quote:
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#17 |
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Fighter Druid
Join Date: Aug 2001
Location: Castle Gobs
Posts: 2,194
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I already reported this bug when we only had patch 1.16.
It seemed easy to correct, but no such luck ....
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If you have no feet, don't walk on fire Project Lead of the Might and Magic Tribute game Castle Gobs GOTM Queen of Speed |
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#18 | |
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Lurking
Join Date: Dec 2002
Location: Chicago
Posts: 1,187
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Quote:
![]() and about the resources- whoops, misunderstood. I thought you were talking about the modpack for the terrain, not the resources. My bad...
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#19 | |
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haunted by blackness
Join Date: Aug 2002
Location: somewhere
Posts: 3,745
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Quote:
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#20 | |
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Coolness Connoisseur
Join Date: Aug 2002
Location: USA
Posts: 9,471
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Quote:
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