stPLXNES2: Europa

Plexus

Architeuthidae puericomedentis
Joined
Dec 29, 2001
Messages
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Location
Chumash Land
This will be a special story NES, starting from 500 AD, this is perhaps the first nes with a set end, the game will end in 1700 AD. Realism is key. I will be basing this nes off of Skilord's Absolution, Jason's stJNES4, Naervod's stNANES3 and My stPLXNES1.

Creating your Nation
Select a historic Civ from an area shown on the map, such as Wales or the Berbers. Or you may select a region and make a Civ out of them like Prague or Lyons. Nations are subject to review before they are added, I reserve the right to force a player from the game or deny anyone's entrance into the game, by posting your nation, you acknowledge those rights I have as a mod by joining.

If you're low on ideas, or you need a ruler name; I've found this site to be helpful: http://www.hostkingdom.net/regindex.html

Let's say I want to create the Latvians, so I start by saying a few things about them:


EXAMPLE
Latvia
Ruler: Hermann Balk/ Me
Army: Small/Farmers
Navy: Small/Fishermen
Religion: Norse Mythology
Government: Knightly Order (Monarchy, Knightly Order, Theocrasy, Republic)
Economy: Stable (Non-existent, Depression, Recession, Failing, Stable, Growing, Prosperous, Booming, Outstanding)
Confidence: Alright (Mad as Hell, Angry, Depressed, Sad, Alright, Happy, Excited, Fanatical)
Education: Rudimentary (Rudimentary, Literate, Educated, Sagely)
Start: Latvia is a nation along the Baltic sea.
Bio: Much like Prussia, Latvia came into the purview of European civilization when it was occupied by a monastic order of Knights, the Sword brothers. This order was annexed to the Teutonic Order, but continued to exist as a subsidiary. Like the Teutonic Order, the region was converted into a secular Duchy in the 16th century.

Like that, but remember: be original!

Armed Forces:

There are limitations in armed forces. First off, it will be the standard stJNES sizes: None, Tiny, Small, Medium, Large, Very Large, Gigantic and Imperial. To increase, it takes 1 turn, and costs one economy level.

Training your army is important, for armies the training is: Farmers, Militia, Superior and for navies: Fishermen, Sailors, Superior. To train it takes one turn and one economy level.

Armed Forces Size Penalties

You may build your army to any size you wish, it must take 1 turn per size, but you may. This type of action has penalties though.

If your nation is a Government designated 'Unfree' which is to say a government which ignores the will of the people. I shall not name governments because you can make your own. The Military can very well decide to take over the government. Then you will face two options:

Civil War: (If you're lucky, and your people are fond of you)
A Coup: Your orders are ignored for that turn. This can happen over and over again, but never continuously, if you don't choose to go to civil war over this, which will wreak havoc to your economy and population.

This will be less a problem in the ancient ages. But it may be wise not to go all out on the armies.

Democracies and Republics show this problem differently, they may have riots instead, rendering their productive base immobile. They cannot build a thing at such times.

However, all nations receive a Three turn leniency period, without any such chances, to have an army over Medium, during which they may have their armies as large as need be. But without a war before then, the armies may strike.

During war all bets are off, armies can be as large as they have to be during, and two turns after, a war (4 turns for Religious Civs), without dear of repercussions for the nations with unfree governments.

Free governments may receive riots during war, but they will be minor and not debilitating. They may slow things, but will not end all production.

Unique Units

You Create your own Unique Units, they are products of your own creativity, research, or both, they don't replace anything. You may build as many UU's (different UU's) as you wish

Current UU's:
Teutonic Swordsbrother Knight- High Attack
Icelandic Longboat- Swift Craft
Palatine Knight- Well Trained

Ages
Dark Ages- Europe after the fall of Rome
Rise of Kings- New Empires Replace Rome
Age of Feudalism- Feudal lords war
The Rebirth- The renaissance, an age of discovery
Age of Enlightenment- Luther, liberalism and the Church loses power.
Age of Scientific Discovery- Newton and scientific method.

Trade
Trade routes were vital in the middle ages, if goods were traveling through your land, you could charge a toll, if ships were using your docks, you could also charge. In fact, until a sea route to the Indies was discovered, Arabia was a center for knowledge and wealth, but once that overland route was nolonger neccessary, Arabia shriveled into what you see today. I will make trade with Africa, Asia(later) and the Americas(much later) and you will be able to negotiate trade with off-map NPCs, more on those later. Economy gained due to trade routes will be up to me and the location of your nation.

Off-map NPCs
To make Asian/African/American trade avaliable in game, there must be Asians/Africans/Americans. This will be allowed by off-map NPCs, with whom you can negotiate trade. These nations will have little to no bearing on Europe, with the exception of groups that may decide to spread into europe, like the Mongols.

Natural Disasters
Droughts, Mini Ice-Ages, Plagues and other natural disasters will be in this game. They can be spurred by trade to far-away lands, but they will most likely be random events.

Wonders

You may, at any time, propose a wonder to build, any nation with contact with you may compete for it, but you have a head start of 3 turns, this is your 'patent period'.

Wonder List:
-Great Lighthouse; Reykjavík, Iceland
-Mosel Wine Press; Trier, Palatine
-Palatine Chapel; Trier, Palatine (Construction-3 turns)

Stories and Role-playing
You will be rewarded with confidence if you continuously post orders and stories, if you do not, you will be penalized.

Map

 
Palatine
Ruler: King Clovis/Cyc
Army: Gigantic/Militia
Navy: Tiny/Fishermen
Religion: Catholic Christianity
Government: Monarchy
Economy: Failing
Confidence: Excited
Education: Literate
Bio: Established with the Celts and the Romans both. They are an honorable and cultural nation with ties in the Netherlands. Hospitable, yet fiercly protective.

Iceland
Ruler: ???/Jason the King
Army: Medium/Farmers
Navy: Large/Fishermen
Religion: Norse Mythology
Government: Republic
Economy: Failing
Confidence: Alright
Education: Sagely
Bio: Being the first republic, and the oldest republic, the Althing is the most stable government in the world. The Icelandic people rely on timber and water electricity. The people prosper on their island, but food is a problem, and expansion is needed.

Mercia
Ruler: King Olaf/Emu
Army: Large/Superior
Navy: Tiny/Fishermen
Religion: Catholic Christianity
Governtment: Monarchy
Economy: Failing
Confidence: Happy
Education: Rudimentary
Bio: A kingdom in the middle of England, the surronded by small kingdoms that must pay tribute to keep them "safe" from the Mercian amries.

Cyprus
Ruler: King David II/Dexter
Army: Small/Farmers
Navy: Large/Fishermen
Religion: Catholic Christianity/Judaism
Governtment: Monarchy
Economy: Failing
Confidence: Alright
Education: Rudimentary
Bio: A lucrative trade outpost holding the key to the wealth of the East. While not a country filled with natural resources it's position in the Mediterranean sea makes it perfect for traders moving large spice cargoes from the east. It provides the security for European nations which they cannot rely on by travelling through the Baltic region to reach the lucrative Eastern trade and allows traders the protection from pirates and theives.

Wales
Ruler: William Scarborough/Azale
Army: Medium/Militia
Navy: Medium/Fishemen
Religion: Catholic Christianity
Governtment: Monarchy
Economy: Failing
Confidence: Alright
Education: Rudimentary
Bio: A kingdom located on the banks of the Cardigan Bay, has always kept a strong national pride and refuses to pay tribute to the Saxon Kingdom of Mercia. Led by the headstrong William Scarborough.

Germany
Ruler: Chancellor Hermann Göring/CivGeneral
Army: Very Large/Farmers
Navy: Tiny/Fishermen
Religion: Catholic Christianity
Government: Knightly Order
Economy: Reccession
Confidence: Depressed
Education: Educated

Krym
Ruler: King Hajji/Sheep2
Army: Large/Farmers
Navy: Tiny/Fishermen
Religion: Paganism
Government: Monarchy
Economy: Stable
Confidence: Alright
Education: Rudimentary

Basques
Ruler: Lord Protector Homsar/Tragodr
Army: Very Large/Farmers
Navy: Tiny/Fishermen
Religion: Catholic Christianity
Government: Monarchy
Economy: Failing
Confidence: Alright
Education: Literate
Bio: Native peoples of Northeastern Spain know for there independent sprit and farming ability.

Albigen
Ruler: Count Raymond/Curufinwe
Army: Small/Militia
Navy: Small/Fishermen
Religion: Albigensien Heretical Sect/Freethought
Government: Republic
Economy: Growing
Confidence: Happy
Education: Literate
Bio: The Albigensians started off with many influences, muslim, roman, etc. Thus, they were an openminded and cultural group. They practiced their beliefs freely, and the leaders didn't care too much about the religion of their subjects. However, the albigensians were declared heretics in 1165. They were soon destroyed by the Albigensian Crusade, which led up to the Inquisition.

Venice
Ruler: Alphonso Troy/Toasty
Army: Small/Farmers
Navy: Small/Sailors
Religion: Catholic Christianity
Government: Mercantile Republic
Economy: Booming
Confidence: Excited
Education: Rudimentary
Bio: The area around Venice was inhabited in ancient times by the Veneti. According to tradition, the city was founded in ad 452, when the inhabitants of Aquileia, Padua (Padova), and other northern Italian cities took refuge on the islands of the lagoon from the Teutonic tribes that invaded Italy during the 5th century. They established their own government, which was headed by tribunes for each of the 12 principal islands. Although nominally part of the Eastern Roman Empire, Venice was virtually autonomous. In 697 the Venetians organized Venice as a republic under an elected doge. Internal dissension disturbed the course of government during the following century, but the threat of foreign invasion united the Venetians.

Scotland
Ruler: John of Innermeath
Army: Medium/Militia
Navy: Large/Superior
Religion: Catholic Christianity
Government: Monarchy
Economy: Reccession
Confidence: Alright
Education: Rudimentary
Start: Everyone knows where Scotland is!
Bio: Hundreds of Scots showed up at a great meeting between the clans. The encroaching civilisations from the south were too large of a threat to ignore. After lengthly discussions, Scotland became a nation and a king was elected to keep the highlands free.

Byzantium
Ruler: Emperor Justinian I the Great
Army: Small/Farmers
Navy: Medium/Sailors
Religion: Catholic Christianity
Government: Imperium
Economy: Growing
Confidence: Alright
Education: Educated
Start: Present-day Istanbul, on the Bosphorous Straight between the Black Sea and Mediterranean.
Bio: The Byzantine Empire has its roots in the great Roman Empire, becoming a trading empire with it's connection from East to West at it's height.

Teutonic Order
Ruler: Grand Duke Phillipus Von Bellizer/lmsw08233
Army: Large/Farmers
Navy: Tiny/Fishermen
Religion: Catholic Christianity
Government: Knightly Order
Economy: Prosperous
Confidence: Happy
Education: Rudimentary
Bio: Originally begun as a crusade by the Pope against the Orthodox East the Teutonic Order was dispatched from Rome with a massive army. They swept Eastwards through Germany, over Poland and into the Eastern Orthodox states of Lithuania, Courland, Prussia, Pskov, and Tver.

Austria
Ruler: Emperor Frederick I/Kamilan1
Army: Large/Farmers
Navy: -
Religion: Catholic Christianity
Government: Knightly Order
Economy: Booming
Confidence: Happy
Education: Rudimentary
Bio: The second Austrian Empire, founded after Austria beat back the Bohemians to the North, that had crushed their army just twenty years ago.

Papal States
Ruler: Pope Gregory/NPC[plexus]
Army: -
Navy: -
Religion: Catholic Christianity
Government: Papacy
Economy: Stable
Confidence: Fanatical
Education: Sagely
Bio: Papacy, office of the pope, the supreme head of the Roman Catholic church. The word is derived from the medieval Latin papa (“pope,” or “father”), a term originally applied to bishops in general. Roman Catholics believe that the pope is the successor of St. Peter, to whom Christ entrusted the leadership of the church as recorded in Matthew 16:18-19: “You are Peter, and on this rock I will build my church...”.
 
Nation Name: Palatine
Ruler: Clovis, King of the Franks
Army: Large/Farmers
Navy: None
Religion: Orthodox Christianity
Government: Monarchy
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start: Eastern France/Western Gernany
Bio: Established with the Celts and the Romans both. They are an honorable and cultural nation with ties in the Netherlands. Hospitable, yet fiercly protective.

This post is under construction :) .
 
United Empire of Druidish Realms
Ruler: Supreme Lord Sheep
Army: Small/Farmers
Navy: Small/Fishermen
Religion: Druidism
Government: Druidish Confederation
Economy: Stable Confidence: Alright
Education: Rudimentary Start: Scotland
Bio: Re. Skilords Absolution
 
Nation Name: Paris Republic
Ruler: Joan
Army: Small/Farmers
Navy: Small/Fishermen
Religion: Tirbal
Government: Despotism
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start: Paris, France
Bio: Great traders who plan to expand the land while expanding the Econmy. Of course sometimes war is needed to make a bit of money......
 
IceLand
Ruler: /Jason the King
Army: Tiny/Farmers
Navy: Medium/Fishermen
Religion: Norse Mythology
Government: Theocratic Republic
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start: Rejkajivic, Iceland
Bio: Being the first republic, and the oldest republic, the Althing is the most stable government in the world. The Icelandic people (depending on the age we're in?) relies on timber (if ancient) and water electricity to sell as well as nickel and magnesium ore (modern times). The people prosper on their island, but food is a problem, and expansion is needed.
 
Nope!
 
Nation Name: Kingdom of Moscuvy
Ruler: Frank
Army: Large/Farmers
Navy: None
Religion: Orthodox Christianity
Government: Tsarism
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start: Moscow region
Bio: Moscuvy, never being annexed into the "Golden Horde," remain an influental kingdom in eastern Europe. Ruled by a Tsar, Moscuvy went on to unite a Russo Empire
 
Nation Name: Kingdom Of Cyprus
Ruler: King David II
Army: None
Navy: Large/Fishermen
Religion: Christianity/Judaism
Government: Monarchy
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start Location: The island of Cyprus
Bio: A lucrative trade outpost holding the key to the wealth of the East. While not a country filled with natural resources it's position in the Mediterranean sea makes it perfect for traders moving large spice cargoes from the east. It provides the security for European nations which they cannot rely on by travelling through the Baltic region to reach the lucrative Eastern trade and allows traders the protection from pirates and theifs.
 
Wales
Ruler: William Scarborough
Army: Small/Farmers
Navy: Small/Fishermen
Religion: Saxon Mythology
Government: monarchy
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start: Wales
Bio: A kingdom located on the banks of the Cardigan Bay, has always kept a strong national pride and refuses to pay tribute to the Saxon Kingdom of Mercia. Led by the headstrong William Scarborough.
 
Map and nations updated, first update will come once we get 10-12 players.

@Cyc- Please select a historical leader or something that sounds like it is from that time.

@Sheep- The Druids aren't gonna cut it, I don't want to be a Nazi mod, but I want both originality and realism.

@Anarchy- I assumed you didn't want Frank leading Moscovy, I have changed it to Tsar Ivan, if that's okay with you.
 
The German Republic
Ruler: Chancellor Frederick II
/ CivGeneral
Army: Large/Farmers
Navy: Non Existant
Religion: Norse Mythology
Government: Knightly Order
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start: The German Republic is a nation where Modern day Berlin is
 
Austria
Ruler: Karl Habsburg/Kamilian1
Army: Larhe/Farmers
Navy: Currently landlocked; no use having a navy if ur landlocked ;)
Religion: Catholic Christianity
Government: Monarchy
Economy: Stable
Confidence: Alright
Education: Rudimentary
Start: Austria starts out where Vienna is today :)
Bio: Austria started out as a Duchy and went into ArchDuchy status later on. It became the virtual ruler of the Holy Roman Empire in Real Life. Now in this NES: The people that founded Austria were led by the Habsburgs. THey called themselves the Viennese Germans because they left the original German nation to start their own path to power. They rejected the Norse Mythology for Catholicism and condemned the Knightly Order way of ruling. Ever since, the Austrians have begun to rise in Vienna, their capital.
 
As the city of Paris grew there was a need for more land to support the growing population. Also many wanted some of the people of Paris to go start a second city but still remain loyal to Paris.
and so the people of Pariswent out and bulit the second city due south.

Orders

Expand South
 
Wales

Ireland was a beutiful place, filled with green everywhere, not having been subject to mans tendancy to take nature.

All that was about to change. A large group of settlers were to be sent there, hoping to take something of the the beutiful island and grow the land hungry Welsh Kingdom.

Cardiff

"Did Mercia recieve our messenger?" inquired William, staring intensely at the man who had just entered the room.

"Yes, and they agreed!" said the man back

Dark Age UU:

Welsh Longbowmen- able to shoot over many walls, can shoot farther and more accurately



Orders: (secret)

expand into Ireland

expand into the Scottish Highlands (use boats so i dont expand into England)

increase army

(secret)
 
Nope!
 
ORDERS
Increase education in an attempt to reach a next age faster.
Start building a great monument to the sea - the LightHouse (increase speed and distance the boat travels).
And, if I can, Increase Economy.
 
Basque

Ruler: Lord Protector Homsar /Tragodr
Army: Large/Farmers
Navy: -
Religion: Celtic Christian Church
Government: loose Monarchy
Economy: Stable
Confidence: Alright
Education: Rudimentary
Bio: Native peoples of Northeastern Spain know for there independent sprit and farming ability
 
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