A veteran archer and a veteran warrior meet a regular spearman guarding a settler headed for the only source of iron on this rock. You're desperate to kill the settler, but who do you strike with first? The archer or the warrior? Which gives you the best chance of winning? Does it matter?
You have three veteran horsemen and two elite horsemen, ready to attack an enemy city. Who do you send in first? The vets or the elites? Which gives you the highest chance of winning? Which is the most cost effective? Which gives you the best chance of getting a Great Leader?
I was pondering over questions such as these, when I figured, why not make a program that works it out for you? Why not make a special combat advisor that calculates every single possibility in a battle and given a certain goal, tells you which unit to strike with first in order to get the highest chance of achieving that goal?
So, here it is, a combat advisor that given a battle involving multiple units on either side, will tell you your chance of victory, along with which unit you should strike with first: Sirp's Combat Advisor
Just download the program, unzip, and run.
At the moment there are five goals you can choose for your advisor to try to get:
- To win the battle; that is, to make all the defending units die or retreat.
- To generate one or more great leaders (the program currently assumes that if you get a great leader, you will be able to use him on the same turn and so it'll try to get you as many as possible)
- To kill as many enemy units as possible (weighted by the 'value' of the units, which you can set).
- To balance your losses against there's as well as possible
- To generate and maintain as many elite units as possible
Note that the advisor will go through every possible outcome of a battle. This increases exponentially as the number of units increases. I haven't optimized the program much as of yet, and so anything past a 4 on 4 battle or so will take a LONG time to calculate.
Any feedback on this program would be great. What it does might not be exactly clear, so if there are any questions, I'm willing to explain
-Sirp.
You have three veteran horsemen and two elite horsemen, ready to attack an enemy city. Who do you send in first? The vets or the elites? Which gives you the highest chance of winning? Which is the most cost effective? Which gives you the best chance of getting a Great Leader?
I was pondering over questions such as these, when I figured, why not make a program that works it out for you? Why not make a special combat advisor that calculates every single possibility in a battle and given a certain goal, tells you which unit to strike with first in order to get the highest chance of achieving that goal?
So, here it is, a combat advisor that given a battle involving multiple units on either side, will tell you your chance of victory, along with which unit you should strike with first: Sirp's Combat Advisor
Just download the program, unzip, and run.
At the moment there are five goals you can choose for your advisor to try to get:
- To win the battle; that is, to make all the defending units die or retreat.
- To generate one or more great leaders (the program currently assumes that if you get a great leader, you will be able to use him on the same turn and so it'll try to get you as many as possible)
- To kill as many enemy units as possible (weighted by the 'value' of the units, which you can set).
- To balance your losses against there's as well as possible
- To generate and maintain as many elite units as possible
Note that the advisor will go through every possible outcome of a battle. This increases exponentially as the number of units increases. I haven't optimized the program much as of yet, and so anything past a 4 on 4 battle or so will take a LONG time to calculate.
Any feedback on this program would be great. What it does might not be exactly clear, so if there are any questions, I'm willing to explain
-Sirp.